Charon (EvilHack)
| @ Charon | |
|---|---|
| Difficulty | 38 |
| Attacks |
Weapon 1d8 physical, touch 1d8 paralysis, spell-casting 1d8 clerical |
| Base level | 35 |
| Base experience | 1388 |
| Speed | 0 |
| Base AC | -5 |
| Base MR | 120 |
| Alignment | 0 (neutral) |
| Frequency (by normal means) | Unique |
| Genocidable | No |
| Weight | 1450 |
| Nutritional value | 400 |
| Size | Medium |
| Resistances | fire resistance, cold resistance, poison resistance, stoning resistance, drain resistance, death resistance |
| Resistances conveyed | None |
|
Charon:
| |
| Reference | EvilHack 0.9.3 - src/monst.c, line 3481 |
- For other implementations of the monster, see Charon.
Charon, @, is a unique monster that appears in EvilHack and Hack'EM, where both he and Cerberus are fully implemented and improved from vanilla NetHack.
Charon is a human monster that is also undead unlike most other humans within his monster class, and guards the drawbridge that blocks the room containing the stairway to Gehennom within the Valley of the Dead. He is unbreathing, can see invisible, can be seen via infravision, and will generally allow the hero to approach him. As a human, Charon cannot be tamed, and as an undead being he will become hostile if he sees the hero wielding Sunsword or the Hammer of the Gods.
Charon has a weapon attack that deals physical damage, a touch attack that can inflict paralysis and the ability to cast one clerical monster spell during each of his turns. He possesses fire resistance, cold resistance, poison resistance, and stoning resistance, along with drain resistance and death resistance due to being undead.
Chatting to Charon can provide a hero with various hints.
Generation
Charon is always created as peaceful, and is not a valid polymorph form or genocide target.
Charon is generated near the stairwell area of the Valley of the Dead during level creation, sitting by the northern edge of the moats around the drawbridge that leads to the Gehennom stairway and Cerberus.
Encyclopedia entry
When an ancient Greek died, his soul went to the nether world:
the Hades. To reach the nether world, the souls had to cross
the river Styx, the river that separated the living from the
dead. The Styx could be crossed by ferry, whose shabby ferry-
man, advanced in age, was called Charon. The deceased's next-
of-kin would place a coin under his tongue, to pay the ferry-
man.
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