Difference between revisions of "Stun"

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(Stunning disables casting entirely in 3.6)
(Expanding and reorganizing; adding to Monster damage types)
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{{todo|Discussion of how to cause and cure stunning is needed.}}
 
 
{{otheruses||the [[monster spell]]|Stun (monster spell)}}
 
{{otheruses||the [[monster spell]]|Stun (monster spell)}}
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A player or monster that is '''stunned''' has lost control over its movements.
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Stunning is a distinct condition from [[confusion]] but has similar effects.
  
== Player ==
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== Player stunning ==
Being '''stunned''' means you have trouble walking in the direction that you intend - if you press a movement key you will always move, even if the direction attempted is blocked, say by a wall. There is a high chance that it will usually be in a random direction rather than the expected one. If your pet is next to you, you might attack it by accident; you can anger [[peaceful]] [[monster]]s this way.
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The most noticeable effect of stunning on [[you]] is that whenever you try to choose a direction—to move, [[firing|fire]], [[zap]], [[apply]] some tools, et cetera—a random direction will be selected instead.  If you press a movement key you will always attempt to move, even if the direction attempted is blocked, say by a wall. You will not be prompted for confirmation before attacking a [[peaceful]] or tame monster on an adjacent square, so as long as you are stunned there is a risk of accidentally angering peaceful monsters or [[Tameness#Abuse|abusing]] pets.
  
Attempting to zap a directional wand while stunned will frequently cause the zap to be in a random direction. This applies to [[firing]] too.
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Other effects of being stunned:
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* You can only throw or launch one projectile [[multishot|at a time]].  It will probably not go in the direction you intended.
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* You will be unable to [[teleport control|control your teleports]].
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* If you throw [[Mjollnir]], you will be unable to catch it.{{refsrc|src/dothrow.c|1174|version=NetHack 3.6.0}}
  
Often you have to wait (press {{kbd|.}}, or maybe {{kbd|s}} to [[search]]) for this effect to wear off (with the message '''You feel a bit steadier'''). Applying a [[unicorn horn]] successfully will negate the stunning.
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Unlike confusion, there are few, if any, practical reasons to get yourself stunned.
  
Stunning negates [[teleport control]]. Stunning attacks are not affected by [[magic cancellation]].
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== Causes ==
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* Becoming [[vomiting|nauseous]] as an effect of eating [[tripe ration|tripe]], rotten [[egg]]s, rotten [[tin]]ned food, etc.  
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* Attempting to cast a forgotten [[spell]] (can also [[confuse]] you)
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* Applying a cursed [[unicorn horn]]
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* Opening or breaking a [[Trap#Door traps|trapped door]]
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* Opening a [[cursed]] [[tin]] that turns out to be trapped
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* Triggering a mind-altering gas [[container trap]]
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* Eating the corpse of a [[bat]] (any type) or [[stalker]]
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* Polymorphing into a [[bat]] or [[stalker]]
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* The [[stun (monster spell)|Stun]] [[monster spell]]
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* The [[passive attack]] of a [[yellow mold]]
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* The melee attacks of an [[abbot]] or [[Demogorgon]]
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* The [[gaze attack]]s of [[Baalzebub]] and [[Archon]]s
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* Reading a cursed [[scroll of destroy armor]] while wearing cursed -7 armor
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* Trying to eat a [[rustproof]] item while polymorphed into a [[rust monster]]
  
[[Player]]s polymorphed into [[stalker]]s or any bird or bat ({{white|B}}) are permanently stunned.{{refsrc|youprop.h|89}}
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== Cures ==
  
== Curing Stunning ==
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Stunning can be cured by the following actions:
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* [[Apply]]ing an uncursed or blessed [[unicorn horn]]
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* [[Pray]]ing (stunning counts as a [[Trouble|minor trouble]])
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* Waiting for it to wear off
  
*Apply an uncursed or blessed [[unicorn horn]]
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The duration of stunning can be shortened by the following:
*[[Pray]]
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* Eating a [[Lizard|lizard corpse]] will set the stun counter to 2
*Eating a [[Lizard|lizard corpse]] will set stun counter to 2
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* Getting blinded by an [[Archon]] while not wearing the [[Eyes of the Overworld]] will set the stun counter to 1 to 3 {{refsrc|src/mhitu.c|2109|version=NetHack 3.6.0}}
*Getting blinded by an [[Archon]] while not wearing the [[Eyes of the Overworld]] will set stun counter to 1 to 3 {{refsrc|mhitu.c|1989}}
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* Getting stunned by a monster casting stunning while having [[magic resistance]] or [[Ring of free action|free action]] will set the counter to 1 {{refsrc|src/mcastu.c|455|version=NetHack 3.6.0}}
*Getting stunned by a monster casting stunning while having [[magic resistance]] or [[Ring of free action|free action]] will set the counter to 1 {{refsrc|mcastu.c|430}}
 
  
== Monsters ==
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[[Magic cancellation]] does not prevent stunning attacks.  [[Free action]] will limit the duration of stunning from a monster spell to 1 turn.
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== Monster stunning ==
 
Stunning has a less significant effect on monsters than on the player. It has the following effects:
 
Stunning has a less significant effect on monsters than on the player. It has the following effects:
  
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Each move, a monster has a 1/10 chance that it will stop being stunned. Monsters are also able to use a unicorn horn to cure their own stunning. [[Bat]]s and [[Stalker]]s are permanently stunned, however.
 
