Spellbook of detect monsters/zh-CN
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| + 探测怪物魔法书 | |
|---|---|
| 外观 | 随机 |
| 相对概率 | 4.3% |
| 基础价 | 100 zm |
| 重量 | 50 |
| 阅读所需行动数 | 3 |
| 墨水消耗量 | 5~9 |
| 法术流派 | 预测 |
| 法术等级 | 1 |
| 能量消耗 | 5 Pw |
| 定向性 | 非定向 |
| 对应魔法道具 | 怪物探测药水 |
在NetHack中,探测怪物魔法书(spellbook of detect monsters)是教授探测怪物(detect monsters)法术的魔法书。
Contents
生成
巫师和牧师在游戏开始时获得的随机魔法书有可能是探测怪物魔法书[1][2][3][4]。
以下内容涉及即将到来的版本(NetHack 3.7.0)之信息。如果该版本已发布,请验证此处信息是否准确,并作出相应修改,以将其并入页面。
根据commit 319dfbda和commit 495a1a9b,现在巫师在游戏开始时即拥有探测怪物魔法书的鉴定信息。描述
施放探测怪物法术会锻炼玩家的感知,其余效果根据玩家的预测法术技能等级而定[5][6][7][8]:
- 技能等级为不熟练或基础时,法术的效果等同于未诅咒的怪物探测药水,游戏会显示一个画面,在空白背景下显示所有怪物在地图上的当前坐标[9][10]。玩家可以移动光标来查看怪物的信息,输入移动光标以外的指令会关闭画面并继续游戏,同时法术效果结束,怪物的位置不会继续显示[11][12]。
- 技能等级为熟练或老练时,法术的效果等同于受祝福的怪物探测药水,玩家会获得持续21~60回合的怪物探测特质,在持有特质期间,当前楼层里所有的怪物始终对玩家可见[7][13][14]。法术和药水赋予的特质是同一类,重复施法或饮用药水会累加持续时间,但当持续时长达到300回合以上时,继续施法只会延长1回合的持续时间[15]。
在幻觉状态下施法时,探测到的怪物全部都会是被幻觉扭曲的样子。
策略
探测怪物是1级的法术,因此适合用于锻炼预测法术的技能,以便玩家以后利用其他实用的预测法术。在技能等级不高时,法术的实用性并不如光亮或者心灵感应特质这类能够持续观察怪物动向的效应,但当技能等级达到熟练以上时,它就能成为游戏里最强的探测怪物的法术,若是搭配魔法地图还能进一步提高实用性,但要注意,法术的效果持续时间并不长。
消息
Variants
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Some variants of NetHack change the level of the spellbook of detect monsters (and associated spell).
SLASH'EM
In SLASH'EM, several roles can start with the spellbook of detect monsters:
- Archeologists have a 1⁄5 chance of starting with the spellbook of detect monsters as their sole spellbook.[16]
- Flame Mages have a 1⁄2 chance of starting with the spellbook of detect monsters as their tertiary spellbook.[17]
- Priests have a 1⁄9 chance of starting with the spellbook of detect monsters as their secondary spellbook.[18]
- Wizards have a 1⁄5 chance of starting with the spellbook of detect monsters as their tertiary spellbook.[19]
dNetHack
In dNetHack, notdNetHack and notnotdNetHack, the level of the spellbook of detect monsters is raised to 2.
Drow Healers of both genders can start the game having forgotten the spell of detect monsters.
At Skilled or higher in divination spells, the spell of detect monsters can be cast continuously via spell maintenance.
One of the invoke effects for the Rod of Seven Parts casts both the detect monsters and detect unseen spells simultaneously as if the hero were Skilled in divination spells, which uses up 2 points from the artifact's current enchantment and requires a minimum enchantment of -5.
FIQHack
In FIQHack, the spell of detect monsters can be cast continuously at Skilled or higher in divination spells via spell maintenance, similar to dNetHack and its derivatives.
xNetHack
In xNetHack, the level of the spellbook of detect monsters is raised to 3.
SlashTHEM
In SlashTHEM, in addition to SLASH'EM details, the spell of detect monsters is the special spell for Divers.
Hack'EM
In Hack'EM, Archeologists have a 1⁄5 chance of starting with the spellbook of detect monsters as their sole spellbook, while Flame Mages have a 1⁄2 chance of starting with the spellbook of detect monsters as their tertiary spellbook.
引用及注释
- ↑ src/u_init.c in NetHack 3.6.7, line 107
- ↑ src/u_init.c in NetHack 3.6.7, line 169
- ↑ src/u_init.c in NetHack 3.6.7, line 1020
- ↑ src/u_init.c in NetHack 3.6.7, line 1050
- ↑ src/potion.c in NetHack 3.6.7, line 816
- ↑ src/spell.c in NetHack 3.6.7, line 1161
- ↑ 7.0 7.1 src/spell.c in NetHack 3.6.7, line 1165
- ↑ src/potion.c in NetHack 3.6.7, line 847
- ↑ src/potion.c in NetHack 3.6.7, line 845
- ↑ src/detect.c in NetHack 3.6.7, line 783
- ↑ src/detect.c in NetHack 3.6.7, line 807
- ↑ src/detect.c in NetHack 3.6.7, line 837
- ↑ src/potion.c in NetHack 3.6.7, line 818
- ↑ src/detect.c in NetHack 3.6.7, line 834
- ↑ src/potion.c in NetHack 3.6.7, line 825
- ↑ u_init.c in SLASH'EM 0.0.7E7F2, line 1018
- ↑ u_init.c in SLASH'EM 0.0.7E7F2, line 1057
- ↑ u_init.c in SLASH'EM 0.0.7E7F2, line 1141
- ↑ u_init.c in SLASH'EM 0.0.7E7F2, line 1270