Unicorn horn

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) Unicorn horn.png
Name unicorn horn
Appearance unicorn horn
Damage vs. small 1d12
Damage vs. large 1d12
To-hit bonus +1
Weapon skill unicorn horn
Size one-handed
Base price 100 zm
(+10/positive
enchant)
Weight 20
Material bone

A unicorn horn or unihorn is an important tool for curing your adventurer. An uncursed or blessed unicorn horn can cure blindness, confusion, hallucination, stuns, sickness, and it can also restore lost status points to strength, dexterity, and intelligence. Repeatedly apply the horn until you are completely cured. However, a unicorn horn cannot restore health, cannot restore magic power, and cannot undo amnesia. You can also wield a unicorn horn as a two-handed melee weapon doing d12 damage; it makes a great non-artifact for roles who are not restricted in the "unicorn horn" skill.

Thus, a unicorn horn is an important part of almost any ascension kit. Most importantly, sickness is normally fatal, and the unicorn horn is the easiest way to cure sickness (you might not have the right potion or spell, and you might not be able to safely pray). The other ailments, such as blindness and confusion, normally time out, but a unicorn horn removes them faster. You can also use a unicorn horn to help identify potions.

Obtaining a unicorn horn

There are few different ways to obtain a unicorn horn; for example, from a bones level. However, by far the most common method is to kill a unicorn and take its horn.

When you encounter a unicorn, you might encounter any of the three varieties: black unicorn, gray unicorn, and white unicorn (representing chaotic, neutral, and lawful alignment). A unicorn that matches your alignment will be peaceful; do not harm them or you will displease your god (a -5 Luck penalty). Any other unicorn is hostile; if you can kill it, it will drop its horn.

(On a bones level, the hostile/peaceful status of unicorns may not follow the usual rule. The Luck penalty applies whenever you kill a unicorn of your own alignment, even if it was hostile.)

During your first encounter with a hostile unicorn, you will probably not be strong enough to fight it in melee; a unicorn is fast and can hit you multiple times per turn. Let your pet attack it; hit with ranged attacks. When it dies, it is guaranteed to leave a corpse and a horn. If you can get to the corpse before your pet does, there is a chance that eating it will grant poison resistance.

Is it cursed?

A unicorn horn which you have obtained yourself by killing a unicorn will always be uncursed and +0, but if you found it on a bones pile, it is important to check if the horn is cursed. Test it with your pet, or drop it on an altar. (If you do the pet test, you should later drop it on an altar or identify it so you know the actual BUC status and can notice if it later becomes cursed.) A cursed unicorn horn will never cure anything, and can even cause harm. If your only unicorn horn is cursed, and you cannot fix it, you will want to kill another unicorn.

Save extra horns

As you kill more unicorns, you will obtain more of their horns. Save them into your chest stash or remember their locations so you can retrieve a spare. You might lose or horn, or something might polymorph your unicorn horn or make it cursed.

If you have several spares, you might consider trying to polymorph some of them; unicorn horns count as magical tools, which means they have a good chance of become a useful magic marker. However, polypiling many horns may generate a skeleton.

Using a unicorn horn to identify potions

Once you posess a (not cursed) unicorn horn, you can use it to identify potions. The basic strategy is simple:

  1. BUC test the potion. (Never quaff a cursed potion.)
  2. Quaff an unidentified potion.
  3. If the effect was harmful, cure it with the unicorn horn. (This at least undoes potion of blindness, potion of confusion, potion of hallucination and potion of sickness.)

But first you should wait for your health and magic power to completely heal. This way, should you quaff a potion of healing, potion of extra healing, potion of full healing, or potion of gain energy, then your maximum health or power stat will increase. In addition, should you quaff a potion of acid or potion of sickness it will be much less likely to kill you outright.

But what about potion of paralysis and potion of sleeping? You will be immobile or asleep for some turns, and unable to apply the unicorn horn, but the effect will wear off in under 50 turns. The main problem is if a monster kills you before them. To avert this, be on a higher dungeon level, kill all monsters around you, have your pet nearby. If you a paranoid enough, lock yourself in a closet.

But what about potion of polymorph? The trouble with the polymorph potion is that it might kill you (system shock) or change you into a vulnerable monster, and a unicorn horn does not undo polymorph. The usual strategy for this is to dip some junk object into each potion before quaffing it; if the object polymorphs, then you identifed the potion.

Can I read unidentified scrolls? Unlike with potions, unicorn horns are not so useful with scrolls. If you read a scroll of amnesia or a scroll of punishment, a unicorn horn is no help.

Dipping unicorn horns into potions

As you can do it with any object, you can dip a unicorn horn into a potion. With some of the harmful potions, the unicorn horn will change them to water or fruit juice.

Generally do not dip unicorn horns into unidentified potions. If you are trying to identify the potion; quaff it, then apply the horn. If you dip into a potion of polymorph, your unicorn horn will become a leash or some other much-less-useful tool. If you are dipping unicorn horns into unidentified potions, and you have not identified potion of polymorph, you need to first obtain a second unicorn horn as a spare.

As usual, dip it into holy water to uncurse or bless your unicorn horn, and do not dip it into unholy water. (If you need to learn about holy and unholy water, read the page about the potion of water.)