Difference between revisions of "Vampire (monster class)"

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Standing on any [[altar]] [[scare]]s vampires, similar to standing on [[Elbereth]] or a [[scroll of scare monster]].{{refsrc|src/monmove.c|154|version=NetHack 3.6.6}}
 
Standing on any [[altar]] [[scare]]s vampires, similar to standing on [[Elbereth]] or a [[scroll of scare monster]].{{refsrc|src/monmove.c|154|version=NetHack 3.6.6}}
  
[[Human (starting race)|Human]] characters killed by a member of the vampire class rise as a vampire in any bones file created.{{refsrc|src/end.c|517|version=NetHack 3.6.6}}
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[[Player]]s in the form of a vampire will turn into [[vampire bat]]s if they polymorph without [[polymorph control]]. [[Human (starting race)|Human]] characters killed by a member of the vampire class arise as a vampire instead of a ghost in any bones file that is created.{{refsrc|src/end.c|517|version=NetHack 3.6.6}}
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==Variants==
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Many variants add the [[Vampire (starting race)|vampire]] as a playable race and add the deferred vampire mage to the monster class, often alongside other members.
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===SLASH'EM===
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{{main|Vampire (starting race in SLASH'EM)}}
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Vampires are a starting [[race]] in [[SLASH'EM]]. In addition, there are three new types of vampire added to the monster class:
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* {{monsymlink|Vampire mage}}, a spellcaster who notably has access to the [[summon nasties]] spell on top of three attack per turn, including a stronger claw and bite that can drain levels.
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* {{monsymlink|Fire vampire}}, which is a [[H.P. Lovecraft|Lovecraftian]] alien rather than undead, though it shares the vampiric weakness to silver. Fire vampires can use unreflectable fireball attacks, move twice as fast as a normal hero, and have five attacks per turn, including fiery touches.
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* {{monsymlink|Star vampire}}, which is another extraterrestrial from Lovecraft's works, and similarly weak to silver. They lack the fire vampire's speed and any elemental affinity, but can attack six times per turn with three drain life attacks mixed in.
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Player vampires and players [[polymorph]]ed into undead vampires can fly and do not need to breathe, but they cannot eat solid food and have to rely on fresh blood from corpses as their only food source; they may also get nutrition from combat using their ''bite'' attack in combat. If they wait too long, the blood will ''coagulate'', becoming useless as a nutrition source. While blood consumed in this manner provides a very small nutritional value, the drained corpses are still eligible for sacrifice, reducing the need to weigh staying full against sacrificing. The usual penalties apply for draining other [[Human (monster attribute)|humans]], as well as [[dog]]s and [[cat]]s.
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Undead vampires are often generated with [[opera cloak]]s and can provide a valuable method of farming them, especially if they are randomized into the [[cloak of magic resistance]]; the tradeoff is the vampires in question being harder to dispatch depending on the cloak, particularly vampire mages. Spells that don't destroy potential loot, such as the {{spell of|acid stream}} spell, are good substitutes for the usual {{spell of|magic missile}} in such scenarios.
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===UnNetHack===
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{{main|Vampire (starting race in UnNetHack)}}
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As with SLASH'EM, [[UnNetHack]] also adds the vampire as a starting race, and randomly generated vampires are also often generated with opera cloaks. The same conditions for player and polyself vampires apply as in SLASH'EM.
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===dNetHack===
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{{main|Vampire (starting race in dNetHack)}}
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In [[dNetHack]], vampires are also a starting race. Pet vampires will drain corpses for nutrition the same way a player vampire does, with similar conditions (i.e. corpses must be less than 3 turns of age and have blood).
  
 
==References==
 
==References==
 
<references/>
 
<references/>
{{nethack-366}}
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{{nethack-366|offset=1}}
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{{slashem-7E7}}
 
[[Category:Monster classes]]
 
[[Category:Monster classes]]

Revision as of 11:02, 22 August 2022

For the monster, see Vampire.

The vampire is a monster class in NetHack represented by an uppercase V glyph (V). The class contains the following monsters:[1]

Vampires are designated internally by the macro S_VAMPIRE.[2]

Common traits

Vampires are human undead - they are breathless, capable of flying and regeneration, and possess sleep resistance and poison resistance; all vampires have a characteristic life-draining bite, and will follow you to other levels if on an adjacent square. Vampires are chaotic-aligned and are vulnerable to silver weapons.

Non-unique vampires can polymorph at will into vampire bats or fog clouds - vampire lords can additionally shapeshift into wolves. They often turn into their animal forms when outside of the player's sight, and shift into fog cloud form to flow under locked or inaccessible doors; if killed in either of these forms, they will resurrect in vampire form.

Standing on any altar scares vampires, similar to standing on Elbereth or a scroll of scare monster.[3]

Players in the form of a vampire will turn into vampire bats if they polymorph without polymorph control. Human characters killed by a member of the vampire class arise as a vampire instead of a ghost in any bones file that is created.[4]

Variants

Many variants add the vampire as a playable race and add the deferred vampire mage to the monster class, often alongside other members.

SLASH'EM

Vampires are a starting race in SLASH'EM. In addition, there are three new types of vampire added to the monster class:

  • V Vampire mage, a spellcaster who notably has access to the summon nasties spell on top of three attack per turn, including a stronger claw and bite that can drain levels.
  • V Fire vampire, which is a Lovecraftian alien rather than undead, though it shares the vampiric weakness to silver. Fire vampires can use unreflectable fireball attacks, move twice as fast as a normal hero, and have five attacks per turn, including fiery touches.
  • V Star vampire, which is another extraterrestrial from Lovecraft's works, and similarly weak to silver. They lack the fire vampire's speed and any elemental affinity, but can attack six times per turn with three drain life attacks mixed in.

Player vampires and players polymorphed into undead vampires can fly and do not need to breathe, but they cannot eat solid food and have to rely on fresh blood from corpses as their only food source; they may also get nutrition from combat using their bite attack in combat. If they wait too long, the blood will coagulate, becoming useless as a nutrition source. While blood consumed in this manner provides a very small nutritional value, the drained corpses are still eligible for sacrifice, reducing the need to weigh staying full against sacrificing. The usual penalties apply for draining other humans, as well as dogs and cats.

Undead vampires are often generated with opera cloaks and can provide a valuable method of farming them, especially if they are randomized into the cloak of magic resistance; the tradeoff is the vampires in question being harder to dispatch depending on the cloak, particularly vampire mages. Spells that don't destroy potential loot, such as the acid stream spell, are good substitutes for the usual magic missile in such scenarios.

UnNetHack

As with SLASH'EM, UnNetHack also adds the vampire as a starting race, and randomly generated vampires are also often generated with opera cloaks. The same conditions for player and polyself vampires apply as in SLASH'EM.

dNetHack

In dNetHack, vampires are also a starting race. Pet vampires will drain corpses for nutrition the same way a player vampire does, with similar conditions (i.e. corpses must be less than 3 turns of age and have blood).

References