Frag grenade (SLASH'EM)

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) Frag grenade.png
Name frag grenade
Appearance frag grenade
Damage vs. small (1d2)+3d6 fiery explosion
Damage vs. large (1d2)+3d6 fiery explosion
To-hit bonus +0
Weapon skill firearm
Size one-handed
Base price 350 (20 in SpliceHack) zm
(+10/positive
enchant)
Weight 25 (10 in SpliceHack)
Material iron
For the ammunition in dNetHack and its derivatives, see frag grenade (dNetHack).

A frag grenade, also known as a hand grenade, is a type of weapon that appears in SLASH'EM, SpliceHack and SlashTHEM. The frag grenade is a stackable projectile that uses the firearms skill and is designed to be fired from grenade launchers, though they can also be armed and thrown manually. It is one of two grenade types alongside the gas grenade, and is made of iron.

Generation

Frag grenades are generated differently depending on the variant.

SLASH'EM

In SLASH'EM, frag grenades are not randomly generated, though they can be wished for or found in bones.

The soldier stationed on the northern side of the wall in Grund's Stronghold has a 25 chance each of a stack of uncursed +2 frag grenades]] and a stack of uncursed +3 frag grenades being placed on their square at level creation.

Several Yendorian Army monsters can be generated with frag grenades if the FIREARMS compile-time option is defined:

  • Soldiers are generated with a stack of frag grenades.[1]
  • Sergeants have a 12 chance of generating with a stack of 3–7 frag grenades.[2]
  • Lieutenants have a 12 chance of generating with two stacks of frag grenades.[3]
  • Captains have a 12 chance of generating with a stack of 3–7 frag grenades as ammo for their grenade launcher, which they have a 14 chance of generating with.[4]

SpliceHack

In SpliceHack, frag grenades are not randomly generated, though they can be wished for or found in bones.

All mercenaries have an effective 112 chance of generating with a frag grenade, and captains have a separate 12 chance of generating with a frag grenade.

Orc warlords are always created with a frag grenade.

Monsters that are pirates have a 12 chance of generating with a frag grenade: the monsters that qualify are player monster pirates, skeletal pirates, damned pirates, planar pirates, pirate crewmates, and Mayor Cummerbund.

The frag grenade is the base item for one artifact, the Hand Grenade of Antioch.

SlashTHEM

In SlashTHEM, frag grenades are very rare and make up 11000 of weapons randomly generated on the ground, in general shops or as death drops.

Weapons outlets, used armor dealerships and gun stores can also stock frag grenades. Gun stores have a 120 chance of generating a stack of frag grenades on each square.

Generation details for monsters apply as in SLASH'EM.

Description

A frag grenade can be applied to arm it, and thrown grenades will automatically become armed[5][6][7][8][9]—a cursed frag grenade has a 12 of not arming properly in either case.[10][11] In SLASH'EM, applying a stack of frag grenades will arm the entire stack. Monsters will not apply a frag grenade to arm it, but will arm it in the process of throwing it at the hero.

A hero arming a frag grenade or stack of frag grenades owned by a shop will be charged for that item or stack, and shopkeepers will not pay for armed grenades that would fall into their ownership.[12][13][14] An armed grenade on the ground can still be picked up and thrown or kicked.

A frag grenade that is armed cannot be disarmed and will detonate a few turns afterward, with the exact timing dependent on the grenade's beatitude:[15][16] blessed frag grenades always detonate in four turns, uncursed grenades detonate in 3-4 turns, and cursed grenades detonate in 1-6 turns—this turn count includes the turn spent arming the frag grenade, and beatitude is directly correlated to a more consistent fuse timer. A frag grenade "thrown" or fired from a grenade launcher will travel up to six squares, and will always explode on impact even if it was not armed.[17]

Frag grenades do not have damage dice specified, and deal the default 1d2 damage if they hit a hero or monster. A frag grenade's fiery explosion deals 3d6 fire damage to any hero or monster caught in its radius unless they have fire resistance, and also burns their inventory (including burning flammable armor and destroying other flammable items) while creating noise that awakens sleeping monsters.[18][19][20][21][22] The explosion will ignite other frag grenades, gas grenades, potions of oil, land mines, and sticks of dynamite in the radius and cause them all to explode at the same time, increasing the overall range of the explosion if they were on or close enough to the exploding grenade's square—this also destroys scrolls, spellbooks and any flammable ammunition, i.e. bullets, silver bullets and shotgun shells, that are caught in the explosion.

