Difference between revisions of "Zen"

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<p><span class="fck_mw_template">{{Stub|work in progress. Separate facts from strategy.}}</span>
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'''Zen''' is a particularly challenging [[conduct]] in ''[[NetHack]]'' that is based around remaining [[blind]] throughout the whole game.
</p><p><b>Zen</b> is a particularly challenging <a _fcknotitle="true" href="Unofficial conduct">Unofficial conduct</a>. It means wearing a <a _fcknotitle="true" href="Blindfold">Blindfold</a> or <a _fcknotitle="true" href="Towel">Towel</a>, or being <a _fcknotitle="true" href="Polymorph">Polymorph</a>ed into a blind monster throughout the whole game.
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</p><p><i>The Dharma is the truth that all natures are pure. By this truth, all appearances are empty... The buddha is your own mind... As long as mortals are attached to appearances, they're unaware that their minds are empty. And by mistakenly clinging to the appearance of things they lose the Way.</i> ~<b>Bodhidharma</b>
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Unlike most other conducts, you must enable the [[Options#blind|blind]] option in your [[configuration file]] with the following line in order for your game to qualify. This makes you permanently blind without requiring other sources of blindness.
</p>
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OPTIONS=blind
<h2>Breaking the conduct</h2>
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<p>Players have to set their own rules.
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NetHack does not actually use the term "zen" anywhere; it refers to the conduct as '''blind from birth'''.
</p><p>A zen game is <i>flawed</i> if a <a _fcknotitle="true" href="Nymph">Nymph</a> or <a _fcknotitle="true" href="Monkey">Monkey</a> steals your blinding item and you immediately put on another one, without looking at your inventory.
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</p><p>Reading the <a _fcknotitle="true" href="Book of the Dead">Book of the Dead</a> on the vibrating square is allowed, as you cannot win the game without doing so.
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Even when you are permanently blind, you are able to read (or at least "turn the pages of") the [[Book of the Dead]], since otherwise it would not be possible to win the game, similar to how reading it does not break [[illiterate]] conduct.
</p><p><br />
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</p>
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==Strategy==
<h2>Some facts</h2>
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The difficulty in zen lies in the fact that you cannot identify the appearance and [[beatitude]] of most objects, and they are only shown as their object class - all potions are only shown as "a potion", wands as "a wand", etc. The exception to this is your starting inventory, which you always start with knowledge of. You cannot read scrolls while blind unless you learn their labels, e.g. buying scrolls from shopkeepers will have them name the labels for you. You also cannot use [[altar]]s to find the [[BUC]] status of an object, because you cannot see if the objects glow and in what color.  
<h3>Roles</h3>
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<p>Only <a _fcknotitle="true" href="Samurai">Samurai</a>, <a _fcknotitle="true" href="Rogue">Rogue</a>s, <a _fcknotitle="true" href="Wizard">Wizard</a>s, and <a _fcknotitle="true" href="Tourist">Tourist</a>s can start with a <a _fcknotitle="true" href="Blindfold">Blindfold</a> or <a _fcknotitle="true" href="Towel">Towel</a>, and therefore attempt zen conduct. <a _fcknotitle="true" href="Start scumming">Start scumming</a> for one is not <a _fcknotitle="true" href="Cheating">Cheating</a>. Generally, a <a href="Samurai">samurai</a> is considered the easiest role for zen conduct due to their good starting armor and strong melee combat skills, which are important in the early parts of the game. A <a _fcknotitle="true" href="Wizard">Wizard</a>can start with several helpful items for the early game as well, such as a <a _fcknotitle="true" href="Wand of fire">Wand of fire</a> or <a href="Wand of lightning">lightning</a> for reliable engraving of <a _fcknotitle="true" href="Elbereth">Elbereth</a> or a <a _fcknotitle="true" href="Ring of warning">Ring of warning</a>. A <a _fcknotitle="true" href="Rogue">Rogue</a> or <a _fcknotitle="true" href="Tourist">Tourist</a> is going to have a difficult time due to weaker melee skills and a lack of strong starting gear.
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===Early game===
</p>
