Difference between revisions of "Warhorse"

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#REDIRECT [[Pony#Warhorse]]
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{{monster
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|name=warhorse
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|difficulty=9
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|level=7
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|experience=97
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|speed=24
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|AC=4
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|MR=0
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|align=0
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|frequency=2
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|genocidable=Yes
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|attacks=Kick 1d10, Bite 1d4
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|weight=1800
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|nutr=350
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|size=Large
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|resistances=None
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|resistances conveyed=None
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|attributes={{attributes|A warhorse|animal=1|nohands=1|herbivore=1|wander=1|strong=1|domestic=1|infravisible=1}}
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|reference=[[monst.c#line927]]
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}}
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A '''warhorse''', {{monsym|warhorse}}, is a type of [[monster]] that appears in ''[[NetHack]]''. The warhorse is a [[strong]] and [[herbivorous]] [[domestic animal]] that can be seen via [[infravision]] and has a tendency to wander, and is the strongest of the [[unicorn or horse]] [[monster class]]. Warhorses can be tamed with veggy food such as [[pear]]s or [[lichen]] [[corpse]]s, and consider [[carrot]]s and [[apple]]s treats.
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A warhorse has a [[kick]] attack and a bite attack.
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==Generation==
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Warhorses may be generated as peaceful towards neutral characters. A [[horse]] can [[grow up]] into a warhorse.
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Warhorses have a {{frac|100}} chance of generating with a worn saddle.{{refsrc|src/makemon.c|1386|nethack=3.6.7}}
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{{upcoming|3.7.0|Per {{commit|a1d5464fa7daf58bc5067a720b21747cae6d0782|commit a1d5464}}, the [[Knight quest]] home level will generate some saddled warhorses at level creation.}}
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==Strategy==
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Warhorses are the fastest among horses at 24 [[speed]], which augments their damage-dealing capabilities - as with the other domestic horses, characters should be ready pacify a hostile horse quickly with non-[[tripe]] [[rations]] if they do not want to tame or fight it, especially weaker characters that for example stumble upon a former pet warhorse in [[bones]]. Warhorse corpses also do not penalize characters for eating them, making them a decent meaty source of nutrition.
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===As pets===
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{{main|Knight}}
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Pet warhorses are tied with [[unicorn]]s for the fastest eligible steeds, and their increased level cap allows strong enough ones to attack [[shopkeeper]]s and [[aligned priest]]s, which is often an unfavorable matchup for the pet despite their speed. A character that does not want to risk their warhorse's life while not riding should keep them away from [[shop]]s and [[temple]]s, locking them in a nearby room if necessary. In terms of food, warhorse maintenance is the same as with ponies, with the sole difference being a slight decrease in ability to retain nutrition from their size{{refsrc|src/dogmove.c|142|nethack=3.6.7|comment=<code>dog_nutrition</code> function, cases for size use lower multipliers for larger monsters}} - [[chat]] with a pet warhorse or use a [[stethoscope]] to determine [[Unicorn or horse#Messages|if it is hungry]], and see the article linked above for specific details on Knights and steed maintenance.
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==History==
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The warhorse first appears in [[NetHack 3.3.0]].
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==Messages==
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{{message|You detect a strong odor reminiscent of a stable.|A monster polymorphed into a warhorse while outside of your sight.}}
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==Variants==
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===EvilHack===
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In [[EvilHack]], warhorses appear among the random {{white|u}} that are part of the second quest [[monster class]] for [[Infidel]]s and make up {{frac|24|175}} of the monsters randomly generated on the [[Infidel quest]].
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==Encyclopedia entry==
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{{encyclopedia-redirect|horse}}
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==References==
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<references/>
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{{nethack-367}}
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[[Category:Monsters]]

Latest revision as of 04:43, 18 April 2024

A warhorse, u, is a type of monster that appears in NetHack. The warhorse is a strong and herbivorous domestic animal that can be seen via infravision and has a tendency to wander, and is the strongest of the unicorn or horse monster class. Warhorses can be tamed with veggy food such as pears or lichen corpses, and consider carrots and apples treats.

A warhorse has a kick attack and a bite attack.

Generation

Warhorses may be generated as peaceful towards neutral characters. A horse can grow up into a warhorse.

Warhorses have a 1100 chance of generating with a worn saddle.[1]

The following information pertains to an upcoming version (3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

Per commit a1d5464, the Knight quest home level will generate some saddled warhorses at level creation.

Strategy

Warhorses are the fastest among horses at 24 speed, which augments their damage-dealing capabilities - as with the other domestic horses, characters should be ready pacify a hostile horse quickly with non-tripe rations if they do not want to tame or fight it, especially weaker characters that for example stumble upon a former pet warhorse in bones. Warhorse corpses also do not penalize characters for eating them, making them a decent meaty source of nutrition.

As pets

Main article: Knight

Pet warhorses are tied with unicorns for the fastest eligible steeds, and their increased level cap allows strong enough ones to attack shopkeepers and aligned priests, which is often an unfavorable matchup for the pet despite their speed. A character that does not want to risk their warhorse's life while not riding should keep them away from shops and temples, locking them in a nearby room if necessary. In terms of food, warhorse maintenance is the same as with ponies, with the sole difference being a slight decrease in ability to retain nutrition from their size[2] - chat with a pet warhorse or use a stethoscope to determine if it is hungry, and see the article linked above for specific details on Knights and steed maintenance.

History

The warhorse first appears in NetHack 3.3.0.

Messages

You detect a strong odor reminiscent of a stable.
A monster polymorphed into a warhorse while outside of your sight.

Variants

EvilHack

In EvilHack, warhorses appear among the random u that are part of the second quest monster class for Infidels and make up 24175 of the monsters randomly generated on the Infidel quest.

Encyclopedia entry

See the encyclopedia entry for horse.

References

  1. src/makemon.c in NetHack 3.6.7, line 1386
  2. src/dogmove.c in NetHack 3.6.7, line 142: dog_nutrition function, cases for size use lower multipliers for larger monsters