Difference between revisions of "Spellbook of stone to flesh"

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{{spellbook|name=stone to flesh|level=3|type=healing|turns=2|direction=beam|abundance=1.52%}}
 
{{spellbook|name=stone to flesh|level=3|type=healing|turns=2|direction=beam|abundance=1.52%}}
  
The '''spellbook of stone to flesh''' is one of the [[Healer]]'s guaranteed starting spells, and an all-round useful spell to know. Besides halting the [[stiffening]] process when cast on yourself, the spell will transform items made of [[mineral]] or [[gemstone]] material into monsters or meat.
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In ''[[NetHack]]'', the '''spellbook of stone to flesh''' allows you to cast the '''spell of stone to flesh'''.
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==Generation==
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[[Healer]]s are guaranteed to start with a blessed spellbook of stone to flesh.
  
 
==Effects==
 
==Effects==
* A [[statue]], whether generated as such or formed by [[stoning]], is revived or brought to life as the creature depicted. If a tame pet gets turned to stone, this will restore it to its original state. If the creature is of a [[genocide]]d species, this won't work; the statue will be transformed into an appropriate corpse if possible, or remain unchanged if that monster cannot leave a corpse. Additionally, if the monster is considered vegetarian food (and hence not fleshy) the statue will be turned into a single [[meatball]] instead{{refsrc|zap.c|1623}}. If the statue is of a unique monster or a quest guardian it will reanimate as a disguised [[doppelganger]] instead of the real creature, unless the statue was created by stoning that creature.
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The spell of stone to flesh has many effects depending on what stone object(s) it is used on.
* A [[stone golem]] becomes a [[flesh golem]].
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* A [[boulder]] becomes a [[huge chunk of meat]].
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===Statues===
* A [[rock]], [[gray stone]] of any type, or valuable [[gem]] (not including worthless pieces of glass), becomes a [[meatball]].
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[[Statues]] of monsters are brought to life; tame pets turned to stone will be restored to their original state. Additionally, if the monster is smaller than medium [[size]] and/or not [[fleshy]], the statue will be turned into a single [[meatball]] instead.{{refsrc|zap.c|1623}} If the statue is of a unique monster or a quest guardian, it will reanimate as a disguised [[doppelganger]] instead of the real creature, unless the statue was created by stoning that creature.
* A [[ring]] made of [[mineral]] or [[gemstone]] material becomes a [[meat ring]].
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* A marble [[wand]] becomes a [[meat stick]].
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If the reanimation fails (usually because the creature is of a [[genocide]]d species), the statue will be transformed into an appropriate corpse if possible, or remain unchanged if that monster cannot leave a corpse.
* When cast on yourself, any ongoing [[stiffening]] process is cancelled, and any susceptible items in open inventory are transformed as well.
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A statue of a [[stone golem]] that has stone to flesh cast on it will only leave behind a single meatball; an animate stone golem will instead become a [[flesh golem]].
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===Other objects===
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Casting stone to flesh on a [[boulder]] turns it into a [[huge chunk of meat]]; [[rock]]s, [[gray stone]]s, and valuable non-[[glass]] [[gems]] become [[meatball]]s. A [[ring]] made of [[mineral]] or [[gemstone]] material becomes a [[meat ring]]; a marble [[wand]] becomes a [[meat stick]].
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===Targeting yourself===
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When cast on yourself, any ongoing [[stiffening]] process is cancelled, and any susceptible items in open inventory are transformed as well.
  
==Possible uses==
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==Strategy==
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The spell of stone to flesh is a great aid for spellcasters who start with little permafood, particularly Healers, who start with only a few [[apple]]s and can reliably cast the spell once they reach level 3. One huge chunk of meat produced from a boulder will keep a character [[satiated]] for several hundreds of turns; even if they cannot secure some permafood by the time they go from oversatiated to normal nutrition levels, they are more than likely to come across another boulder. Beware of eating anything else while oversatiated, however, as the risk of choking will be too great; a [[tinning kit]] is handy to preserve corpses with good [[intrinsic]]s for later.
  