A frag grenade that explodes in the open inventory of a hero or monster will deal 2d5 damage to them, and a hero being killed by this damage has the cause of death livelogged as "carrying live explosives".[23][24] A frag grenade that explodes while submerged in a moat or pool of water will produce a message depending on where the hero is located in relation to it.[25] A frag grenade that is buried in the ground or inside a container will detonate with no other effect.[26]

Strategy

In SLASH'EM, frag grenades are generally of limited offensive utility: though they deal decent explosive damage, they are individually heavier in weight than potions and their range is limited to being the same as most other thrown items; grenade launchers are uncommon and have little effect beyond slightly extending the reach of fired grenades. A bag of holding can mitigate carrying capacity concerns, but will generally require the hero to pull the grenades out ahead of expected combat situations. Frag grenades can be somewhat useful against fire-vulnerable monsters, and are more effective in monster-filled rooms—they can also drown several monsters at once if the explosion is used to melt several squares of ice.

On the defensive side, a hero will usually have a source of fire resistance to deal with the threat of Yendor military fighters carrying frag grenades, and a source of speed will usually give the hero more time to fling them back—however, their primary danger lies in destroying loot, burning armor and decimating the inventories of heroes and monsters alike, including ammunition the hero can use for their own firearms. Players should be quick to dispose of grenade carriers and throw away or stash any armed grenades that get near ammunition that they want to preserve; heroes not interested in using grenades themselves can sell them to applicable shops for decent value. (Do not throw the grenades into the shop!!)

Frag grenades in SpliceHack are much lighter at 10 aum (compared to 25 aum in SLASH'EM and SlashTHEM), and are both somewhat more common and somewhat more useful as weapons.

The weight of frag grenades in SlashTHEM is counteracted somewhat by the variant's increased average and maximum carrying capacity, though much of the advice for SLASH'EM still applies.

Origin

A grenade is a small explosive weapon that is typically thrown by hand (referred to as a "hand grenade"), and can also refer to a shell or other explosive projectile shot from the muzzle of a rifle or a grenade launcher. Grenades are often spherical, cylindrical, ovoid or truncated ovoid in shape, and are sized to fit the hand of an average-sized adult. Grenades work by dispersing fragments (fragmentation grenades), shockwaves (high-explosive and stun grenades), chemical aerosols (smoke, gas and chemical grenades), fire (incendiary grenades) or a jet of molten metal (anti-tank grenades). Their outer casings are generally made of a hard synthetic material or steel, and are designed to rupture and fragment on detonation, sending out numerous fragments (shards and splinters) as fast-flying projectiles.

A modern hand grenade generally consists of an explosive charge ("filler"), a detonator mechanism, an internal striker to trigger the detonator, and an arming safety secured by a transport safety: the user removes the transport safety before throwing, and once the grenade leaves their hand the arming safety is released, allowing the striker to trigger a primer that ignites a fuze, or 'delay element'; the fuze then burns down to the detonator and explodes the main charge. Some grenades are mounted at the end of a handle, known as "stick grenades": the stick design provides leverage for throwing longer distances, but at the cost of additional weight and length, and a friction igniter inside the handle or on the top of the grenade head is used to initiate the fuze. Stick grenades have been considered obsolete by western countries since the Second World War and Cold War periods.

Fragmentation grenades (or "frag grenades") are common in armies, and are designed to disperse fragments and damage targets within both the lethal and injury radii. The body is generally made of a hard synthetic material or steel, which will provide some fragmentation as shards and splinters, though in modern grenades a pre-formed fragmentation matrix is often used, and may be spherical, cuboid, wire, or notched wire. The implementation of the frag grenade item in SLASH'EM and other variants conflates the frag grenade with the "high explosive" grenade: high explosive grenades are classified as offensive weapons and have a much smaller casualty radius compared to their maximum thrown distance, though the spread of fragments and fuze can extend far past that radius; their explosive power also relies more on concussive effects, making them best suited for throwing into confined spaces such as fortifications or buildings.

Based on the message given by a frag grenade exploding while underwater, the item may also be conflated with the concussion grenade: concussion grenades are often used as depth charges (underwater explosives) around boats and underwater targets, with some designed for use against enemy divers and frogmen, and kill or otherwise incapacitate the target by creating a lethal shock wave underwater.

Messages

You arm your <frag grenade>.
You armed a frag grenade by applying it.
"You play with it, you pay for it!"
You armed a frag grenade belonging to a shop.
It's already armed!
You tried to apply an armed frag grenade.
You see a bomb explode.
You saw a frag grenade on the ground explode.
A bomb explodes under your <feet>!
A frag grenade on your square exploded.
You see <the monster> engulfed in an explosion!
You saw a frag grenade explode in a monster's inventory.
Something explodes inside your knapsack!
A frag grenade in your inventory exploded.
You hear a muffled explosion.
A frag grenade that is buried underground or inside a container exploded.
You see a plume of water shoot up.
A frag grenade exploded while in a pool or moat.
The water boils beneath you.
As above, while you are also flying or levitating above the bomb's square.
The water erupts around you.
As above, while you are also standing above the bomb's square via water walking.

References