Frost Brand (dNetHack)

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)   Frost Brand   (No tile)
Base item long sword
Appearance ice-runed <base item>
Affiliation
Generation
Wishable? yes (see table)
Damage vs. small (1d8 explosive ×2) + 3d8 cold + 3d8 physical
Damage vs. large (1d12 explosive ×2) + 3d8 cold + 3d8 physical
Damage type energy (additional types vary with base item)
To-hit bonus +1
Bonus versus targets without cold resistance
Weapon skill long sword
Primary attribute strength
Properties
When carried (none)
When wielded
When used (none)
When invoked (none)
Base size (base item standard)
Base price 3000 zm
Weight base item default (30)
Base material glass

In dNetHack, notdNetHack and notnotdNetHack, Frost Brand is significantly changed from its behavior in NetHack—it can appear as one of many available base item types, with the default being a long sword. It is normally made of glass, and it appears as an ice-runed variation of its base item when unidentified.

Fire Brand is the ember-runed, fire-attuned counterpart of Frost Brand.

Generation

Frost Brand's available range of base items is partly determined by the race, role and certain other qualities of the current hero, as well as whether the artifact is being randomly generated, given by the hero's current deity as a sacrifice gift, or else being wished for directly. Once either Fire Brand or Frost Brand has been generated, the other of the pair can only be generated as the matching object type.

For random generation, Frost Brand is actually less likely to appear than a normal artifact, due to the massive pool of available items. There is a base 1120 chance that a random item of a compatible base item type generated on the ground will be made into Fire Brand, with two further rolls applied if this chance is successful:

  • The first roll is 1X to skip turning the object into Frost Brand, where X is the value representing the base item's default size (0 for tiny, 4 for huge, 7 for gigantic, and so on)—in practice, this means that tiny items will always be skipped and larger items have a lesser chance of being skipped.
  • If this skip does not occur, and the item is a valid base item for Frost Brand that is also an elven item or droven item, then there is a further 14 chance required for artifact generation to succeed—this is likely implemented due to the high amount of such items that are generated on the floors of certain quest levels, such as the Mordor Ruins Quest.

If Frost Brand is being given to the hero as a sacrifice gift, it will pick a random base item type that is valid for the hero in the current game by using normal item generation probabilities. If it fails to generate a valid base type, then Frost Brand will default to being a long sword.

Certain base item types for Frost Brand are restricted to specific races, roles and sometimes alignments of hero: a hero can wish for Frost Brand, receive it as a gift or reshape it using the form of a particular base item only if they qualify for those restrictions. Such restrictions are detailed in the table within the description below.

Reshaping

Frost Brand can be reshaped into a different base item type from its current one by dipping the artifact into a fountain, and it can be formed into any compatible weapon that is type-identified, in the hero's inventory or uses a weapon skill that the hero is at Skilled level or better in. Certain base item types are only available to certain races and roles of hero, as they are for wishing and gifting—one example is the ring of nothing for an elven hero, which is the only means of turning the artifact into a ring of any kind.

Description

Frost Brand has +1 to-hit and deals double cold damage, as well as an extra +3d8 explosive cold damage and +3d8 explosive physical damage: this becomes triple cold damage and +6d8 each of explosive cold damage and physical damage against monsters that are vulnerable to cold, and the physical component of its damage always gain an extra damage mask—blunt for non-blunt weapons, piercing for blunt weapons that are non-piercing, and slashing otherwise. Frost Brand will not resist being used in two weapon combat with Fire Brand (and vice versa). On each hit, Frost Brand will subtract 2 movement points from the target with a minimum of 6 for the player and -12 for monsters).

Strategy

Frost Brand's viability relies heavily on how the player has their character set up, which form is most conducive to their build, whether or not the hero is able to spare a wish for the artifact if they cannot find it normally, and the hero's ability to reshape the artifact once it is in their possession—all of this assumes that one or both Brands are an important part of the player's strategy in the first place.

Valid forms

The table below covers the breadth of what base items Frost Brand can be gifted as, wished for or reshaped into—listed items that can be randomly generated normally should be assumed to have a chance of generating as Frost Brand in the manner described above, unless noted otherwise.

