Difference between revisions of "Striped shirt"

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The '''striped shirt''' is a type of [[shirt]] added in the [[Convict|Convict Patch]], and found in all variants that include the Convict role: [[UnNetHack]], [[DynaHack]], [[dNetHack]], [[Slash'EM Extended]], and [[SlashTHEM]]. Convicts begin the game wearing a [[cursed]] striped shirt as a prison uniform.
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A '''striped shirt''' is a type of [[shirt]] that appears as part of the [[Convict]] patch incorporated in [[UnNetHack]], [[DynaHack]], [[dNetHack]], [[SpliceHack]], [[notdNetHack]], [[EvilHack]], [[SlashTHEM]], and [[Hack'EM]]. It is made of [[cloth]].
  
As a part of the Convict's armor ensemble, the striped shirt is equivalent to the existing [[shirt]]s, the T-shirt and Hawaiian shirt.  It has a base [[AC|armor count]] value of 0 (but will contribute its enchantment value to the wearer's AC total) and can be worn under regular [[body armor|torso armor]].
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In EvilHack, the striped shirt is the [[base item]] for the Striped Shirt of Liberation.
  
What makes this shirt different from the others is that if a [[shopkeeper]] sees you wearing an uncovered striped shirt, (s)he will conclude that you are a fugitive from the law and will not merely hike up prices, as with the other shirts, but will actually stand in the doorway of the establishment, blocking entry: "I don't serve your kind here.
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==Generation==
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All Convicts start the game with a +0 [[cursed]] striped shirt.
  
This will only happen if there is a worn, uncovered striped shirt. Shopkeepers will not notice shirts under torso armor or a cloak, and they will not object if a scruffy visitor tries to sell them something that looks suspiciously like a discarded prison uniform.  However, shopkeepers who have seen a customer in stripes ''even once'' will remember the sight and continue to refuse access, even after the customer removes the shirt or covers it up.
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==Description==
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While worn, the striped shirt confers no base [[AC]]. [[Read]]ing the striped shirt will display a prisoner number.
  
In UnNetHack, black marketeer [[Black market (UnNetHack)#One-eyed Sam|One-eyed Sam]] is an exception: if she sees a customer wearing a striped shirt, she will reduce her prices.
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Attempting to enter a [[shop]] with a visible striped shirt will cause the [[shopkeeper]] to bar your character from entering that shop through normal means, and prices for that shop are hiked up. In variants with the [[black market]], if this occurs within any of the shops there, the prices of wares in the branch are instead reduced.
  
 
==Strategy==
 
==Strategy==
Along with finding something to eat and [[Anger|appeasing your deity]], losing the conspicuous prison uniform is one of the first tasks on the Convict's to-do list for the [[early game]].  Unfortunately, the Convict's former captors at [[Convict quest|Castle Waterdeep Dungeon]] have cleverly given their inmates cursed uniforms, so unfortunately you can't just peel it off.
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Removing the cursed striped shirt is one of the primary tasks for starting Convicts, alongside securing permafood and gaining enough alignment to access [[prayer]] to your [[deity]] - there are a few options for Convicts to ditch their uniforms:
  
A newly escaped Convict has a few options for dealing with his or her uniform:
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* The easiest temporary solution is to put on any (ideally non-cursed) [[body armor]] or [[cloak]] to cover the shirt until you find a more permanent solution - take care not to reveal the shirt inside a shop or within sight of a shopkeeper.
 
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* Uncursing the shirt allows it to be removed as normal, after which it can be sold or utilized in a similar manner to other shirts (though with the above caveat of not revealing a worn one near shopkeepers). A non-cursed [[scroll of remove curse]] or [[scroll of enchant armor]] are both suitable for this purpose, and the scroll of remove curse has can additionally unchain a [[heavy iron ball]] from your character. If you can curry enough favor with your deity early on, they may uncurse the shirt as a [[favor]], or you can use successful water prayer to make [[holy water]] and uncurse it.
* '''Hide it.''' The easiest temporary solution is to put on any (ideally non-cursed) torso armor or cloak you find, until you find a permanent solution.  Shopkeepers will not notice a striped shirt under torso armor or a cloak—but be careful not to remove the covering garment in front of them.  Take care not to change your clothes inside or within sight of a store.
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* [[Dip]]ping the shirt repeatedly into a [[fountain]] can help uncurse it, but is very risky for a starting character: The odds of uncursing a dipped cursed item are {{frac|2|15}}, while the odds of generating [[water nymph]]s, [[water moccasin]]s or a [[water demon]] are each {{frac|30}} - while it is slightly more likely that you will uncurse the shirt, you will just as likely [[YAAD|meet a swift death]].
 
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* [[Nymph]]s (including water nymphs from fountains) can be used to help remove the shirt as well as unchaining the iron ball, but are just as likely to steal other items - if you plan to use a nymph to free yourself of your restraints, try to drop as many other items on the ground as possible.
* '''Uncurse it.'''  Possibly the most ideal option, as the non-cursed shirt can be just as useful as other [[shirt]]s if worn discreetly. When you find a non-cursed scroll that might be [[scroll of remove curse|remove curse]] or [[scroll of enchant armor|enchant armor]], strip down to your shirt and read it. If you satisfy your deity early enough, (s)he might uncurse the clothing as a [[favor]], or provide some [[holy water]] that can be used to uncurse it. In a pinch, you can try [[dip]]ping the shirt repeatedly into a [[fountain]], but this is probably risky behavior for a beginner.
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* [[Foocubi]] encounters can help you remove the shirt, but may result in negative effects up to and including [[level drain]] - it is usually worth gaining a few levels if you plan to consort with foocubi, especially since you may need the HP to survive falls down [[stair]]s if the iron ball is still attached; the damage can be lowered by carrying the iron ball in inventory.
 
