Lord Carnarvon

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Lord Carnarvon, @, is the Archeologist quest leader. He is a strong, omnivorous human that can be seen via infravision - he can also tunnel through walls with a digging tool like other Archeologists and the students under his watch, but it is highly unlikely to be seen in practice.

Lord Carnarvon has a single weapon attack.

The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

Per commit 20cbadcf, killing quest leaders no longer makes the game unwinnable, and Lord Carnarvon and other quest leaders are given stat buffs and additional equipment to compensate. Lord Carnarvon's speed becomes 15, his MR score becomes 90, and he has a 4d10 weapon attack and will attempt to cast a 4d8 mage monster spell during each of his turns.

Generation

Lord Carnarvon resides within the College of Archeology on the Archeologist quest's home level, occupying the throne in the center-most room.

The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

As part of commit 20cbadcf, Lord Carnarvon always generates with a +5 fedora and a +4 bullwhip.

History

Lord Carnarvon is introduced with most other quest leaders in NetHack 3.1.0.

Origin

George Edward Stanhope Molyneux Herbert, the 5th Earl of Carnarvon (26 June 1866 – 5 April 1923), was an English aristocrat best known as the financial backer of the search for and excavation of Tutankhamun's tomb in the Valley of the Kings.

Variants

Some variants make Lord Carnarvon and other quest leaders stronger to accommodate changes to the Quest and its entry mechanics, and these changes may be incorporated into upcoming versions of NetHack or else be borrowed from them.

SporkHack

In SporkHack, Lord Carnarvon has his difficulty increased to 24. Lord Carnarvon's speed becomes 15, his MR score becomes 90, and he has a 4d10 weapon attack and will attempt to cast a 4d8 mage monster spell during each of his turns. He also gains flight, sleep resistance, poison resistance, and stoning resistance.

UnNetHack

In UnNetHack, Lord Carnarvon always generates with a +5 fedora, a random +4 weapon and three random items.

dNetHack

In dNetHack, Lord Carnarvon has an effective AC of 10, with no points in any type of AC, and his speed is reduced to 10.

Lord Carnarvon is always generated with a blessed +7 pistol and 26-31 blessed +7 bullets, which constitute the only type of randomly generated firearm that most Archeologist characters will see outside of areas such as the Sea - any such character looking to train the skill is better off with these sources, finding bones or wishing for them.

xNetHack

In xNetHack, Lord Carnarvon's stats and difficulty are improved as in SporkHack, minus the flight and resistances.

SpliceHack

In SpliceHack, Lord Carnarvon's stats are improved as in xNetHack minus the difficulty increase.

EvilHack

In EvilHack, Lord Carnarvon's stats and resistances are improved as in SporkHack, minus the difficulty increase and flight.

Lord Carnarvon always generates with a +5 fedora and a +4 bullwhip. If Xiuhcoatl is successfully wished for by a non-Archeologist, there is a xx+1 chance (where x is the amount of previous artifact wishes) of a hostile Carnarvon generating adjacent to the character with the artifact in his possession.

All of the above information also applies to Hack'EM.

Encyclopedia entry

Lord Carnarvon was a personality who could have been produced
nowhere but in England, a mixture of sportsman and collector,
gentleman and world traveler, a realist in action and a
romantic in feeling. ... In 1903 he went for the first time
to Egypt in search of a mild climate and while there visited
the excavation sites of several archaeological expeditions.
... In 1906 he began his own excavations.

[ Gods, Graves, and Scholars, by C. W. Ceram ]