Difference between revisions of "Wand of slow monster"

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A '''wand of slow monster''' is a wand that will make monsters [[speed|slow down]] (take more turns to move or attack).
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A '''wand of slow monster''' is a type of [[wand]] that appears in ''[[NetHack]]''.  
  
Monsters have a chance to resist the wand's effect, given by {{sfrac|[[monster magic resistance|MR]]|112 − [[monster difficulty|difficulty]]}}. If the monster does not resist, it becomes slow ({{frac|2|3}} of normal movement speed), or normal speed if it was previously fast. If you were engulfed by a [[whirly]] monster (vortex or air elemental), you are expelled.
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==Description==
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[[Zapping]] a wand of slow monster in a given direction will produce a [[beam]] that causes monsters in its path to [[speed|slow down]], with a chance for affected monsters to resist based on their [[monster magic resistance|MR score]] (using the equation {{sfrac|MR|112 − [[monster difficulty|difficulty]]}} - monsters with [[intrinsic speed]] will instead return to normal speed. Monsters will not zap this wand. Slowed monsters move at {{frac|2|3}} of their normal movement speed; slowing down any monster or returning them to normal speed with the wand will [[auto-identify]] it.
  
If you zap yourself with a wand of slow monster, you will lose [[intrinsic speed]] if you previously had it. Otherwise, nothing happens. Monsters in [[NetHack 3.6.0]] will not use this wand offensively against you.  
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If zapped while you are [[engulfed]] by a [[whirly]] monster (e.g. a [[vortex]] or [[air elemental]]), you will disrupt the monster and be released.
  
== Messages ==
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If you zap yourself with a wand of slow monster while you have intrinsic speed, you will lose that intrinsic and [[abuse]] [[dexterity]] - otherwise, nothing happens.
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[[Engraving]] with the wand will cause the bugs on the floor to slow down; while this is a unique message, it will not auto-identify the wand.
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==Strategy==
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Whirly monsters are immune to the [[wand of digging]], making the wand a valuable escape item when engulfed by them. Slowing whirly monsters such as an [[energy vortex]] can let a faster player (e.g. with [[speed boots]]) build up valuable distance to attack them at range, and many whirly monsters have an MR score of 30 at most - the [[fog cloud]] has an even lower score at 0, and will never resist the wand. Air elementals are the most worrisome whirlies by far, and still move at twice a player's normal speed even when slowed; the wand still provides a valuable escape from being engulfed and pummeled with debris for several turns.
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For other monsters, the wand of slow monster is best used at range against faster low-MR threats such as [[soldier ant]]s, [[leocrotta]]s or [[winged gargoyle]]s. More powerful threats usually have a much higher MR score and are better handled through other means such as [[scaring]] or [[paralysis]]; spellcasters are likely to re-haste themselves after some amount of turns.
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A wand of slow monster is trivial to identify via engraving, since no other wand will produce the same message.
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==History==
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The wand of slow monster has been present in the game since hack121, a variant of [[Jay Fenlason's Hack]].
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==Messages==
 
{{message|The bugs on the <floor> slow down!|You engraved with a charged wand of slow monster. This is a unique message, however the wand is not [[Auto-identify|auto-identified]].}}
 
{{message|The bugs on the <floor> slow down!|You engraved with a charged wand of slow monster. This is a unique message, however the wand is not [[Auto-identify|auto-identified]].}}
 
{{message|<Monster> seems to be moving slower.|You zapped a monster which did not resist.}}
 
{{message|<Monster> seems to be moving slower.|You zapped a monster which did not resist.}}
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{{message|Your quickness feels less natural.|As above, but you still have extrinsic speed from wearing speed boots.}}
 
{{message|Your quickness feels less natural.|As above, but you still have extrinsic speed from wearing speed boots.}}
  
== Identification ==
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==Variants==
The wand can be identified by [[engraving]]: it will make the bugs on the ground slow down. Note that the [[wand of death]] and the [[wand of sleep]] both make the bugs stop completely, thus you can distinguish them from this wand.
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===FIQHack===
 