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Exploration will be slow and tedious, especially in the early game. Moving blindly will anger a peaceful creature if you attempt to walk onto their square without seeing them, even when using the safe-move function {{kbd|m}}. A lawful or neutral zen player should be especially careful of committing accidental or intentional murder.
<h3>Object appearances</h3>
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<p>Until you have seen them, objects show up only as "a potion", "a ring", "a long sword" etc. A gray stones or rock is a "stone", glass or gem is a "gem". Only amulets and food are treated as seen.
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Players are recommended to use the [[search]] command with almost every step at least. This will be the only way to get any sort of warning of an approaching monster, and it will speed up the "mapping" of the level as the search command will check each adjacent square for walls, items, or creatures, while just moving will only check the square you're about to step on. If you know (or reasonably suspect) there is a wall, then walk into it; walking into a wall tile will reveal it on the map without using up a turn.
</p><p>An elven or orcish shield is just a "shield", and a <a _fcknotitle="true" href="Shield of reflection">Shield of reflection</a> is a "smooth shield". Even an <a _fcknotitle="true" href="Artifact">Artifact</a> is "a long sword".
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</p><p>You cannot class-name such objects, and any individual name will not be displayed (but will affect <a _fcknotitle="true" href="Stack">Stack</a>ing). You can <a _fcknotitle="true" href="Dip">Dip</a> items in holy/unholy water when blind, thus "a cursed scroll". Poisoning and erosion status is shown. <a _fcknotitle="true" href="Dilution">Dilution</a> is only displayed if you know the appearance. <a _fcknotitle="true" href="Erodeproof">Erodeproof</a>ing and charges are only shown if formally identified (even if you erodeproofed it yourself).
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A player's primary goal will be to acquire a source of telepathy as soon as possible - the most commonplace and likely source of telepathy is a [[floating eye]], which will begin appearing when the average of the player's dungeon level and experience level is roughly 3.<!-- integer division cuts off any fractional parts--> Players seeking a floating eye should not proceed much farther beyond the dungeon floors most likely to generate one - a [[Wizard]] fortunate enough to start with the [[detect monsters]] spell will have a much easier time locating an eye, but the rest will be forced to rely (appropriately) on blind luck.
</p><p>A full list of ways to make an object "seen" without breaking the conduct. (Spells are only possible as a wizard's starting spells.)
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</p>
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Players can also obtain telepathy via prayer with at least 6 [[Luck]], a [[helm of telepathy]] or an [[amulet of ESP]], but getting enough Luck without a [[luckstone]] is challenging in the early game, and the other two items are not particularly common.
<ul><li> Formal <a _fcknotitle="true" href="Identification">Identification</a> from a scroll, throne, or spell. Also, your <a _fcknotitle="true" href="Quest leader">Quest leader</a> will identify your own <a _fcknotitle="true" href="Quest artifact">Quest artifact</a> and the real <a _fcknotitle="true" href="Amulet of Yendor">Amulet of Yendor</a>.<span class="fck_mw_ref" _fck_mw_customtag="true" _fck_mw_tagname="ref">[[quest.c#line186]],[[quest.c#line200]]</span>
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</li></ul>
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===Pets===
<ul><li> A blessed potion of <a href="Potion of object detection">object detection</a> makes the appearance of all objects on the current dungeon level known. This includes your and monsters' inventories, buried objects, and recursively the contents of containers.<span class="fck_mw_ref" _fck_mw_customtag="true" _fck_mw_tagname="ref">[[Detect.c#object_detect]]</span>
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It is advisable for a zen player to start without a pet, also set via the options file. A pet is extremely difficult to keep track of and distinguish from hostile monsters in the early game, and the player runs a serious risk of killing them accidentally. An alternative is to quickly ditch a starting pet on DL1 and proceeding into the dungeon, returning to re-tame the pet when telepathy is acquired. In either case, a zen player should eventually acquire a pet to identify the BUC status of items.  
</li></ul>
