Skeletal pirate (Hack'EM)
| Z skeletal pirate | |
|---|---|
| Difficulty | 7 |
| Attacks | |
| Base level | 5 |
| Base experience | ? |
| Speed | 8 |
| Base AC | 4 |
| Base MR | 0 |
| Alignment | 0 (neutral) |
| Frequency (by normal means) | 1 (Very rare) |
| Genocidable | No |
| Weight | 300 |
| Nutritional value | 5 |
| Size | medium |
| Resistances | cold resistance, sleep resistance, poison resistance, stoning resistance |
| Resistances conveyed | none |
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A skeletal pirate:
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- This article is about the monster in Hack'EM. For the monster in other variants, see skeletal pirate.
A skeletal pirate, Z, is a type of monster that appears in Hack'EM. The skeletal pirate is a type of strong, humanoid and zombie-class undead being that is similar to the skeleton: it is capable of swimming, has infravision, displays a tendency to wander while moving, and will collect items that it comes across. Like other pirate monsters, skeletal pirates have a mutual grudge with mercenaries, and they will attack a Pirate hero that has The Treasury of Proteus in their open inventory.
Skeletal pirates have a single weapon attack, and possess cold resistance, sleep resistance, poison resistance, stoning resistance, death resistance, drain resistance, and immunity to sickness. They are capable of flanking the opponent.
Generation
Randomly-generated skeletal pirates are always created hostile. They are not a valid genocide target.
For a Pirate hero in any branch of the dungeon other than Gehennom or the Elemental Planes, 1⁄5 of randomly-generated monsters will be skeletal pirates.
The skeletal pirate is the first quest monster for Pirates, and makes up 96⁄175 of monsters that are randomly generated on the Pirate quest. Several of them are generated on many levels of each quest branch during level creation: 12 skeletal pirates are placed randomly on the ship of the home level, 4 are placed randomly on each upper filler level, 19 are placed randomly on the locate level, 11 are placed randomly on each lower filler level, and 9 more are placed on the goal level.
Skeletal pirates can appear among the zombie-class monsters that are part of the first quest monster class for Priests and make up 24⁄175 of the monsters randomly generated on the Priest quest.
Skeletal pirates are generated with a cursed primary weapon that has a roughly 1⁄2 chance of being a scimitar or a knife, and will be eroded if they are made of rust- or burn-prone object materials—they are also given a piece of cursed armor that has a roughly 1⁄2 chance of being a pair of high boots or a jacket, and will be eroded if they are made of a corrosion- or rot-prone material. Like other pirate monsters, they have a 1⁄2 chance of generating with a fire bomb.
Skeletal pirates do not leave a corpse upon death.
A Pirate hero that is killed by any non-specific means (e.g. not by a wraith or a cockatrice) will arise as a skeletal pirate instead of a ghost if a bones file is created.
History
The skeletal pirate first appears in ChrisANG's Pirate role patch.
Encyclopedia entry
You best start believing in ghost stories, Miss Turner... you're in one!
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