Potion of vampire blood (SLASH'EM)
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Name | vampire blood |
Appearance | blood-red |
Base price | 350 zm |
Weight | 20 |
Monster use | May be used defensively by monsters. |
- For the potion in other variants, see potion of vampire blood.
A potion of vampire blood is a type of magical potion that appears in SLASH'EM. It always appears as a blood-red potion when unidentified, an appearance it shares with the potion of blood.
Generation
Potions of vampire blood are not randomly generated.
Vampire heroes in roles that start with food rations will have them replaced with potions of vampire blood.[1]
Vampire heroes also start the game access to the draw blood technique, which can only be used if they are in their base form, at least experience level 2, and carrying a medical kit that contains at least one phial:[2][3][4][5] using the technique will use up one of the phials from that medical kit to create a potion of vampire blood of the same beatitude as that phial, draining a full experience level from the hero down to the minimum experience for that level.[6][7]
Undead vampires have an effective ML⁄60 chance of generating with a potion of vampire blood.[8][9]
Mixing potions of vampire blood with potions of fruit juice will turn the juice into vampire blood.[10]
Description
Quaffing the potion breaks vegetarian conduct and has different effects depending on if the hero is a vampire or not: a vampire that quaffs a non-cursed potion will gain 800 nutrition (or 400 if diluted), and a blessed potion will additionally increase their current and maximum HP as if they had gained an experience level, while a cursed potion's contents have congealed and will give 0 nutrition.[11][12] A hero that is not a vampire and quaffs a potion of vampire blood of any beatitude will suffer a -15 penalty to alignment record and anger their god if they are lawful or a Monk, and suffer a -3 penalty to alignment record if they are neutral and not a Monk[13][14]—they will also become nauseous for 10d8 (more) turns, abuse constitution and be polymorphed into a vampire if they do not have unchanging, which lasts until the hero's HP is reduced to 0 (which returns them to normal if possible).[15][16][17]
Monsters that are vampires will drink the potion to heal themselves, which has no effect if the potion is cursed and otherwise raises the monster's current and maximum HP by 2-10, with the potion auto-identifying if the hero sees it in either case.[18]
Dipping a unicorn horn into a potion of vampire blood will turn it into a potion of water.[19]
A thrown potion of vampire blood that lands on a lawful or neutral altar will convert the altar to chaotic alignment, which abuses the hero's wisdom and angers any attendant priest.[20] Being subjected to the vapors of a broken potion of vampire blood abuses wisdom if the hero is a vampire, and abuses constitution otherwise.[21]
Strategy
Vampire heroes that encounter hostile vampires should kill them quickly to avoid losing any possible potions of vampire blood—other heroes that keep humanoid vampiric pets can leave the potions for them to pick up if they suspect those pets are becoming hungry, and the potions can also be used as an unorthodox means of converting altars for a chaotic hero. Otherwise, these potions are best converted to water via dilution or a unicorn horn.
Messages
- The <thick/watery> blood tastes delicious.
- You quaffed a non-cursed potion of vampire blood as a vampire, with the description changing depending on if that potion was diluted.
- The <thick/watery> liquid stirs memories of home.
- As above, while hallucinating.
- Yecch! This blood has congealed.
- You quaffed a cursed potion as a vampire.
- Yecch! This liquid could do with a good stir.
- As above, while hallucinating.
- Ugh. That was vile.
- You quaffed vampire blood and are not a vampire, becoming nauseous.
- You feel <especially> guilty about drinking such a vile liquid.
- As above, but you suffered an alignment penalty from being lawful, neutral or a Monk, with the word "especially" used in the lattermost case.
- You feel a terrible sense of loss.
- You were affected by the vapors of a potion of vampire blood while being a vampire.
References
- ↑ u_init.c in SLASH'EM 0.0.7E7F2, line 361
- ↑ tech.c in SLASH'EM 0.0.7E7F2, line 178
- ↑ tech.c in SLASH'EM 0.0.7E7F2, line 1446
- ↑ tech.c in SLASH'EM 0.0.7E7F2, line 1457
- ↑ tech.c in SLASH'EM 0.0.7E7F2, line 1460
- ↑ tech.c in SLASH'EM 0.0.7E7F2, line 1472
- ↑ tech.c in SLASH'EM 0.0.7E7F2, line 1475
- ↑ makemon.c in SLASH'EM 0.0.7E7F2, line 1150
- ↑ makemon.c in SLASH'EM 0.0.7E7F2, line 1164
- ↑ potion.c in SLASH'EM 0.0.7E7F2, line 1746
- ↑ potion.c in SLASH'EM 0.0.7E7F2, line 1049
- ↑ potion.c in SLASH'EM 0.0.7E7F2, line 1053
- ↑ potion.c in SLASH'EM 0.0.7E7F2, line 1068
- ↑ potion.c in SLASH'EM 0.0.7E7F2, line 1073
- ↑ potion.c in SLASH'EM 0.0.7E7F2, line 1063
- ↑ potion.c in SLASH'EM 0.0.7E7F2, line 1075
- ↑ potion.c in SLASH'EM 0.0.7E7F2, line 1078
- ↑ muse.c in SLASH'EM 0.0.7E7F2, line 963
- ↑ potion.c in SLASH'EM 0.0.7E7F2, line 1721
- ↑ dothrow.c in SLASH'EM 0.0.7E7F2, line 1830
- ↑ potion.c in SLASH'EM 0.0.7E7F2, line 1642