Difference between revisions of "Wield"
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You can wield items other than weapons. | You can wield items other than weapons. | ||
− | + | * You can wield nothing "-" to fight bare handed. | |
− | + | * Applying a pick axe, tin opener, [[polearm]], or [[lance]] causes you to wield it. | |
− | + | * Rubbing a lamp causes you to wield it. | |
− | + | * If you wield a cursed item, you can then [[remove curse|remove the curse]] using the uncursed scroll or unskilled spell. If the item is not a weapon or a weapon-tool it will ''not'' weld itself to your hand. | |
− | + | * You can wield a [[cockatrice]] or [[chickatrice]] corpse and use it as a potent weapon, provided you are wearing [[gloves]]. '''Caution''' - mistakes are [[cockatrice#Petrification by a corpse|fatal]]. | |
+ | |||
+ | Besides hitting in melee, wielding has (at least) the following effects. (See the bolded link for details.) | ||
+ | * Wielding a '''[[launcher]]''' (any bow; crossbow; sling) allows you to throw matching [[projectiles]] (arrows; crossbow bolts; rocks or gems or gray stones) much more effectively. | ||
+ | * An uncursed '''[[scroll of remove curse]]''' uncurses the item you are wielding. (It also uncurses armor worn and items used in a few other ways, but wielding is the only way you can get any item uncursed this way.) | ||
+ | * A '''[[scroll of enchant weapon]]''' acts on a wielded weapon. | ||
+ | * '''[[Force|Forcing]]''' the lock of a [[container|large box or chest]] uses the weapon you are wielding. This may destroy the weapon, so be careful what you wield. | ||
+ | * When eating a non-blessed '''[[tin]]''', you try to open it with what you are wielding, which dramatically affects the time to open. Wielding a [[tin opener]] is the fastest, then any [[dagger]], [[athame]] or crysknife, then a [[pickaxe]] or [[axe]] (but not a [[battle-axe]]). | ||
+ | * Wearing or wielding the '''[[Amulet of Yendor]]''' gives you messages when you are near magic portals. | ||
+ | * Certain [[artifact weapons]] gives you effects while wielded: | ||
+ | ** '''[[Magicbane]]''' gives magic resistance and catches curses; | ||
+ | ** '''[[The Staff of Aesculapius]]''' gives hungerless regeneration and drain resistance; | ||
+ | ** '''[[Stormbringer]]''' gives drain resistance and bloodthirst (attacking peaceful monsters without confirmation); | ||
+ | ** '''[[Sunsword]]''' glows and protects you from light-based blinding; | ||
+ | ** '''[[Fire and Frost Brand|Fire or Frost Brand]]''' gives fire or cold resistance; | ||
+ | ** '''[[Grayswandir]]''' protects from hallucination; | ||
+ | ** '''[[The Longbow of Diana]]''' gives reflection; | ||
+ | ** '''[[Sting]]''' warns you about orcs and lets you escape webs. | ||
+ | |||
{{stub}} | {{stub}} | ||
[[Category:Commands]] | [[Category:Commands]] |
Revision as of 23:06, 3 August 2011
To attack a monster in melee, try to move into its square. To use a ranged weapon, wield the launcher if applicable, then t throw or f fire the ammunition (after placing the ammunition in your q quiver). It is not necessary to wield a thrown weapon, such as a dagger or darts, unless you're trying to throw Mjollnir.
You can have a secondary weapon, and switch between both with x; to set a weapon as your secondary weapon, press x - your main weapon will become secondary, and you will be barehanded - then wield your other weapon.
You can wield items other than weapons.
- You can wield nothing "-" to fight bare handed.
- Applying a pick axe, tin opener, polearm, or lance causes you to wield it.
- Rubbing a lamp causes you to wield it.
- If you wield a cursed item, you can then remove the curse using the uncursed scroll or unskilled spell. If the item is not a weapon or a weapon-tool it will not weld itself to your hand.
- You can wield a cockatrice or chickatrice corpse and use it as a potent weapon, provided you are wearing gloves. Caution - mistakes are fatal.
Besides hitting in melee, wielding has (at least) the following effects. (See the bolded link for details.)
- Wielding a launcher (any bow; crossbow; sling) allows you to throw matching projectiles (arrows; crossbow bolts; rocks or gems or gray stones) much more effectively.
- An uncursed scroll of remove curse uncurses the item you are wielding. (It also uncurses armor worn and items used in a few other ways, but wielding is the only way you can get any item uncursed this way.)
- A scroll of enchant weapon acts on a wielded weapon.
- Forcing the lock of a large box or chest uses the weapon you are wielding. This may destroy the weapon, so be careful what you wield.
- When eating a non-blessed tin, you try to open it with what you are wielding, which dramatically affects the time to open. Wielding a tin opener is the fastest, then any dagger, athame or crysknife, then a pickaxe or axe (but not a battle-axe).
- Wearing or wielding the Amulet of Yendor gives you messages when you are near magic portals.
- Certain artifact weapons gives you effects while wielded:
- Magicbane gives magic resistance and catches curses;
- The Staff of Aesculapius gives hungerless regeneration and drain resistance;
- Stormbringer gives drain resistance and bloodthirst (attacking peaceful monsters without confirmation);
- Sunsword glows and protects you from light-based blinding;
- Fire or Frost Brand gives fire or cold resistance;
- Grayswandir protects from hallucination;
- The Longbow of Diana gives reflection;
- Sting warns you about orcs and lets you escape webs.
- This page is a stub. Should you wish to do so, you can contribute by expanding this page.