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<ul><li> Buying or selling something at a <a _fcknotitle="true" href="Shop">Shop</a>. Contents of <a _fcknotitle="true" href="Container">Container</a>s, <a href="Stealing from shops">stolen</a> merchandise, and items covered by your <a _fcknotitle="true" href="Credit">Credit</a> when you <a _fcknotitle="true" href="Teleport">Teleport</a> out are not made known.<span class="fck_mw_ref" _fck_mw_customtag="true" _fck_mw_tagname="ref">[[Shk.c#line2165]]</span>
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===Object appearances===
</li></ul>
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For information on how you can see objects while blind, see [[Blindness#Discovering objects|the article section on object appearances]], which contains a full list of ways to make an object "seen" without breaking the conduct. Most notably, a blessed [[potion of object detection]], which can be dropped by a nymph, will identify all items in your inventory, containers and the map. If the farlook command {{kbd|;}} does not tell you the appearance of an object even though you should know it, the object is buried or carried by a monster, or has since been moved away.
<ul><li> A <a _fcknotitle="true" href="Wand of probing">Wand of probing</a> non-recursively makes any objects it is zapped at, containers' contents, and monsters' possessions seen. You can zap yourself.<span class="fck_mw_ref" _fck_mw_customtag="true" _fck_mw_tagname="ref">[[Zap.c#line378]], [[Zap.c#line1527]], [[Zap.c#line2114]]</span>
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</li></ul>
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Be careful not to eat [[zombie]] corpses, and keep an eye out for critical messages in this regard when fighting monsters: you "destroy" zombies, but "kill" living enemies. Zombies also cannot be seen via telepathy.
<ul><li> The appearance of your and your pet's starting inventories<span class="fck_mw_ref" _fck_mw_customtag="true" _fck_mw_tagname="ref">[[u_init.c#line988]],[[dog.c#line167]]</span>
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</li></ul>
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===Shopkeepers===
<ul><li> Eating one of a stack will make the remaining <a _fcknotitle="true" href="Tin">Tin</a>s "seen".
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Shops are important for identifying the appearance of large numbers of items, especially scrolls and potions. A container to place the items in and a pet to steal the container back will speed up the process of re-acquiring items you've just sold to the shopkeeper for identification.
</li></ul>
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<ul><li> Eggs laid by you<span class="fck_mw_ref" _fck_mw_customtag="true" _fck_mw_tagname="ref">[[sit.c#line298]]</span>
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The [[pay]] command only works if you can see the [[shopkeeper]], either by [[telepathy]] or [[monster detection]], or if he is angry. Alternatively, you may drop enough gold to cover your purchase and then teleport, jump or phase out, even without [[teleport control]]. The practical result of this is that a player will typically have no way to get an item out of a shop until [[telepathy]] is acquired. Bumping into a shopkeeper will anger them, even when using the {{kbd|m}} command; since this will nearly always result in death, a zen player is best advised to simply avoid shops until they can properly use them.
</li></ul>
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<ul><li> The special attacks of the <a _fcknotitle="true" href="Tsurugi of Muramasa">Tsurugi of Muramasa</a> and <a _fcknotitle="true" href="Vorpal Blade">Vorpal Blade</a> always tells you the artifacts's appearance.<span class="fck_mw_ref" _fck_mw_customtag="true" _fck_mw_tagname="ref">[[Artifact.c#line1048]],[[Artifact.c#line1065]],[[Artifact.c#line1098]],[[Artifact.c#line1116]]</span> The gift you would recieve on <a _fcknotitle="true" href="Crowning">Crowning</a> as neutral or chaotic are made "seen" if you are already holding it.
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Selling items works as normal, which might be useful if you get burdened before acquiring telepathy.
</li></ul>
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<p>You hear the appearance of a <a _fcknotitle="true" href="Scroll">Scroll</a> a monster is reading, so you can name another one later. Since you cannot generally "see" the result of the scroll directly, scrolls will not usually auto-identify. The same is true for potions, you will hear the potion being quaffed, but will not see the result.
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===Late game===
