Difference between revisions of "Wand of slow monster"

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A '''wand of slow monster''' is a wand that will make monsters [[speed|slow down]] (take more turns to move or attack).
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A '''wand of slow monster''' is a type of [[wand]] that appears in ''[[NetHack]]''.  
  
Monsters have a chance to resist the wand's effect, given by {{sfrac|[[monster magic resistance|MR]]|112 − [[monster difficulty|difficulty]]}}. If the monster does not resist, it becomes slow ({{frac|2|3}} of normal movement speed), or normal speed if it was previously fast. If you were engulfed by a [[whirly]] monster (vortex or air elemental), you are expelled.
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==Description==
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[[Zapping]] a wand of slow monster in a given direction will produce a [[beam]] that causes monsters in its path to [[speed|slow down]], with a chance for affected monsters to resist based on their [[monster magic resistance|MR score]] (using the equation {{sfrac|MR|112 − [[monster difficulty|difficulty]]}} - monsters with [[intrinsic speed]] will instead return to normal speed. Monsters will not zap this wand. Slowed monsters move at {{frac|2|3}} of their normal movement speed; slowing down any monster or returning them to normal speed with the wand will [[auto-identify]] it.
  
If you zap yourself with a wand of slow monster, you will lose [[intrinsic speed]] if you previously had it. Otherwise, nothing happens. Monsters in [[NetHack 3.6.0]] will not use this wand offensively against you.  
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If zapped while you are [[engulfed]] by a [[whirly]] monster (e.g. a [[vortex]] or [[air elemental]]), you will disrupt the monster and be released.
  
== Messages ==
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If you zap yourself with a wand of slow monster while you have intrinsic speed, you will lose that intrinsic - otherwise, nothing happens.
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[[Engraving]] with the wand will cause the bugs on the floor to slow down; while this is a unique message, it will not auto-identify the wand.
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==Strategy==
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Whirly monsters are immune to the [[wand of digging]], making the wand a valuable escape item when engulfed by them. Slowing whirly monsters such as an [[energy vortex]] can let a faster player (e.g. with [[speed boots]]) build up valuable distance to attack them at range, and many whirly monsters have an MR score of 30 at most - the [[fog cloud]] has an even lower score at 0, and will never resist the wand. Air elementals are the most worrisome whirlies by far, and still move at twice a player's normal speed even when slowed; the wand still provides a valuable escape from being engulfed and pummeled with debris for several turns.
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For other monsters, the wand of slow monster is best used at range against faster low-MR threats such as [[soldier ant]]s, [[leocrotta]]s or [[winged gargoyle]]s. More powerful threats usually have a much higher MR score and are better handled through other means such as [[scaring]] or [[paralysis]]; spellcasters are likely to re-haste themselves after some amount of turns.
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A wand of slow monster is trivial to identify via engraving, since no other wand will produce the same message.
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==Messages==
 
{{message|The bugs on the <floor> slow down!|You engraved with a charged wand of slow monster. This is a unique message, however the wand is not [[Auto-identify|auto-identified]].}}
 
{{message|The bugs on the <floor> slow down!|You engraved with a charged wand of slow monster. This is a unique message, however the wand is not [[Auto-identify|auto-identified]].}}
 
{{message|<Monster> seems to be moving slower.|You zapped a monster which did not resist.}}
 
{{message|<Monster> seems to be moving slower.|You zapped a monster which did not resist.}}
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{{message|Your quickness feels less natural.|As above, but you still have extrinsic speed from wearing speed boots.}}
 
{{message|Your quickness feels less natural.|As above, but you still have extrinsic speed from wearing speed boots.}}
  
== Identification ==
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==See also==
The wand can be identified by [[engraving]]: it will make the bugs on the ground slow down. Note that the [[wand of death]] and the [[wand of sleep]] both make the bugs stop completely, thus you can distinguish them from this wand.
 
 
 
== Strategy ==
 
Since [[whirly]] monsters are immune to a [[wand of digging]], the wand of slow monster is one of the few ways you can escape being [[engulfed]] by them, and additionally slows them down like any other monster. A player with speed boots can build up some distance to attack a slowed [[vortex]] from range, though even slowed [[air elementals]] are too fast to outrun. Whirlies have only a 30% chance to resist each zap except for the [[fog cloud]], which never resists.
 
 
 
Otherwise, it is best used on faster low-MR threats such as [[soldier ant]]s, [[leocrotta]]s or [[winged gargoyle]]s at range. It is unlikely to affect monsters with higher MR, such as [[Archon]]s or [[arch-lich]]es.
 
 
 
== See also ==
 
 
 
 
* [[Spellbook of slow monster]]
 
* [[Spellbook of slow monster]]
 
* [[Wand of speed monster]]
 
* [[Wand of speed monster]]
 
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{{nethack-366}}
 
[[Category:Wands|Slow monster]]
 
[[Category:Wands|Slow monster]]
{{nethack-366}}
 

Revision as of 18:25, 12 December 2022

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Name slow monster
Appearance random
Abundance 5%
Base price 150 zm
Weight 7
Type beam
Maximum charges 8
Spell slow monster
Monster use Will not be used by monsters.

A wand of slow monster is a type of wand that appears in NetHack.

Description

Zapping a wand of slow monster in a given direction will produce a beam that causes monsters in its path to slow down, with a chance for affected monsters to resist based on their MR score (using the equation MR112 − difficulty - monsters with intrinsic speed will instead return to normal speed. Monsters will not zap this wand. Slowed monsters move at 23 of their normal movement speed; slowing down any monster or returning them to normal speed with the wand will auto-identify it.

If zapped while you are engulfed by a whirly monster (e.g. a vortex or air elemental), you will disrupt the monster and be released.

If you zap yourself with a wand of slow monster while you have intrinsic speed, you will lose that intrinsic - otherwise, nothing happens.

Engraving with the wand will cause the bugs on the floor to slow down; while this is a unique message, it will not auto-identify the wand.

Strategy

Whirly monsters are immune to the wand of digging, making the wand a valuable escape item when engulfed by them. Slowing whirly monsters such as an energy vortex can let a faster player (e.g. with speed boots) build up valuable distance to attack them at range, and many whirly monsters have an MR score of 30 at most - the fog cloud has an even lower score at 0, and will never resist the wand. Air elementals are the most worrisome whirlies by far, and still move at twice a player's normal speed even when slowed; the wand still provides a valuable escape from being engulfed and pummeled with debris for several turns.

For other monsters, the wand of slow monster is best used at range against faster low-MR threats such as soldier ants, leocrottas or winged gargoyles. More powerful threats usually have a much higher MR score and are better handled through other means such as scaring or paralysis; spellcasters are likely to re-haste themselves after some amount of turns.

A wand of slow monster is trivial to identify via engraving, since no other wand will produce the same message.

Messages

The bugs on the <floor> slow down!
You engraved with a charged wand of slow monster. This is a unique message, however the wand is not auto-identified.
<Monster> seems to be moving slower.
You zapped a monster which did not resist.
You disrupt <monster>! A huge hole opens up...
You zapped a whirly monster that you were engulfed in, and were expelled.
You slow down.
You lost the speed intrinsic by zapping yourself with a wand of slow monster.
Your quickness feels less natural.
As above, but you still have extrinsic speed from wearing speed boots.

See also