Base item type Giftable? Wishable? Shape-able? Notes
chakram Yes Yes Yes
  • 3500 of all randomly-generated weapons
spear Yes Yes Yes
  • 11250 of all randomly-generated weapons
atgeir Yes Yes Yes
  • 1200 of all randomly-generated weapons
javelin Yes Yes Yes
  • 1100 of all randomly-generated weapons
trident Yes Yes Yes
  • 11250 of all randomly-generated weapons
  • valid for salamander Kensei in notdNetHack and notnotdNetHack
dagger Yes Yes Yes
  • 150 of all randomly-generated weapons
stake Yes Yes Yes
  • 1250 of all randomly-generated weapons
  • can generate on normal "undead hunter" deminymphs
athame Yes Yes Yes
  • not randomly generated
  • can generate on normal "wizard" deminymphs
set of crow talons half-dragon Nobles only
  • not randomly generated
scalpel Yes Yes Yes
knife Yes Yes Yes
  • 7500 of all randomly-generated weapons
stiletto Yes Yes Yes
  • 1250 of all randomly-generated weapons
  • can generate on "pseudonatural anachrononaut", normal "samurai", normal "tourist", and "samurai undead hunter" deminymphs
sickle Yes Yes Yes
  • 191000 of all randomly-generated weapons
saw cleaver No Undead Hunter only
  • 11000 of all randomly-generated weapons
  • apply to turn into razor cleaver
  • can generate on normal "undead hunter" deminymphs
razor cleaver No Undead Hunter only
  • not randomly generated
  • apply to turn into saw cleaver
long saw No Undead Hunter only
  • 11000 of all randomly-generated weapons
  • apply to turn into saw spear
saw spear No Undead Hunter only
  • not randomly generated
  • apply to turn into long saw
  • can generate on normal "undead hunter" deminymphs
axe Yes Yes Yes
  • 2125 of all randomly-generated weapons
  • can generate on normal "barbarian" deminymphs
diskos No Anachrononaut and Android only
  • 1200 of all randomly-generated weapons
  • neither Anachrononaut nor Android can receive sacrifice gifts
hunter's axe No Undead Hunter only
  • 11000 of all randomly-generated weapons
  • apply to turn into hunter's long-axe
  • can generate on normal "undead hunter" deminymphs
hunter's long-axe No Undead Hunter only
  • not randomly generated
  • apply to turn into hunter's axe
battle-axe Yes Yes Yes
short sword Yes Yes Yes
  • 71000 of all randomly-generated weapons
  • can generate on normal "barbarian", "ranger" and "rogue" deminymphs
  • valid for lawful incantifier Kensei
khopesh Wizard only
  • not randomly generated
wakizashi Samurai only
  • not randomly generated
  • can generate on "samurai undead hunter" deminymphs
church-brick No Undead Hunter only
  • not randomly generated
  • normally created by applying church-hammer
hunter's shortsword No Undead Hunter only
  • not randomly generated
  • normally created by applying church-hammer
scimitar Yes Yes Yes
  • 131000 of all randomly-generated weapons
  • valid for elven Kensei
bow-blade No Undead Hunter only
  • 11000 of all randomly-generated weapons
  • can generate on normal "undead hunter" deminymphs
  • apply to turn into bladed bow
bladed bow No Undead Hunter only
  • not randomly generated
  • apply to turn into bow-blade
rapier Yes Yes Yes
  • 1200 of all randomly-generated weapons
  • can generate on normal "troubadour", "noblewoman" and "Yellow Sign noble" deminymphs
  • valid for chaotic yuki-onna Kensei
saber Yes Yes Yes
  • 3500 of all randomly-generated weapons
crow quill half-dragon Noble only
  • not randomly generated
soldier's rapier No Undead Hunter only
  • not randomly generated
  • apply to turn into soldier's saber
  • can generate on normal "undead hunter" deminymphs
soldier's saber No Undead Hunter only
  • not randomly generated
  • apply to turn into soldier's rapier
broadsword Yes Yes Yes
long sword Yes Yes Yes
crystal sword Yes Yes Yes
  • 1500 of all randomly-generated weapons
two-handed sword Yes Yes Yes
  • 1200 of all randomly-generated weapons
  • can generate on normal "barbarian" and "pseudonatural anachrononaut" deminymphs
  • valid for neutral yuki-onna Kensei
katana Yes Yes Yes
cane No Undead Hunter only
  • 11000 of all randomly-generated weapons
  • can generate on normal "undead hunter" deminymphs
  • apply to turn into whip-saw
whip-saw No Undead Hunter only
  • not randomly generated
  • apply to turn into cane
beast crusher No Undead Hunter only
  • 11000 of all randomly-generated weapons
  • apply to turn into beast crusher
beast cutter No Undead Hunter only
  • not randomly generated
  • apply to turn into beast crusher
church shortsword No Undead Hunter only