</p><p>In case a nymph steals your blindfold: the inventory <span class="fck_mw_template">{{kbd|i}}</span> and #name commands also reveal object appearances.
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Prioritize the genocide of [[green slime]]s before entering [[Gehennom]], because they cannot be seen while blind.
</p><p>If the farlook command <span class="fck_mw_template">{{kbd|;}}</span> does not tell you the appearance even though it is known, the object is buried or carried by a monster.
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</p><p><a href="Polypile">Polymorphing</a> any object, <a _fcknotitle="true" href="Alchemy">Alchemy</a>, and #dip-cancelling a <a _fcknotitle="true" href="Potion">Potion</a> will render it unseen.
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Water or lava tiles cannot be identified while levitating, so be careful on water levels such as [[Medusa level]] and use magic mapping if possible.
</p>
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<h3>Shopkeepers</h3>
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Do not step on a [[cockatrice]] corpse while not wearing gloves.
<p>The <span class="fck_mw_template">{{kbd|p}}</span>ay command only works if you can see the <a _fcknotitle="true" href="Shopkeeper">Shopkeeper</a>, either by <a _fcknotitle="true" href="Telepathy">Telepathy</a> or <a _fcknotitle="true" href="Monster detection">Monster detection</a>, or if he is angry. Alternatively, you may drop enough gold to cover your purchase and then teleport or phase out, even without <a _fcknotitle="true" href="Teleport control">Teleport control</a>. The practical result of this is that a player will typically have no way to get an item out of a shop until <a _fcknotitle="true" href="Telepathy">Telepathy</a> is acquired. Since bumping into a shopkeeper will anger them, even when using the <span class="fck_mw_template">{{kbd|m}}</span> command, which nearly always results in your death, a player is best advised to simply avoid shops until they can properly use them.
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</p><p><a _fcknotitle="true" href="Sell">Sell</a>ing works as normal.
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'''Do NOT, under any circumstances, attempt to wear the [[Eyes of the Overworld]] in a zen game.''' Putting them on will produce the message ''"For the first time in your life, you can see!"'' and break the conduct. They are the only thing in the game that can do this. Because the Eyes only provide effects when worn, they aren't even worth carrying around.
</p><p>Shops will be important for identifying the appearance of large numbers of items, especially scrolls and potions. A container to place the items in and a pet to steal the container back will speed of the process of re-acquiring items you've just sold to the shopkeeper for identification.
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</p>
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==Notable ascensions==
<h2>Strategy</h2>
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Only a handful of people are known to have ascended zen games, and most of them have been zen [[samurai]]. [http://groups.google.com/group/rec.games.roguelike.nethack/browse_thread/thread/1f508de3da1c4ed3/3f67dccf081db600?lnk=st this post to RGRN] announces the first known ascended zen [[tourist]]. [http://groups.google.com/group/rec.games.roguelike.nethack/msg/83ba3b23689d60dc?hl=en Jo&atilde;o Santos] is the only person known to have completed zen ascensions in all four pre-3.6.0 roles able to do zen. A [[Unofficial_conduct#Nudist|nudist]] zen ranger [http://un.nethack.nu/user/boxo/dumps/boxo.1341391449.txt.html has been ascended] in [[UnNetHack]], which allows all roles to try zen.
<p><b>Exploration</b>
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</p><p>A zen player will find exploration slow and tedius, especially in the early game. It is recommended that a player use the search command with every step, or almost every step. This will be the only way to get any sort of warning of an approaching monster, and it will speed up the "mapping" of the level as the search command will check each adjacent square for walls, items, or creatures while just moving will only check the square you're about to step on. Moving blindly will anger a peaceful creature if you attempt to blindly walk onto them without using the safe-move function. This is <i>extremely important</i> when dealing with shopkeepers will still lacking telepathy. A zen tourist will have a slightly easier time passing through the gnomish mines by using the starting scrolls of magic mapping, and it is recommended that they save the scrolls for that purpose as standard dungeon levels are easier to explore.
