CrecelleHack
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CrecelleHack is a variant of NetHack 5.0.0 by AntiGulp, with version 1.0.0 first released on 2025-05-05. It can be played on the Hardfought server or the nethack.berkeley.edu.pl server. Features include floor coatings, changing weather, a day-night cycle, and more.
Design Goals
- Craft a dungeon that feels more alive and fosters a sense of place.
- Promote strategic gameplay and open up additional character development options.
- Add monsters and items that are interesting for reasons beyond their stat blocks. Further, diversify existing monsters, forcing the player to vary how they approach them.
- Implement ideas that seem impossible to implement in NetHack.
New Systems
CrecelleHack contains many completely new systems, described in the following pages.
Documentation
New and changed aspects of CrecelleHack are described in the following pages.
Wishing Rules
- Only nonmagical items are eligible for object properties when wishing.
- Dragonhide is not a valid wishable material.
Patches
CrecelleHack incorporates the following community patches and changes from other variants.
- HTML Dumplogs (Hardfought)
- Inventory Weight, Shout Command (xNetHack)
- Container Beatitude Identification (NetHack4, code via dNetHack)
- Traitor System (SLASH'EM)
- Maximum Skills (DynaHack, code via SpliceHack)
- Object Materials (EvilHack, xNetHack)
- Object Sizes (dNetHack)
Spoilers
The single source of truth for CrecelleHack is the codebase. The secondary source is the spoilers published within the game's repository.
- Changelog: This document is updated with every release, and documents all changes made in CrecelleHack.
- Unique Monster Spoiler: This document lists all unique monsters in CrecelleHack that can be encountered randomly.
- Monster Spell Spoiler: This document lists all of the new spells available to various monsters in CrecelleHack.
- Object Property Spoiler: This document lists the object properties available in CrecelleHack.