* Stopping the [[stiffening]] process. Unlike eating a [[lizard corpse]] or quaffing a [[potion of acid]], this will turn your stone wands, stone rings, and valuable gems to meat objects; on the whole, however, it's better than being a statue.
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In addition, the spell can be used as a general means of boulder removal; doing so in [[Sokoban]] is a viable strategy for trapped boulders, but incurs a -1 [[Luck]] penalty. If you do not particularly need nutrition, you can let your pet eat the resulting chunk of meat, or else break the boulder beforehand and then cast the spell at the pile of rocks. This turns them into [[meatball]]s, which can be used as treats to [[tame]] or train carnivorous pets. [[Polypiling]] the meatballs into other food items, especially lightweight [[lembas wafer]]s, is incredibly common and used to ensure permafood for most of the game.
* Disposing of boulders blocking your path. If in [[Sokoban]], this carries the standard -1 luck penalty.
 
* Turning boulders into [[huge chunk of meat|huge chunks of meat]]. These give enormous amounts of [[nutrition]], so beware of choking to death.
 
* Turning rocks into [[meatball]]s. These give little nutrition, but are considered [[treat]]s by carnivorous monsters, and can thus be used to tame or train [[pets]]. Also, getting a few stacks of meatballs and [[polypiling]] them for a little while can yield enough lembas wafers to last the entire game.
 
* Getting rid of a carried cursed [[loadstone]].
 
* Getting rid of a cursed harmful ring made of gemstone or mineral material -- it will turn into a harmless meat ring, which will still be cursed but can be eaten to get rid of it.
 
* Identifying gems -- valuable gems become meatballs, while glass is unaffected. This does not identify types of gems, either formally or informally, and of course results in the loss of the formerly valuable gems. The best strategy for this method of identification is to type-name all gems in your possession to "valuable" (or append "valuable" to their type-names), then place one representative from each stack in a pile. Cast the spell at the pile, and type-name any remaining gems to "worthless".
 
* Turning a [[statue]] into the creature it depicts, especially a petrified pet.
 
* Uncancelling or transporting a monster by first stoning it and then stone-to-fleshing the resulting statue. This does not work on nymphs and foocubi, and temple priests will stop tending their altar.
 
* Turning a [[stone golem]] into a somewhat less threatening [[flesh golem]], the corpse of which may also provide useful intrinsics.
 
  
==Other messages==
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Stone to flesh can save you from petrification, at the risk of affecting your open inventory - while generally undesirable, this is preferable to becoming a statue. Casting stone to flesh can also be used to get rid of undesirable items, such as [[loadstone]]s or cursed rings depending on the type (e.g. a granite ring of [[hunger]] or [[aggravate monster]]). Stashing or else dropping and moving away from any other vulnerable items is recommended; the meat ring can then be eaten to get rid of it, though be wary of the usual effects of eating [[rotten food]].
{{message|Blood pools at your feet.|You cast the spell downwards ('>') while standing on a normal square, sink, fountain or randomly generated grave. Casting while over a [[bones]] grave does not produce any message. In either case, there is no effect besides (not) generating the message.}}
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{{message|Blood drips on your <face>.|You cast the spell upwards ('<') in a normal level (not as part of the [[Endgame]]). (<Face> is adjusted for the appropriate body part if polymorphed.) There is no other effect.}}
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Stone to flesh is the most common way to rescue a petrified pet. Monsters can be transported by stoning them and then casting stone to flesh on their statue afterward; only medium-size and larger monsters are eligible, however, and most such statues will significantly burden you, or else be too heavy to carry outright. Turning a stone golem into a flesh golem makes it somewhat less threatening, and the corpse can also provide useful intrinsics.
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==History==
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In [[NetHack 3.6.1]] and previous versions, reanimation fails if the statue was created by stoning and its square is already occupied due to a bug.{{refsrc|zap.c|568|nethack=3.6.1|comment=note the lack of MM_ADJACENTOK}} The bug is fixed as of [[NetHack 3.6.2]].
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==Messages==
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{{message|Blood pools at your feet.|You cast the spell downwards ('>') while standing on a normal square, sink, fountain, or randomly generated grave. Casting while over a [[bones]] grave does not produce any message. In either case, there is no other effect.}}
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{{message|Blood drips on your <face>.|You cast the spell upwards ('<') in a normal level outside of the [[Endgame]]. (<Face> is adjusted for the appropriate body part if polymorphed.) There is no other effect.}}
 
{{message|You smell a delicious smell.|Casting the spell turned something to meat (as opposed to animating a statue).}}
 
{{message|You smell a delicious smell.|Casting the spell turned something to meat (as opposed to animating a statue).}}
 
{{message|You smell the odor of meat.|As above, except you have been vegetarian.}}
 
{{message|You smell the odor of meat.|As above, except you have been vegetarian.}}
  
==See Also==
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==References==
* A [[statue trap]] will stone-to-flesh the topmost statue when activated. You can throw a statue onto the square to exploit this.
 
