Hypospray ampule
| ( | |
|---|---|
| Name | hypospray ampule |
| Appearance | hard gray bottle |
| Base price | 50 zm |
| Weight | 1 |
| Material | plastic |
| Monster use | Will not be used by monsters. |
A hypospray ampule is a type of magic tool that appears in dNetHack, notdNetHack and notnotdNetHack. It is a tiny tool that has a base material of plastic and is considered a futuristic item. It appears as a "hard gray bottle" when unidentified.
Generation
Anachrononauts start the game with knowledge of the hypospray ampule's identified appearance.
Elf Anachrononauts start each game with 3 hypospray ampules of a random type. One will have 15 doses, the other 10, and the last one will have 5 doses.
Several quest levels can generate hyposprays:
- 32 hypospray ampules are generated in the bottom right storage room inside the bastion on the Anachrononaut quest home level. Only 2 hypospray ampules are generated in the Android quest home level instead.
- 13 hypospray ampules are generated in the Anachrononaut quest and Android quest locate levels.
- 15 hypospray ampules are generated in the Anachrononaut quest and Android quest goal levels, and may be created embedded in the walls.
- 18 hypospray ampules are generated in the Anachrononaut quest and Android quest "filler B" levels.
- 8 hypospray ampules may generated in the Lawful Incantifier Kensei quest, each with a 3⁄4 chance.
Hyposprays are not randomly generated and cannot be wished for by a hero that isn't a Tourist, though they may still be found in bones.
Description
A hypospray ampule is a type of consumable that is analogous to a potion, but must be injected with a hypospray instead of being quaffed. A single hypospray ampule weighs less than a potion and can store up to 11 doses. However, unlike a potion, hypospray ampules cannot be used in alchemy. Hypospray ampules may be injected into yourself, or into an adjacent monster that has blood, which will cause it to suffer its effects — a monster may still resist the effects of the potion, such as in the case of a sleep hypospray ampule, but cannot evade the attempt. The effect of a hypospray ampule is identical across most ampules to its potion counterpart of the same beautitude, though not all potions have a corresponding ampule. A hypospray ampule is normally generated with 6–11 doses, unless otherwise specified. The following types exist:
- gain ability hypospray
- restore ability hypospray
- blindness hypospray
- confusion hypospray
- paralysis hypospray
- speed hypospray
- hallucination hypospray
- healing hypospray
- extra healing hypospray
- gain energy hypospray
- sleep hypospray
- full healing hypospray
- polymorph hypospray
- amnesia hypospray
Strategy
Polymorph hypospray ampules affect all non-unique monsters, making them ideal for disabling monsters which prove troublesome to fight head on. Paralysis hypospray ampules are particularly valuable, as they can temporarily incapacitate almost all monsters. While the utility of the hypospray is highly dependent on which hypospray ampules are generated within the quest, their versatility nonetheless makes them generally useful consumables. Hypospray ampules are incredibly lightweight and aren't damaged by fire, cold, and water, making them safe to carry in open inventory. However, one distinctive disadvantage of the hypospray is that its ampules cannot be altered through alchemy like potions can, making healing and extra healing ampules less useful for raising the hero's maximum hit points. As hypospray ampules come in a limited supply, it may be worth considering polypiling the less useful ampules one finds. A hypospray ampule retains its doses when polymorphed and only polymorphs into other hypospray ampules.
Messages
- You can't inject that!
- You attempted to inject an item other than a hypospray ampule.
- The ampule is empty!
- You attempted to inject an empty hypospray ampule.
- It would seem that the patient has no circulatory system....
- You attempted to inject a hypospray ampule into a monster without blood.