Spellbook of create monster/zh-CN
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| + 制造怪物魔法书 | |
|---|---|
| 外观 | 随机 |
| 相对概率 | 3.5% |
| 基础价 | 200 zm |
| 重量 | 50 |
| 阅读所需行动数 | 5 |
| 墨水消耗量 | 10~19 |
| 法术流派 | 神圣 |
| 法术等级 | 2 |
| 能量消耗 | 10 Pw |
| 定向性 | 非定向 |
| 对应魔法道具 | 制造怪物卷轴 制造怪物魔杖 |
在NetHack中,制造怪物魔法书(spellbook of create monster)是教授制造怪物(create monster)法术的魔法书。
Contents
生成
牧师和巫师在游戏开始时获得的随机魔法书有可能是制造怪物魔法书[1][2][3][4]。
描述
施放制造怪物法术的效果与未诅咒的制造怪物卷轴相同[5]:法术有72⁄73的概率在玩家附近生成一只怪物,1⁄73的概率在玩家附近生成2~5只怪物[6][7]。法术生成的怪物的种类根据常规的怪物生成机制确定,常态下会成群生成的怪物在被此法术生成时也会一次生成一群(算作一只)[8][9]。若在调试模式下用此法术生成怪物,则游戏会允许玩家自行选择需要生成的怪物种类[10][11]。
以下内容涉及即将到来的版本(NetHack 3.7.0)之信息。如果该版本已发布,请验证此处信息是否准确,并作出相应修改,以将其并入页面。
现在制造怪物法术和其他制造怪物的手段在成功生成怪物时,游戏会有相应的消息反馈。策略
制造怪物法术在游戏前期对多数玩家来说实用价值较低,它生成的怪物种类与游戏生成的随机怪物没有什么差异。如果你需要在祭坛上献祭尸体获取增益,且有多余的能量可用,你可以利用制造怪物法术来加快尸体的获取,不过也需要承担生成强大怪物的风险。如果你面临食物短缺的问题,你也可以利用法术生成的怪物来获取尸体或死亡掉落的食物,但要确保施法成功率足够高,因为施法失败也会扣除你的营养值,反而会让饥饿问题雪上加霜,而且法术并不能保证每次都会生成适合食用的怪物。
如果你的角色的任务关卡中会生成能够掉落实用尸体的怪物,你也可以在任务关卡里利用该法术刷取此类怪物的尸体。例如巫师可以利用法术在任务关卡中刷幽灵的尸体来提升自己的等级。
制造怪物法术的等级较低,因此适合用于锻炼神圣法术的技能等级。
如果你拥有艾奇奥匹亚之眼,就可以高效地利用制造怪物法术刷怪。
绝种
制造怪物法术对于挑战绝种主义行为的玩家来说是关键法术,因为它是游戏中最稳定和廉价的生成大量怪物的手段。
Variants
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SLASH'EM
In SLASH'EM, the spell of create monster is re-categorized to a level 2 attack spell.
Necromancers have a 1⁄5 chance of starting with the spellbook of create monster as their fourth spellbook.[12] Wizards have their starting inventory changed, and have a 1⁄9 chance of receiving the spellbook of create monster as their fourth spellbook.[13] Priests also have their starting inventory changed, and can no longer receive the spellbook.[14][15]
Grund's Stronghold has a 1⁄3 chance of generating a spellbook of create monster in a well-hidden chest in the northwestern corner at level creation—the book will always be accompanied by an amulet versus stone.
GruntHack
In GruntHack, some monsters can use the same set of spells as the hero, including the create monster spell.
dNetHack
In dNetHack, notdNetHack and notnotdNetHack, the spell of create monster is changed to a level 6 clerical spell, and serves as the special spell of the Troubadour (or Bard).
Unlike many other means of summoning monsters in these variants, which often create temporary monsters, the spell of create monster will always create "permanent" monsters, i.e. they will leave behind corpses and death drops if applicable, along with any inventory. The spell's level is thus raised to make it much less trivial to farm altars and the like.
The spell of create monster cannot be cast while the effects of a dimensional lock are active.
FIQHack
In FIQHack, this spellbook and its spell are replaced by the spellbook of summoning.
xNetHack
In xNetHack, the spell of create monster and other sources of monster creation will avoid creating groups of monsters for a single instance, e.g. the spell will generate a single hill orc rather than a group of hill orcs.
Hack'EM
In Hack'EM, the spell of create monster is re-categorized to a level 2 enchantment spell.
引用及注释
- ↑ src/u_init.c in NetHack 3.6.7, line 107
- ↑ src/u_init.c in NetHack 3.6.7, line 169
- ↑ src/u_init.c in NetHack 3.6.7, line 1020
- ↑ src/u_init.c in NetHack 3.6.7, line 1050
- ↑ src/zap.c in NetHack 3.6.7, line 1154
- ↑ src/read.c in NetHack 3.6.7, line 1350
- ↑ src/makemon.c in NetHack 3.6.7, line 1433
- ↑ src/makemon.c in NetHack 3.6.7, line 1106
- ↑ src/makemon.c in NetHack 3.6.7, line 1458
- ↑ src/makemon.c in NetHack 3.6.7, line 1442
- ↑ src/makemon.c in NetHack 3.6.7, line 1445
- ↑ u_init.c in SLASH'EM 0.0.7E7F2, line 1124
- ↑ u_init.c in SLASH'EM 0.0.7E7F2, line 1284
- ↑ u_init.c in SLASH'EM 0.0.7E7F2, line 157
- ↑ u_init.c in SLASH'EM 0.0.7E7F2, line 1135