Yog-Sothoth

From NetHackWiki
Jump to navigation Jump to search

Yog-Sothoth, the Key and the Gate is the neutral cult god in dNetHack, notdNetHack and notnotdNetHack. Yog-Sothoth is represented by a bound spirit that is the main method of communicating with the cult and obtaining its benefits: this spirit will take up the alignment slot, along with the Spirits of Conflict.

A user has suggested improving this page or section as follows:

"Cult details proper, e.g. sharing your madnesses gains cult credit."

Ritual, seal and taboo

Yog-Sothoth's seal must be engraved on a square with a teleportation trap, level teleporter or a magic portal. Additionally, having The Silver Key in open inventory allows Yog-Sothoth to be bound anywhere, and prevents the binding timer from ticking down.

To remain bound to Yog-Sothoth, the hero must not destroy a level teleporter, teleportation trap, magic trap, or polymorph trap with a wand of cancellation.

Mark

A hero that has Yog-Sothoth bound sprouts blood-sucking tentacles from their waist, and their feet become strange circular appendages. Wearing a suit of armor and boots will disguise these marks. Mutations from the cult may also grant the hero flaming eyes, which must be covered by sufficient eyewear.

Benefits

While bound, Yog-Sothoth grants protection from shape changers and bloodsense, as well as skill in firearms.

Yog-Sothoth's active powers are as follows:

  • Burst of Madness: Fires a ray of magenta fire in the chosen direction, which can be reflected but does not bounce off walls. The ray deals fire and magic damage, and exposes the target to the hero's madnesses. This power only appears after taking the relevant mutation.
  • Unendurable Madness: Causes multiple magenta fire explosions in the chosen direction that repeatedly expose targets to the hero's madnesses. These explosions require both fire resistance and magic resistance to resist the damage. This power only appears after taking the relevant mutation.
  • Contact Yog-Sothoth: Only appears if you have sufficient cult credit to ask for a major or minor boon. Accesses the boon menu when used, no cooldown.

Yog-Sothoth's passive powers are as follows:

  • Bloodsucking Tentacles: The tentacles around the hero's waist can periodically lash out at enemies adjacent to you, dealing 3d3 blood damage. This grants cult credit, and will likely be your best source of it.
  • Chanting Tentacles: Available as a mutation. While Yog-Sothoth is bound, the hero's tentacles are able to cast spells at nearby enemies automatically. The spell list expands at certain levels as follows: Psi-Bolt at all levels, Cure Self (targeted towards the hero) at level 10, Haste Self (targeted towards the hero) at level 13, Barf Bolt at level 16, Drain Energy at level 19, Destroy Armor at level 22, Lightning at level 25, Touch of Death at level 27, and Flesh to Stone at level 29.
  • As a Foulness shall ye know Them: Creatures with a keen sense of smell will mostly generate hostile, and will always know the hero's position.

Encyclopedia entry

I am the world, I am the universe, I am God, I am truth,
I am all, I am one, and I am also you.

[ Fullmetal Alchemist Brotherhood ]