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* Destroying the shirt with a [[scroll of destroy armor]] is a viable solution - be sure to remove any other armor you are wearing before reading a suspected scroll of destroy armor.
* '''Destroy it.''' This is one scenario where the otherwise despised [[scroll of destroy armor]] comes in handy.  Strip down to your shirt and read the scroll.  Even reading an unidentified scroll may be worthwhile, in the event that it turns out to be remove curse or enchant armor.  Alternately, a [[black dragon|black/disintegration dragon]] might helpfully reduce the shirt to dust for you, but by the time you are seeing black dragons and are [[Resistances|able to survive]] their breath, you will most likely have solved the shirt problem already.
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* A source of [[polymorph]] can turn you into a monster that will either shrink you out of the shirt or else rip it apart, but can also turn you into a form that is weak, immobile or otherwise incapable of carrying items.
 
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{{variant-343}}
* '''Give it to a nymph.'''  Fortunately, [[nymph]]s will take striped shirts just as readily as they will other cursed equipment.  (They might even help with the [[punishment|ball and chain]], too.)  Unfortunately, they are likely to take other things in the same encounter.
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[[Category:UnNetHack shirts]]
 
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[[Category:DynaHack shirts]]
* '''Strip for a foocubus.'''  Any fantasies a prison uniform might suggest are lost on [[foocubi]], who will (offer to) take it off, along with the rest of a partner's clothing.  Unfortunately, recent escapees are not likely to be very [[Intelligence|smart]] or [[Charisma|attractive]], so the rest of the experience might be [[Foocubus#Negative effects|unhealthy]] for them.
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[[Category:dNetHack shirts]]
 
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[[Category:SpliceHack shirts]]
Note that even without a visible striped shirt, you may still attract the attention of [[vault guard]]s and [[watchman|the authorities]] in [[Minetown]], on the basis of facial recognition alone ("Hey! You are the one from the wanted poster!"). They will not recognize you if you are [[polymorph]]ed (or, in [[dNetHack]], if your face is covered by something other than a [[pair of lenses]]).
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[[Category:notdNetHack shirts]]
 
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[[Category:EvilHack shirts]]
==Other==
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[[Category:SlashTHEM shirts]]
In [[dNetHack]], it appears that not even [[potion of amnesia|amnesia]] can make shopkeepers forget your criminal associations.
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[[Category:Hack'EM shirts]]
 
 
In [[Slash'EM Extended]], the [[Murderer (role)|Murderer]] role also starts with a cursed (and negatively enchanted) striped shirt.
 
 
 
[[Category:Armor]]
 
[[Category:Convict patch]]
 
[[Category:UnNetHack]]
 
[[Category:DNethack]]
 

Latest revision as of 01:54, 8 February 2024

[   striped shirt  
Appearance striped shirt
Slot shirt
AC 0
Special get banned from shops
Base price 2 zm
Weight 5
Material cloth

A striped shirt is a type of shirt that appears as part of the Convict patch incorporated in UnNetHack, DynaHack, dNetHack, SpliceHack, notdNetHack, EvilHack, SlashTHEM, and Hack'EM. It is made of cloth.

In EvilHack, the striped shirt is the base item for the Striped Shirt of Liberation.

Generation

All Convicts start the game with a +0 cursed striped shirt.

Description

While worn, the striped shirt confers no base AC. Reading the striped shirt will display a prisoner number.

Attempting to enter a shop with a visible striped shirt will cause the shopkeeper to bar your character from entering that shop through normal means, and prices for that shop are hiked up. In variants with the black market, if this occurs within any of the shops there, the prices of wares in the branch are instead reduced.

Strategy

Removing the cursed striped shirt is one of the primary tasks for starting Convicts, alongside securing permafood and gaining enough alignment to access prayer to your deity - there are a few options for Convicts to ditch their uniforms:

  • The easiest temporary solution is to put on any (ideally non-cursed) body armor or cloak to cover the shirt until you find a more permanent solution - take care not to reveal the shirt inside a shop or within sight of a shopkeeper.
  • Uncursing the shirt allows it to be removed as normal, after which it can be sold or utilized in a similar manner to other shirts (though with the above caveat of not revealing a worn one near shopkeepers). A non-cursed scroll of remove curse or scroll of enchant armor are both suitable for this purpose, and the scroll of remove curse has can additionally unchain a heavy iron ball from your character. If you can curry enough favor with your deity early on, they may uncurse the shirt as a favor, or you can use successful water prayer to make holy water and uncurse it.
  • Dipping the shirt repeatedly into a fountain can help uncurse it, but is very risky for a starting character: The odds of uncursing a dipped cursed item are 215, while the odds of generating water nymphs, water moccasins or a water demon are each 130 - while it is slightly more likely that you will uncurse the shirt, you will just as likely meet a swift death.
  • Nymphs (including water nymphs from fountains) can be used to help remove the shirt as well as unchaining the iron ball, but are just as likely to steal other items - if you plan to use a nymph to free yourself of your restraints, try to drop as many other items on the ground as possible.
  • Foocubi encounters can help you remove the shirt, but may result in negative effects up to and including level drain - it is usually worth gaining a few levels if you plan to consort with foocubi, especially since you may need the HP to survive falls down stairs if the iron ball is still attached; the damage can be lowered by carrying the iron ball in inventory.
  • Destroying the shirt with a scroll of destroy armor is a viable solution - be sure to remove any other armor you are wearing before reading a suspected scroll of destroy armor.
  • A source of polymorph can turn you into a monster that will either shrink you out of the shirt or else rip it apart, but can also turn you into a form that is weak, immobile or otherwise incapable of carrying items.