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In [[FIQHack]], [[free action]] prevents you or a monster from being slowed with the wand or other sources {{frac|2|3}} of the time. [[Blue dragon scale mail]] also grants full protection from slowing effects such as being zapped with the wand.
== Strategy ==
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<!--===EvilHack===
Since [[whirly]] monsters are immune to a [[wand of digging]], the wand of slow monster is one of the few ways you can escape being [[engulfed]] by them, and additionally slows them down like any other monster. A player with speed boots can build up some distance to attack a slowed [[vortex]] from range, though even slowed [[air elementals]] are too fast to outrun. Whirlies have only a 30% chance to resist each zap except for the [[fog cloud]], which never resists.
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In [[EvilHack]], monsters will use the wand of slow monster against you offensively.-->
 
 
Otherwise, it is best used on faster low-MR threats such as [[soldier ant]]s, [[leocrotta]]s or [[winged gargoyle]]s at range. It is unlikely to affect monsters with higher MR, such as [[Archon]]s or [[arch-lich]]es.
 
 
 
== See also ==
 
  
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==See also==
 
* [[Spellbook of slow monster]]
 
* [[Spellbook of slow monster]]
 
* [[Wand of speed monster]]
 
* [[Wand of speed monster]]
 
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{{nethack-366}}
 
[[Category:Wands|Slow monster]]
 
[[Category:Wands|Slow monster]]
{{nethack-366}}
 

Latest revision as of 18:46, 12 December 2022

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Name slow monster
Appearance random
Abundance 5%
Base price 150 zm
Weight 7
Type beam
Maximum charges 8
Spell slow monster
Monster use Will not be used by monsters.

A wand of slow monster is a type of wand that appears in NetHack.

Description

Zapping a wand of slow monster in a given direction will produce a beam that causes monsters in its path to slow down, with a chance for affected monsters to resist based on their MR score (using the equation MR112 − difficulty - monsters with intrinsic speed will instead return to normal speed. Monsters will not zap this wand. Slowed monsters move at 23 of their normal movement speed; slowing down any monster or returning them to normal speed with the wand will auto-identify it.

If zapped while you are engulfed by a whirly monster (e.g. a vortex or air elemental), you will disrupt the monster and be released.

If you zap yourself with a wand of slow monster while you have intrinsic speed, you will lose that intrinsic and abuse dexterity - otherwise, nothing happens.

Engraving with the wand will cause the bugs on the floor to slow down; while this is a unique message, it will not auto-identify the wand.

Strategy

Whirly monsters are immune to the wand of digging, making the wand a valuable escape item when engulfed by them. Slowing whirly monsters such as an energy vortex can let a faster player (e.g. with speed boots) build up valuable distance to attack them at range, and many whirly monsters have an MR score of 30 at most - the fog cloud has an even lower score at 0, and will never resist the wand. Air elementals are the most worrisome whirlies by far, and still move at twice a player's normal speed even when slowed; the wand still provides a valuable escape from being engulfed and pummeled with debris for several turns.

For other monsters, the wand of slow monster is best used at range against faster low-MR threats such as soldier ants, leocrottas or winged gargoyles. More powerful threats usually have a much higher MR score and are better handled through other means such as scaring or paralysis; spellcasters are likely to re-haste themselves after some amount of turns.

A wand of slow monster is trivial to identify via engraving, since no other wand will produce the same message.

History

The wand of slow monster has been present in the game since hack121, a variant of Jay Fenlason's Hack.

Messages

The bugs on the <floor> slow down!
You engraved with a charged wand of slow monster. This is a unique message, however the wand is not auto-identified.
<Monster> seems to be moving slower.
You zapped a monster which did not resist.
You disrupt <monster>! A huge hole opens up...
You zapped a whirly monster that you were engulfed in, and were expelled.
You slow down.
You lost the speed intrinsic by zapping yourself with a wand of slow monster.
Your quickness feels less natural.
As above, but you still have extrinsic speed from wearing speed boots.

Variants

FIQHack

In FIQHack, free action prevents you or a monster from being slowed with the wand or other sources 23 of the time. Blue dragon scale mail also grants full protection from slowing effects such as being zapped with the wand.

See also