Fire Brand (dNetHack)
| ) Fire Brand (No tile) | |
|---|---|
| Base item | long sword |
| Appearance | ember-runed <base item> |
| Affiliation | |
| Generation |
|
| Wishable? | no |
| Damage vs. small | (1d8 explosive ×2) + 6d6 fire |
| Damage vs. large | (1d12 explosive ×2) + 6d6 fire |
| Bonus versus | targets without fire resistance |
| Damage type | slashing, piercing |
| Weapon skill | long sword |
| Properties |
|
| When carried | (none) |
| When wielded | |
| When used | (none) |
| When invoked | (none) |
| Base size | (base item standard) |
| Base price | 3000 zm |
| Weight | 30 |
| Base material | obsidian |
In dNetHack, notdNetHack and notnotdNetHack, Fire Brand is significantly changed from its behavior in NetHack—it can appear as one of many available base item types, with the default being a long sword, and it appears as an ember-runed variation of its base item when unidentified.
Frost Brand is the ice-runed, cold-attuned counterpart of Fire Brand.
Generation
Fire Brand's available range of base items is partly determined by the race, role and certain other qualities of the current hero, as well as whether the artifact is being randomly generated, given by the hero's current deity as a sacrifice gift, or else being wished for directly. Once either Fire Brand or Frost Brand has been generated, the other of the pair can only be generated as the matching object type.
For random generation, Fire Brand is actually less likely to appear than a normal artifact, due to the massive pool of available items. There is a base 1⁄120 chance that a random item of a compatible base item type generated on the ground will be made into Fire Brand, with two further rolls applied if this chance is successful:
- The first roll is 1⁄X to skip turning the object into Fire Brand, where X is the value representing the base item's default size—0 for tiny, 4 for huge, 7 for gigantic, and so on, meaning that tiny items will always be skipped and larger items have a lesser chance of being skipped.
- If this skip does not occur, and the item is a valid base item for Fire Brand that is also an elven item or droven item, then there is a further 1⁄4 chance required for artifact generation to succeed—this is likely implemented due to the high amount of such items that are generated on the floors of certain quest levels, such as the Mordor Ruins quest.
If Fire Brand is being given to the hero as a sacrifice gift, it will pick a random base item type valid for Fire Brand in the current game, using normal item generation probabilities to determine which. If it fails to generate a valid base type, Fire Brand will default to being a long sword.
Fire Brand can also be reshaped into a different base item by dipping it into a forge, and can be formed into any compatible weapon that is type-identified, in the hero's inventory or uses a weapon skill that the hero is at Skilled level or better in. Certain base item types for Fire Brand are only available to certain races and roles of hero that can wish for them if they qualify for those restrictions, and can be given in those forms as a sacrifice gift if that item also randomly generates naturally for the hero.
The table below covers the breadth of what Fire Brand can be generated as depending on whether it is gifted, randomly generated or wished for:
| Base item type | Random? | Giftable? | Wishable? | Shape-able? |
|---|---|---|---|---|
| chakram | Yes | Yes | Yes | Yes |
| spear | Yes | Yes | Yes | Yes |
| atgeir | Yes | Yes | Yes | Yes |
| javelin | Yes | Yes | Yes | Yes |
| trident | Yes | Yes | Yes | Yes |
| dagger | Yes | Yes | Yes | Yes |
| stake | Yes | Yes | Yes | Yes |
| set of crow talons | No | No | half-dragon Nobles only | Yes |
| scalpel | Yes | Yes | Yes | Yes |
| knife | Yes | Yes | Yes | Yes |
| stiletto | Yes | Yes | Yes | Yes |
| sickle | Yes | Yes | Yes | Yes |
| saw cleaver | No | No | Undead Hunter only | Yes |
| razor cleaver | No | No | Undead Hunter only | Yes |
| long saw | No | No | Undead Hunter only | Yes |
| saw spear | No | No | Undead Hunter only | Yes |
| axe | Yes | Yes | Yes | Yes |
| diskos | Yes | Yes | Anachrononaut and Android only | Yes |
| hunter's axe | Yes | Yes | Undead Hunter only | Yes |
| hunter's long-axe | No | No | Undead Hunter only | Yes |
| battle-axe | Yes | Yes | Yes | Yes |
| short sword | Yes | Yes | Yes | Yes |
| khopesh | No | No | Wizard only | Yes |
| wakizashi | No | No | Samurai only | Yes |
| church-brick | No | No | Undead Hunter only | Yes |
| hunter's shortsword | No | No | Undead Hunter only | Yes |
| scimitar | Yes | Yes | Yes | Yes |
| bow-blade | No | No | Undead Hunter only | Yes |
| bladed bow | No | No | Undead Hunter only | Yes |
| rapier | Yes | Yes | Yes | Yes |
| saber | Yes | Yes | Yes | Yes |
A user has suggested improving this page or section as follows:
"Finish above table."
Description
Fire Brand has +1 to-hit and deals double fire damage, as well as an extra +6d6 explosive fire damage: this becomes tripled fire damage and +12d6 explosive fire damage against monsters that are vulnerable to fire, and the physical components of its damage always gains the energy damage mask, which ignores the target's weapon resistances. Fire Brand will not resist being used in two weapon combat with Frost Brand (and vice versa), and while Fire Brand is wielded, worn or paired in the off-hand with Frost Brand, it has 5⁄6 of the normal movement cost to attack with (i.e., it uses 10 movement points vs. the 12 given to a standard hero).
- This page is a stub. Should you wish to do so, you can contribute by expanding this page.