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A complete Zen Samurai ascension can be watched [http://www.codehappy.net/nethacktheatre/zen.ttyrec.gz here] in [[ttyrec]] format.
</p><p><br />
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<b>Early Game</b>
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A video of a complete Zen [[Nudist]] Valkyrie ascension from 2019 [[TNNT]] can be watched [https://www.youtube.com/watch?v=FLZEdecBa4A here].
</p><p>The most challenging part of a zen ascension is the immediate start of the game. The player must fumble about the dungeon with no idea of the location of monsters, and no identification of those monsters they do locate. Often, your first indication of the presence of a monster will be "it hits!" A player's primary goal will be to acquire a source of telepathy as soon as possible. The likely source will be a <a _fcknotitle="true" href="Floating eye">Floating eye</a>. Thankfully, being blind a zen player will be immune to the floating eye's paralysis. A floating eye has a difficulty rating of 3, so will begin appearing when the average of the player's dungeon level and experience level is 3. <!-- integer division cuts of any fractional parts-->A player should use that information to their advantage by not proceeding much farther into the dungeon beyond what is required to generate a floating eye. A wizard fortunate enough to start with the <a _fcknotitle="true" href="Detect monsters">Detect monsters</a> spell will have a much easier time locating an eye, but for the rest this will be blind luck. No pun intended.
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</p><p><br />
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==History==
Alternative sources of telepathy are prayer on a co-aligned altar with at least 6 <a _fcknotitle="true" href="Luck">Luck</a>, a <a _fcknotitle="true" href="Helm of telepathy">Helm of telepathy</a>, or an <a _fcknotitle="true" href="Amulet of ESP">Amulet of ESP</a>. Getting enough Luck without a <a _fcknotitle="true" href="Luckstone">Luckstone</a> can be challenging in the early game, and the two items that grant extrinsic telepathy are not particularly common, so not many games will have this as the first source of telepathy.
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In [[NetHack 3.4.3]] and earlier versions, players have to set their own rules for the conduct (which was unofficial during the time that it was the latest version) and use several workarounds, such as wearing [[blindfold]]s or permanently polymorphing into blind monsters. Only [[Samurai]], [[Rogue]]s, Wizards, and [[Tourist]]s can start with a [[blindfold]] or [[towel]], which typically required a little [[start scumming]], and even then you would be momentarily non-blind for a short time at the beginning to blind yourself. Players also had to temporarily remove their source of blindness in order read the Book of the Dead as part of the [[invocation ritual]].
</p><p><br />
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</p><p><b>Pets</b>
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The term "zen" dates back to the era when this was a purely unofficial conduct. It remains more popular in the community than the conduct's official name of "blind from birth."
</p><p>It is advisable for a zen player to start without a pet, set via the options file. A pet is extremely difficult to keep track of and distinguish from hostile monsters in the early game, and a player will run a serious risk of killing the pet accidentally. An alternative is to quickly ditch the starting pet on DL1 and proceeding into the dungeon, returning to retame the pet when telepathy is acquired. Eventually, a zen player should acquire a pet for stealing items from a shop. (see the section on shopkeepers)
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</p><p><br />
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===NetHack 3.4.3 specific strategy===
</p><p><b>Murder</b>
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Generally, a Samurai is considered the easiest role for 3.4.3 zen conduct due to their good starting armor and strong melee combat skills, which are important in the early parts of the game. A Wizard can start with several helpful items for the early game as well, such as a [[wand of fire]] or [[wand of lightning|lightning]] for partially reliable engraving of [[Elbereth]], or a [[ring of warning]]. The Rogue and Tourist are going to have a more difficult time, due to weaker melee skills and a lack of strong starting gear.
</p><p>A lawful or neutral zen player should be especially careful of committing accidental or intentional murder, as this will cause the loss of intrinsic telepathy.