  • 11000 of all randomly-generated weapons
  • apply to turn into church-pick
church-pick No Undead Hunter only
  • not randomly generated
  • apply to turn into church shortsword
church sheath No Undead Hunter only
  • not randomly generated
  • normally created by applying church blade
hunter's longsword No Undead Hunter only
  • not randomly generated
  • normally created by applying church blade
nagamaki Samurai only
  • not randomly generated
odachi Samurai only
  • not randomly generated
partisan Yes Yes Yes
  • 1200 of all randomly-generated weapons
ranseur Yes Yes Yes
  • 1200 of all randomly-generated weapons
spetum Yes Yes Yes
  • 1200 of all randomly-generated weapons
glaive Yes Yes Yes
  • 1200 of all randomly-generated weapons
naginata Samurai only
  • 11000 of all randomly-generated weapons
  • can generate on normal "samurai" and "samurai undead hunter" deminymphs
lance Yes Yes Yes
  • 1250 of all randomly-generated weapons
halberd Yes Yes Yes
  • 3500 of all randomly-generated weapons
poleaxe Yes Yes Yes
  • 1500 of all randomly-generated weapons
bardiche Yes Yes Yes
  • 1250 of all randomly-generated weapons
voulge Yes Yes Yes
  • 1250 of all randomly-generated weapons
fauchard Yes Yes Yes
  • 1200 of all randomly-generated weapons
guisarme Yes Yes Yes
  • 1200 of all randomly-generated weapons
bill-guisarme Yes Yes Yes
  • 31000 of all randomly-generated weapons
lucern hammer Yes Yes Yes
  • 1250 of all randomly-generated weapons
bec de corbin Yes Yes Yes
  • 31000 of all randomly-generated weapons
scythe Yes Yes Yes
  • 1200 of all randomly-generated weapons
mace Yes Yes Yes
  • 331000 of all randomly-generated weapons
  • can generate on normal "priestess" deminymphs
great mace Yes Yes Yes
  • 1200 of all randomly-generated weapons
tonitrus No Undead Hunter only
  • not randomly generated
morning star Yes Yes Yes
  • 3250 of all randomly-generated weapons
war hammer Yes Yes Yes
  • 7500 of all randomly-generated weapons
smithing hammer Yes Yes Yes
  • not randomly generated
club Yes Yes Yes
  • 71000 of all randomly-generated weapons
  • can generate on normal "cavewoman" deminymphs
goedendag Yes Yes Yes
  • 11000 of all randomly-generated weapons
square club Yes Yes Yes
macuahuitl Yes Yes Yes
  • not randomly generated
quarterstaff Yes Yes Yes
  • 91000 of all randomly-generated weapons
  • can generate on normal "wizard" deminymphs
khakkhara Yes Yes Yes
  • 1500 of all randomly-generated weapons
double sword Yes Yes Yes
  • 11000 of all randomly-generated weapons
aklys Yes Yes Yes
  • 1125 of all randomly-generated weapons
flail Yes Yes Yes
  • 3125 of all randomly-generated weapons
  • can generate on normal "ranger" deminymphs
nunchaku Yes Yes Yes
  • 1200 of all randomly-generated weapons
ball Convict only
  • not randomly generated
katar Yes Yes Yes
  • 1200 of all randomly-generated weapons
droven greatsword Drow hero only (incl. Kensei)
  • not randomly generated
flintlock Pirate only
  • not randomly generated
  • can generate on normal "pirate" and "undead hunter" deminymphs
cutlass Pirate only
  • not randomly generated
  • can generate on normal "pirate" deminymphs
pistol No Undead Hunter only
  • not randomly generated
  • can generate on normal "undead hunter" and "pseudonatural anachrononaut" deminymphs
carcosan sting Madperson only
  • not randomly generated
  • can generate on "Yellow Sign noble" deminymphs
  • requires 31+ insight
bow Yes Yes Yes
  • 3125 of all randomly-generated weapons
  • can generate on normal "ranger" deminymphs
yumi Samurai only
  • not randomly generated
  • can generate on normal "samurai" deminymphs
crossbow Gnomish hero only
  • 9200 of all randomly-generated weapons
  • can generate on normal "undead hunter" fdeminymphs
atlatl Archeologist and Caveperson only
  • not randomly generated
ring of nothing Elven hero only
  • not randomly generated
crystal gauntlets Yes Yes Yes
  • not randomly generated
runesword chaotic human Kensei only
  • not randomly generated
mirrorblade lawful incantifier Kensei only
  • not randomly generated
all unlisted short sword weapons lawful incantifier Kensei only none
kamerel vajra neutral incantifier Kensei only
  • not randomly generated
all unlisted mace weapons neutral incantifier Kensei only none
rod of force chaotic incantifier Kensei only
  • not randomly generated
all unlisted scimitar weapons elven Kensei only none
all unlisted trident weapons salamander Kensei only
  • race-role combination is exclusive to notdNetHack and notnotdNetHack