Tooth (dNetHack)
| ) | |
|---|---|
| Name | tooth |
| Appearance | hooked greatclub |
| Damage vs. small | 6d6 |
| Damage vs. large | 3d12 |
| Damage type | blunt |
| To-hit bonus | -3 |
| Weapon skill | club |
| Primary attribute | strength |
| Magical item? | no |
| Insight threshold(s) | 20 |
| Properties |
|
| Base size | gigantic |
| Base price | 500 zm (+10/positive enchant) |
| Default weight | 96 |
| Base material | mineral |
A tooth is a type of club that appears in dNetHack, notnotdNetHack, and notnotdNetHack. It is a gigantic blunt weapon that has a base-material of mineral. It appears as a hooked greatclub when unidentified. There are three types of tooth-weapons: world-serpent teeth, primordial dragon teeth, and void-dragon teeth.
A mercurial tooth can be named The Sky Reflected and merged into The Amalgamated Skies while retaining its special insight effects.
Generation
Teeth make up 1⁄100 of all randomly generated weapons.
Tiefling Madwomen will find 3 uncursed tiny +2 psionic teeth in their quest box, one of each type. These teeth gain the second expert trait.
Occultists have a 1⁄20 chance of being generated with an occult +3 tooth.
Below dungeon level 15, stone squares have a chance of being generated dependent on DL + 202400 being less than 0–1000. Eligible squares will have a tooth of a random type chosen with equal odds buried under it with a 1⁄20 chance.
Description
At Skilled and Expert skill, teeth gain the hew, knock back, stunning strike, knock back charge, penetrate armor, and focus fire expert traits. Uniquely, teeth have their attack mask changed to piercing damage while focus fire is active, but has its damage reduced to 1d8 and loses the knock back charge and penetrate armor expert traits.
While wielded, teeth grant fire resistance and half spell damage. All teeth are considered insight weapons, gaining bonus damage when wielded by Madpeople or while bound to Ose.
At 20 insight, each type of tooth gains its special insight effects, and will have their type appended to their name:
- World-serpent teeth become dire poisoned and gain +1d8+enchantment poison damage. Additionally, they will also gain +1d8+enchantment acid damage, doubled against acid vulnerable monsters. This has a 2⁄3 chance of destroying potions in monster inventory
- Primordial dragon teeth gain +5d10+enchantment2 fire damage, or x1.5 that amount against fire vulnerable monsters. This has a 2⁄3 chance of destroying potions, scrolls, and spellbooks in monster inventory.
- Void-dragon teeth will drain 3 levels from a monsters they hit and gain +3d3 +enchantment2 cold damage, or x1.5 that amount against cold vulnerable monsters. This has a 2⁄3 chance of destroying potions in monster inventory.
The Sky Reflected and The Amalgamated Skies, instead of only retaining the mercurial tooth's original type, have a 1⁄3 chance of receiving one of the three tooth's effects, re-rolled on each hit.
Origin
dNetHack's tooth is inspired by its counterpart in the Dark Souls franchise, the Dragon Tooth, where it appears in all three games. Its item description in the first installment reads: "Created from an everlasting dragon tooth. Legendary great hammer of Havel the Rock. The dragon tooth will never break as it is harder than stone, and it grants its wielder resistance to magic and flame."