Each move, a monster has a 1/10 chance that it will stop being stunned. Monsters are also able to use a unicorn horn to cure their own stunning. [[Bat]]s and [[Stalker]]s are permanently stunned, however.
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{{todo|Needs a new reference for bat/stalker stunning.}}
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Stunning can be inflicted on monsters by striking them with [[Magicbane]] or successfully [[joust]]ing them.
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==Messages==
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;You stagger...
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:You became stunned, from an explosion or spell.{{refsrc|src/potion.c|99|version=NetHack 3.6.0}}
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;You wobble in the saddle.
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:You became stunned while [[riding]].{{refsrc|src/potion.c|97|version=NetHack 3.6.0}}
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;You can't seem to think straight.
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:You became stunned from [[vomiting|nausea]].
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;You feel a bit steadier.
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:Your stunning wore off.
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;You feel less wobbly now.
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:Your stunning wore off, while you were [[hallucinating]].{{refsrc|src/potion.c|92|version=NetHack 3.6.0}}
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==SLASH'EM==
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* Stunning is one of the possible effects of eating a [[mushroom]] or pink [[pill]].
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* The [[glowing eye]], [[bloodshot eye]], the [[beholder (monster)#SLASH'EM|Beholder]], and [[Planetar and Solar]] have stunning gaze attacks.  The [[byakhee]] and [[astral deva]] have stunning melee attacks, and the [[yellow jelly]] has a stunning passive attack.
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* Stunning can be cured by eating a white pill from a [[medical kit]] (if you are not already [[Illness|sick]], [[blind]], [[hallucinating]], [[vomiting]] or confused, ''and'' if the pill does not fail) or by praying (not sitting) on a [[toilet]].
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* You cannot use the [[research]] [[technique]] while stunned.
  
 
==See also==
 
==See also==
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{{nethack-343}}
 
{{nethack-343}}
 
[[Category:Properties]]
 
[[Category:Properties]]
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[[Category:Monster damage types]]

Revision as of 20:41, 29 April 2016

For the monster spell, see Stun (monster spell).

A player or monster that is stunned has lost control over its movements. Stunning is a distinct condition from confusion but has similar effects.

Player stunning

The most noticeable effect of stunning on you is that whenever you try to choose a direction—to move, fire, zap, apply some tools, et cetera—a random direction will be selected instead. If you press a movement key you will always attempt to move, even if the direction attempted is blocked, say by a wall. You will not be prompted for confirmation before attacking a peaceful or tame monster on an adjacent square, so as long as you are stunned there is a risk of accidentally angering peaceful monsters or abusing pets.

Other effects of being stunned:

  • You can only throw or launch one projectile at a time. It will probably not go in the direction you intended.
  • You will be unable to control your teleports.
  • If you throw Mjollnir, you will be unable to catch it.[1]

Unlike confusion, there are few, if any, practical reasons to get yourself stunned.

Causes

Cures

Stunning can be cured by the following actions:

The duration of stunning can be shortened by the following:

Magic cancellation does not prevent stunning attacks. Free action will limit the duration of stunning from a monster spell to 1 turn.

Monster stunning

Stunning has a less significant effect on monsters than on the player. It has the following effects:

  • You (and only you) receive a +2 bonus to hit stunned monsters.
  • Stunned monsters cannot block or evade your kicks.
  • Stunned monsters are immune to your gaze attacks.
  • Stunned monsters are less likely to jump out of the way of a falling portcullis or off a closing drawbridge.
  • Stunned peaceful humanoids react differently when you #chat with them.
  • Stunned spellcasting monsters are more likely to cast undirected spells, just as they would if they weren't adjacent to you. If they do this, they still get their normal turns, however.

Stunning does not cause a monster to move randomly or miss turns.

Each move, a monster has a 1/10 chance that it will stop being stunned. Monsters are also able to use a unicorn horn to cure their own stunning. Bats and Stalkers are permanently stunned, however.

A user has suggested improving this page or section as follows:

"Needs a new reference for bat/stalker stunning."

Stunning can be inflicted on monsters by striking them with Magicbane or successfully jousting them.

Messages

You stagger...
You became stunned, from an explosion or spell.[4]
You wobble in the saddle.
You became stunned while riding.[5]
You can't seem to think straight.
You became stunned from nausea.
You feel a bit steadier.
Your stunning wore off.
You feel less wobbly now.
Your stunning wore off, while you were hallucinating.[6]

SLASH'EM

See also

References


This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.