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</p><p><br />
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A zen game is ''flawed'' if a nymph or monkey steals your blinding item and you immediately put on another one, without looking at your inventory. Should this happen, be careful not to use the [[#name]] or {{kbd|i}} commands, since these will reveal object appearances in your inventory.
</p><p>Still to do:
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</p>
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==Origin==
<ul><li>Early game
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{{wikipedia|Zen}}
</li></ul>
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The conduct is named for a school of Mahayana Buddhism that originated in China during the Tang dynasty. Zen Buddhism emphasizes rigorous self-restraint, meditation, and a direct understanding of "natures", specifically the "nature of mind" and the "nature of things", and encourages the expression of these insights for the benefit of others in daily life:
<ul><li>Shopping
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</li></ul>
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The Dharma is the truth that all natures are pure. By this
<ul><li>Identification, BUC, and stacking
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truth, all appearances are empty... The buddha is your own
</li></ul>
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mind... As long as mortals are attached to appearances,
<ul><li>Genocides
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they're unaware that their minds are empty. And by mistakenly
</li></ul>
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clinging to the appearance of things they lose the Way.
<ul><li>Equipment
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  -Bodhidharma
</li></ul>
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<ul><li>Nymphs
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Zen conduct in ''NetHack'' focuses more on the "detachment from appearances" tenet of the above.
</li></ul>
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<p><br />
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==Variants==
The difficulty in zen comes in that it is like a mixture of other conducts with additional twists to make it even harder. While blind, you may not read, though you may still use scrolls after you get the shopkeepers to name them to you (you only need to know those magic words). You cannot use <a _fcknotitle="true" href="Altar">Altar</a>s to find the <a _fcknotitle="true" href="BUC">BUC</a> status of an object because you do not see if the objects glow and in what color. You also do not see what your objects look like by their material or color, so all potions are only shown as "a potion", wands as "a wand" and so on.
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===UnNetHack===
</p>
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[[UnNetHack]] adds functionality that allows players to optionally select certain conducts at the start of the game, tracks them, and punishes players for breaking them. If the player selects zen conduct, they begin the game wearing a cursed blindfold: if it is ever removed and the conduct is broken, some monsters are summoned around the player character. To use the Book of the Dead, you can #[[invoke]] it.
<h2>Notable Ascensions</h2>
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<p>Only a handful of people are known to have ascended zen games and most of them have been zen <a _fcknotitle="true" href="Samurai">Samurai</a>; <a href="http://groups.google.com/group/rec.games.roguelike.nethack/browse_thread/thread/1f508de3da1c4ed3/3f67dccf081db600?lnk=st">this post to RGRN</a> announces the first known ascended zen <a _fcknotitle="true" href="Tourist">Tourist</a>. <a href="http://groups.google.com/group/rec.games.roguelike.nethack/msg/83ba3b23689d60dc?hl=en">Jo&atilde;o Santos</a> is the only person known to have completed zen ascensions in all four of these roles.
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===NetHack 4===
</p>
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[[NetHack 4]] offers a "permablind" option that gives blindness as an [[intrinsic]], overriding any attempt to remove it. Like UnNetHack, #invoke also allows use of the Book of the Dead. The conduct cannot be broken by the Eyes of the Overworld, because they no longer grant astral vision.
<h2>References</h2>
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<p><span class="fck_mw_references" _fck_mw_customtag="true" _fck_mw_tagname="references" />
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==References==
</p>
+
<references/>
 +
{{nethack-367}}
 +
[[Category:Conducts]]

