Great mace
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| ) | |
|---|---|
| Name | great mace |
| Appearance | great mace |
| Damage vs. small | 1d6+2d4 |
| Damage vs. large | 1d8+4 |
| Damage type | blunt |
| To-hit bonus | +0 |
| Weapon skill | mace |
| Primary attribute | strength |
| Magical item? | no |
| Properties | (none) |
| Base size | huge |
| Base price | 50 zm (+10/positive enchant) |
| Default weight | 140 |
| Base material | iron |
A great mace is a type of mace that appears in dNetHack, notnotdNetHack, and notnotdNetHack. It is a huge blunt weapon that has a base-material of iron.
The artifacts Fire brand and Frost brand may be re-shaped into great maces by dipping them into a forges and fountains, respectively.
Generation
Great maces do not randomly generate, but may be wished for.
Description
At Skilled and Expert skill, great maces gain the hew, stunning strike, knock back, knock back charge, and penetrate armor expert traits. For human-sized heros, great maces gain double strength bonus damage from being two-handed weapons.