Magic resistance (GnollHack)
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- Not to be confused with GnollHack's monster magic resistance.
Compared to in vanilla NetHack, magic resistance in GnollHack provides a narrower scope of protection.
Effects
GnollHack's magic resistance protects against:
- Polymorph magic from external sources
- Polymorph traps
- Vapors from a potion of polymorph
- Being zapped by someone else's wand of polymorph
- Having the "polymorph other" spell cast on you by someone else
- Teleport and level teleport traps
- Mana drain from anti-magic fields; they cause physical damage instead
- The destroy armor, drain strength, and stun monster spells; monsters won't even try casting these on you, if you have magic resistance
- The paralyze and confuse monster spells
- Damage from the psi bolt and open wounds monster spells is halved
Changes from Vanilla
Three big parts of magic resistance's vanilla protection are removed in GnollHack, and are given to other resistances instead.
- Item-cursing from external sources; now resisted with curse resistance
- The curse items monster spell; curse resistance neutralizes this completely
- Damage from pure magic; now resisted with magic missile resistance (50%, 75%, or 100%)
- magic missile attacks
- zapped wands of striking or magic missile
- Death magic from external sources; now resisted with death resistance
- Being zapped by someone else's wand of death
- The touch of death monster spell
- The instadeath effect of Death's touch attacks
- Being struck with a death-enchanted weapon
Sources
Temporary intrinsic magic resistance can be acquired through drinking a potion of magic resistance, or through casting the anti-magic shell spell.
- The potion's magic resistance lasts 1d10+180 turns if quaffed, but only 1d5 turns if inhaled as vapors.
- Anti-magic shell's magic resistance lasts 10d6+25 turns, but has a 120-turn cooldown from the moment of casting.
Extrinsic magic resistance comes from the following:
- body armor made of orichalcum (worn)
- cloak of magic resistance (worn)
- gray dragon scale mail (worn)
- iuon stone of magic resistance (worn)
- robe of magic resistance (worn)
- Magicbane (wielded)
- Ruby Rod of Asmodeus (wielded)
- The Ark of the Covenant (carried)
- The Eye of the Aethiopica (worn)
- The Eyes of the Overworld (worn)
- The Orb of Detection (carried)
- The Platinum Yendorian Express Card (carried)
- The Rod of Disjunction (carried)
- The Sceptre of Might (wielded)