Latest revision as of 08:37, 23 January 2024

Zen is a particularly challenging conduct in NetHack that is based around remaining blind throughout the whole game.

Unlike most other conducts, you must enable the blind option in your configuration file with the following line in order for your game to qualify. This makes you permanently blind without requiring other sources of blindness.

OPTIONS=blind

NetHack does not actually use the term "zen" anywhere; it refers to the conduct as blind from birth.

Even when you are permanently blind, you are able to read (or at least "turn the pages of") the Book of the Dead, since otherwise it would not be possible to win the game, similar to how reading it does not break illiterate conduct.

Strategy

The difficulty in zen lies in the fact that you cannot identify the appearance and beatitude of most objects, and they are only shown as their object class - all potions are only shown as "a potion", wands as "a wand", etc. The exception to this is your starting inventory, which you always start with knowledge of. You cannot read scrolls while blind unless you learn their labels, e.g. buying scrolls from shopkeepers will have them name the labels for you. You also cannot use altars to find the BUC status of an object, because you cannot see if the objects glow and in what color.

Early game

Exploration will be slow and tedious, especially in the early game. Moving blindly will anger a peaceful creature if you attempt to walk onto their square without seeing them, even when using the safe-move function m. A lawful or neutral zen player should be especially careful of committing accidental or intentional murder.

Players are recommended to use the search command with almost every step at least. This will be the only way to get any sort of warning of an approaching monster, and it will speed up the "mapping" of the level as the search command will check each adjacent square for walls, items, or creatures, while just moving will only check the square you're about to step on. If you know (or reasonably suspect) there is a wall, then walk into it; walking into a wall tile will reveal it on the map without using up a turn.

A player's primary goal will be to acquire a source of telepathy as soon as possible - the most commonplace and likely source of telepathy is a floating eye, which will begin appearing when the average of the player's dungeon level and experience level is roughly 3. Players seeking a floating eye should not proceed much farther beyond the dungeon floors most likely to generate one - a Wizard fortunate enough to start with the detect monsters spell will have a much easier time locating an eye, but the rest will be forced to rely (appropriately) on blind luck.

Players can also obtain telepathy via prayer with at least 6 Luck, a helm of telepathy or an amulet of ESP, but getting enough Luck without a luckstone is challenging in the early game, and the other two items are not particularly common.

Pets

It is advisable for a zen player to start without a pet, also set via the options file. A pet is extremely difficult to keep track of and distinguish from hostile monsters in the early game, and the player runs a serious risk of killing them accidentally. An alternative is to quickly ditch a starting pet on DL1 and proceeding into the dungeon, returning to re-tame the pet when telepathy is acquired. In either case, a zen player should eventually acquire a pet to identify the BUC status of items.

Object appearances

For information on how you can see objects while blind, see the article section on object appearances, which contains a full list of ways to make an object "seen" without breaking the conduct. Most notably, a blessed potion of object detection, which can be dropped by a nymph, will identify all items in your inventory, containers and the map. If the farlook command ; does not tell you the appearance of an object even though you should know it, the object is buried or carried by a monster, or has since been moved away.

Be careful not to eat zombie corpses, and keep an eye out for critical messages in this regard when fighting monsters: you "destroy" zombies, but "kill" living enemies. Zombies also cannot be seen via telepathy.

Shopkeepers

Shops are important for identifying the appearance of large numbers of items, especially scrolls and potions. A container to place the items in and a pet to steal the container back will speed up the process of re-acquiring items you've just sold to the shopkeeper for identification.

The pay command only works if you can see the shopkeeper, either by telepathy or monster detection, or if he is angry. Alternatively, you may drop enough gold to cover your purchase and then teleport, jump or phase out, even without teleport control. The practical result of this is that a player will typically have no way to get an item out of a shop until telepathy is acquired. Bumping into a shopkeeper will anger them, even when using the m command; since this will nearly always result in death, a zen player is best advised to simply avoid shops until they can properly use them.