 
<references/>
 
<references/>
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[[Category:Spellbooks|Stone to flesh]]
 
[[Category:Spellbooks|Stone to flesh]]
{{nethack-343}}
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{{nethack-364}}

Latest revision as of 03:46, 7 December 2023

spellbook of
+   stone to flesh   Light green spellbook.png
Appearance random
Abundance 1.52%
Base price 300 zm
Weight 50
Turns to read 2
Ink to write 15–29
Spell type healing
Level 3
Power cost 15 Pw
Direction beam

In NetHack, the spellbook of stone to flesh allows you to cast the spell of stone to flesh.

Generation

Healers are guaranteed to start with a blessed spellbook of stone to flesh.

Effects

The spell of stone to flesh has many effects depending on what stone object(s) it is used on.

Statues

Statues of monsters are brought to life; tame pets turned to stone will be restored to their original state. Additionally, if the monster is smaller than medium size and/or not fleshy, the statue will be turned into a single meatball instead.[1] If the statue is of a unique monster or a quest guardian, it will reanimate as a disguised doppelganger instead of the real creature, unless the statue was created by stoning that creature.

If the reanimation fails (usually because the creature is of a genocided species), the statue will be transformed into an appropriate corpse if possible, or remain unchanged if that monster cannot leave a corpse.

A statue of a stone golem that has stone to flesh cast on it will only leave behind a single meatball; an animate stone golem will instead become a flesh golem.

Other objects

Casting stone to flesh on a boulder turns it into a huge chunk of meat; rocks, gray stones, and valuable non-glass gems become meatballs. A ring made of mineral or gemstone material becomes a meat ring; a marble wand becomes a meat stick.

Targeting yourself

When cast on yourself, any ongoing stiffening process is cancelled, and any susceptible items in open inventory are transformed as well.

Strategy

The spell of stone to flesh is a great aid for spellcasters who start with little permafood, particularly Healers, who start with only a few apples and can reliably cast the spell once they reach level 3. One huge chunk of meat produced from a boulder will keep a character satiated for several hundreds of turns; even if they cannot secure some permafood by the time they go from oversatiated to normal nutrition levels, they are more than likely to come across another boulder. Beware of eating anything else while oversatiated, however, as the risk of choking will be too great; a tinning kit is handy to preserve corpses with good intrinsics for later.

In addition, the spell can be used as a general means of boulder removal; doing so in Sokoban is a viable strategy for trapped boulders, but incurs a -1 Luck penalty. If you do not particularly need nutrition, you can let your pet eat the resulting chunk of meat, or else break the boulder beforehand and then cast the spell at the pile of rocks. This turns them into meatballs, which can be used as treats to tame or train carnivorous pets. Polypiling the meatballs into other food items, especially lightweight lembas wafers, is incredibly common and used to ensure permafood for most of the game.

Stone to flesh can save you from petrification, at the risk of affecting your open inventory - while generally undesirable, this is preferable to becoming a statue. Casting stone to flesh can also be used to get rid of undesirable items, such as loadstones or cursed rings depending on the type (e.g. a granite ring of hunger or aggravate monster). Stashing or else dropping and moving away from any other vulnerable items is recommended; the meat ring can then be eaten to get rid of it, though be wary of the usual effects of eating rotten food.

Stone to flesh is the most common way to rescue a petrified pet. Monsters can be transported by stoning them and then casting stone to flesh on their statue afterward; only medium-size and larger monsters are eligible, however, and most such statues will significantly burden you, or else be too heavy to carry outright. Turning a stone golem into a flesh golem makes it somewhat less threatening, and the corpse can also provide useful intrinsics.

History

In NetHack 3.6.1 and previous versions, reanimation fails if the statue was created by stoning and its square is already occupied due to a bug.[2] The bug is fixed as of NetHack 3.6.2.

Messages

Blood pools at your feet.
You cast the spell downwards ('>') while standing on a normal square, sink, fountain, or randomly generated grave. Casting while over a bones grave does not produce any message. In either case, there is no other effect.
Blood drips on your <face>.
You cast the spell upwards ('<') in a normal level outside of the Endgame. (<Face> is adjusted for the appropriate body part if polymorphed.) There is no other effect.
You smell a delicious smell.
Casting the spell turned something to meat (as opposed to animating a statue).
You smell the odor of meat.
As above, except you have been vegetarian.

References

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.6.4. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-364}} tag to the current version's tag or {{noversion}} as appropriate.