Difference between revisions of "The Candle of Eternal Flame"

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In [[SLASH'EM]], '''The Candle of Eternal Flame''' is the [[Flame Mage]]'s quest artifact. It is a [[magic candle]] which cannot be unlit. Carrying it grants [[warning]], [[teleport control]] and [[cold resistance]], and [[invoking]] it summons a [[tame]] [[fire elemental]]. It is neutral for wishing purposes. 
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'''The Candle of Eternal Flame''' is the [[Flame Mage]] [[quest artifact]] in [[SLASH'EM]], [[SlashTHEM]] and [[Hack'EM]]. It is the prize for completing the [[Flame Mage quest]], and is [[neutral]] for wishing purposes. Its base item is a [[magic candle]].
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==Generation==
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For Flame Mages, The Candle of Eternal Flame is always guarded by their quest nemesis - the [[High Ice Mage]] in Hack'EM and the [[Water Mage]] otherwise - and is placed on their square atop the [[altar]] in the center of the lair on the Flame Mage quest goal level.
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If the artifact is generated in a [[bones]] file that is discovered by a Flame Mage, it will always be replaced with its mundane base item.
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==Description==
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As indicated by its name, The Candle of Eternal Flame is always lit, and carrying the artifact grants [[warning]], [[teleport control]] and [[cold resistance]]. [[Invoking]] The Candle of Eternal Flame summons a [[tame]] [[fire elemental]] - in SlashTHEM, it has a {{frac|4}} chance of summoning a tame [[greater fire elemental]].
  
 
==Strategy==
 
==Strategy==
As quest artifacts go, this one is of moderate usefulness.  Warning is moderately useful but mostly superseded by extrinsic telepathy.  Cold resistance is entirely supersedable; teleport control is as well, but this artifact will at least save you the possible hassle of uncontrolled [[teleportitis]] from eating [[tengu]] and [[giant shoggoth]] corpses. Fire elementals are generally too weak to be useful post-Quest pets, although one could always [[polymorph]] them. This artifact is mostly convenient - a light source is always nice to have, and not having to re-light it every time you are engulfed or run into a rust trap is a major plus. Still, it is decidedly not worth an artifact [[wish]]; wish for the [[Eye of the Aethiopica]] and an ordinary magic candle instead.
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In SLASH'EM, the Candle of Eternal Flame and its slotless properties are fairly convenient to have for Flame Mages: warning can cover the gaps in extrinsic [[telepathy]], and teleport control can be handy if dealing with [[teleportitis]] from eating [[tengu]] and [[giant shoggoth]] corpses; cold resistance can be obtained intrinsically from various sources, making it the most easily superseded property. Fire elementals are generally not remarkable as post-[[Quest]] pets, so the invoke effect is typically not of much use. A light source that is never put out by, e.g. [[engulfing]] or [[rust trap]]s is a major plus as well. For other neutral roles, this artifact is generally not worth using a wish on.
 
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[[Category:SLASH'EM Artifacts|Candle of Eternal Flame]]
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[[Category:SLASH'EM artifacts|Candle of Eternal Flame]]
[[Category:Quest artifacts|Candle of Eternal Flame]]
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[[Category:SLASH'EM quest artifacts|Candle of Eternal Flame]]
[[Category:SLASH'EM items|Candle of Eternal Flame]]
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[[Category:SlashTHEM artifacts|Candle of Eternal Flame]]
[[Category:SLASH'EM|Candle of Eternal Flame]]
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[[Category:SlashTHEM quest artifacts|Candle of Eternal Flame]]
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[[Category:Hack'EM artifacts|Candle of Eternal Flame]]
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[[Category:Hack'EM quest artifacts|Candle of Eternal Flame]]

Latest revision as of 14:43, 9 December 2023

(   The Candle of Eternal Flame   Candle.png
Base item magic candle
Affiliation
When carried
When used (none)
When invoked
  • summons a tame fire elemental
Base price 50000 zm
Weight 2

The Candle of Eternal Flame is the Flame Mage quest artifact in SLASH'EM, SlashTHEM and Hack'EM. It is the prize for completing the Flame Mage quest, and is neutral for wishing purposes. Its base item is a magic candle.

Generation

For Flame Mages, The Candle of Eternal Flame is always guarded by their quest nemesis - the High Ice Mage in Hack'EM and the Water Mage otherwise - and is placed on their square atop the altar in the center of the lair on the Flame Mage quest goal level.

If the artifact is generated in a bones file that is discovered by a Flame Mage, it will always be replaced with its mundane base item.

Description

As indicated by its name, The Candle of Eternal Flame is always lit, and carrying the artifact grants warning, teleport control and cold resistance. Invoking The Candle of Eternal Flame summons a tame fire elemental - in SlashTHEM, it has a 14 chance of summoning a tame greater fire elemental.

Strategy

In SLASH'EM, the Candle of Eternal Flame and its slotless properties are fairly convenient to have for Flame Mages: warning can cover the gaps in extrinsic telepathy, and teleport control can be handy if dealing with teleportitis from eating tengu and giant shoggoth corpses; cold resistance can be obtained intrinsically from various sources, making it the most easily superseded property. Fire elementals are generally not remarkable as post-Quest pets, so the invoke effect is typically not of much use. A light source that is never put out by, e.g. engulfing or rust traps is a major plus as well. For other neutral roles, this artifact is generally not worth using a wish on.