Selling items works as normal, which might be useful if you get burdened before acquiring telepathy.

Late game

Prioritize the genocide of green slimes before entering Gehennom, because they cannot be seen while blind.

Water or lava tiles cannot be identified while levitating, so be careful on water levels such as Medusa level and use magic mapping if possible.

Do not step on a cockatrice corpse while not wearing gloves.

Do NOT, under any circumstances, attempt to wear the Eyes of the Overworld in a zen game. Putting them on will produce the message "For the first time in your life, you can see!" and break the conduct. They are the only thing in the game that can do this. Because the Eyes only provide effects when worn, they aren't even worth carrying around.

Notable ascensions

Only a handful of people are known to have ascended zen games, and most of them have been zen samurai. this post to RGRN announces the first known ascended zen tourist. João Santos is the only person known to have completed zen ascensions in all four pre-3.6.0 roles able to do zen. A nudist zen ranger has been ascended in UnNetHack, which allows all roles to try zen.

A complete Zen Samurai ascension can be watched here in ttyrec format.

A video of a complete Zen Nudist Valkyrie ascension from 2019 TNNT can be watched here.

History

In NetHack 3.4.3 and earlier versions, players have to set their own rules for the conduct (which was unofficial during the time that it was the latest version) and use several workarounds, such as wearing blindfolds or permanently polymorphing into blind monsters. Only Samurai, Rogues, Wizards, and Tourists can start with a blindfold or towel, which typically required a little start scumming, and even then you would be momentarily non-blind for a short time at the beginning to blind yourself. Players also had to temporarily remove their source of blindness in order read the Book of the Dead as part of the invocation ritual.

The term "zen" dates back to the era when this was a purely unofficial conduct. It remains more popular in the community than the conduct's official name of "blind from birth."

NetHack 3.4.3 specific strategy

Generally, a Samurai is considered the easiest role for 3.4.3 zen conduct due to their good starting armor and strong melee combat skills, which are important in the early parts of the game. A Wizard can start with several helpful items for the early game as well, such as a wand of fire or lightning for partially reliable engraving of Elbereth, or a ring of warning. The Rogue and Tourist are going to have a more difficult time, due to weaker melee skills and a lack of strong starting gear.

A zen game is flawed if a nymph or monkey steals your blinding item and you immediately put on another one, without looking at your inventory. Should this happen, be careful not to use the #name or i commands, since these will reveal object appearances in your inventory.

Origin

The conduct is named for a school of Mahayana Buddhism that originated in China during the Tang dynasty. Zen Buddhism emphasizes rigorous self-restraint, meditation, and a direct understanding of "natures", specifically the "nature of mind" and the "nature of things", and encourages the expression of these insights for the benefit of others in daily life:

The Dharma is the truth that all natures are pure. By this 
truth, all appearances are empty... The buddha is your own 
mind... As long as mortals are attached to appearances, 
they're unaware that their minds are empty. And by mistakenly 
clinging to the appearance of things they lose the Way.
 -Bodhidharma

Zen conduct in NetHack focuses more on the "detachment from appearances" tenet of the above.

Variants

UnNetHack

UnNetHack adds functionality that allows players to optionally select certain conducts at the start of the game, tracks them, and punishes players for breaking them. If the player selects zen conduct, they begin the game wearing a cursed blindfold: if it is ever removed and the conduct is broken, some monsters are summoned around the player character. To use the Book of the Dead, you can #invoke it.

NetHack 4

NetHack 4 offers a "permablind" option that gives blindness as an intrinsic, overriding any attempt to remove it. Like UnNetHack, #invoke also allows use of the Book of the Dead. The conduct cannot be broken by the Eyes of the Overworld, because they no longer grant astral vision.

References