Skeletal pirate (SpliceHack)
| Z skeletal pirate | |
|---|---|
| Difficulty | 7 |
| Attacks | |
| Base level | 5 |
| Base experience | ? |
| Speed | 8 |
| Base AC | 4 |
| Base MR | 0 |
| Alignment | 0 (neutral) |
| Frequency (by normal means) | 1 (Very rare) |
| Genocidable | No |
| Weight | 300 |
| Nutritional value | 5 |
| Size | medium |
| Resistances | cold resistance, sleep resistance, poison resistance, stoning resistance |
| Resistances conveyed | none |
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A skeletal pirate:
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- This article is about the monster in SpliceHack. For the monster in other variants, see skeletal pirate.
A skeletal pirate, Z, is a type of monster that appears in SpliceHack. The skeletal pirate is a type of strong, humanoid and zombie-class undead being that is similar to the skeleton: it is capable of swimming, has infravision, displays a tendency to wander while moving, and will collect items that it comes across. Like other pirate monsters, skeletal pirates have a mutual grudge with mercenaries, and they will attack a Pirate hero that has The Treasury of Proteus in their open inventory—they will also attempt to quaff potions of booze, which will have no effect and waste the potion due to their skeletal body.
Skeletal pirates have a single weapon attack, and possess cold resistance, sleep resistance, poison resistance, stoning resistance, death resistance, and drain resistance.
Generation
Randomly-generated skeletal pirates are always created hostile. They are not a valid genocide target.
For a Pirate hero in any branch of the dungeon other than Gehennom or the Elemental Planes, 1⁄5 of randomly-generated monsters will be skeletal pirates.
The skeletal pirate is the first quest monster for Pirates, and makes up 96⁄175 of monsters that are randomly generated on the Pirate quest. Several of them are generated on many levels of the quest branch during level creation: 12 skeletal pirates are placed randomly on the ship of the home level, 4 are placed randomly on each upper filler level, 19 are placed randomly on the locate level, 11 are placed randomly on each lower filler level, and 9 more are placed on the goal level.
Skeletal pirates can appear among the zombie monsters that are part of the first quest monster class for Priests and make up 24⁄175 of the monsters randomly generated on the Priest quest.
Skeletal pirates are generated with a cursed and rusty primary weapon that has a roughly 1⁄2 chance of being a scimitar or a knife, and a piece of cursed and rotted armor that has a roughly 1⁄2 chance of being a pair of high boots or a jacket. Like other pirate monsters, they have a 1⁄2 chance of generating with a frag grenade.
Skeletal pirates do not leave a corpse upon death.
A Pirate hero that is killed by any non-specific means (e.g. not by a wraith or a cockatrice) will arise as a skeletal pirate instead of a ghost if a bones file is created.
History
The skeletal pirate first appears in ChrisANG's Pirate role patch.
Messages
- <The booze> splatters out of the ribcage of the <skeletal pirate>.
- A skeletal pirate attempted to drink booze.
Encyclopedia entry
You best start believing in ghost stories, Miss Turner... you're in one!
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