Scythe (dNetHack)
| ) | |
|---|---|
| Name | scythe |
| Appearance | scythe |
| Damage vs. small | 2d4 |
| Damage vs. large | 2d4 |
| Damage type | slashing |
| To-hit bonus | -2 (+6) |
| Weapon skill | farm implements |
| Expert traits | fell, bleed, cleave |
| Primary attribute | strength |
| Magical item? | no |
| Properties |
|
| Base size | huge |
| Base price | 6 zm (+10/positive enchant) |
| Default weight | 75 |
| Base material | iron |
- This article is about the weapon in dNetHack, notdNetHack, notnotdNetHack. For the weapon in other variants, see scythe.
A scythe is a type of weapon that appears in dNetHack, notdNetHack, and notnotdNetHack. The scythe is a huge melee weapon that is two-handed for a medium-sized wielder, and uses the farm implements skill. It has a base material of iron.
The scythe is the base item for four artifacts:
- Release from Care (unaligned scythe)
- The Lifehunt Scythe (large dragontooth scythe)
- The Profaned Greatscythe (huge mineral scythe)
- Friede's Scythe (small metal scythe)
Generation
Scythes make up 1⁄200 (0.5%) of all weapons that are randomly generated on the ground, in general shops or as death drops. Used armor dealerships and antique weapon outlets can also stock scythes.
The artifacts Fire Brand and Frost Brand can be generated, wished for or gifted in scythe form, and can be reshaped into a scythe by dipping the chosen artifact into a forge or fountain respectively—this reshaping requires the hero to either have a scythe in their inventory or be at least Skilled in farm implements.
Some monsters can be generated with scythes:
- Chiropterans generated outside of the future (i.e. the Anachrononaut quest and Android quest) have a 13⁄50 chance of being given a scythe as their weapon.
- Peasants have a 1⁄6 chance of being generated with a scythe as their weapon.
- Player monster exiles will always be generated with scythes.
Description
A scythe inflicts slashing damage, dealing 2d4 damage versus monsters, and has a -2 to-hit penalty. A scythe can be poisoned by dipping it in an appropriate potion. As farm implements, scythes have +6 to-hit and double damage against plant monsters. A hero that wields a scythe while Skilled or better in farm implements gains the "fell", "bleed" and "cleave" expert traits.
In terms of monster weapon preference, monsters that can use polearms and other two-handed weapons in melee will favor the scythe over a guisarme, and will prefer a voulge or better to the scythe—other monsters will favor a scythe over a ninja-to and will prefer a chakram or better to the scythe.
- This page is a stub. Should you wish to do so, you can contribute by expanding this page.