Flame Mage/Hack'EM

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In Hack'EM, the Flame Mage is one of the roles available to the hero from SLASH'EM.

Flame Mages in Hack'EM can be humans, dwarves, elves, gnomes, giants, or doppelgangers, and can be of lawful or neutral alignment.

Starting equipment

Each Flame Mage starts with the following equipment before racial adjustments:

Any ring that is generated with an enchantment of +0 or lower is given a random enchantment from +1 to +3. A Flame Mage will never be given a ring of fire resistance or ring of cold resistance.

Orcish Flame Mages are not given extra food like orcish heroes in other roles.

Flame Mages start with knowledge of any applicable racial equipment.

The Flame Mage's default starting pet is a hell hound pup.

Intrinsics

Flame Mages gain the following intrinsic properties upon reaching the given experience levels:

Skills

Flame Mages have the following skills available to them:

Flame Mage skills
Max Skills
Basic
Skilled
Expert

Flame Mages start with Basic skill in quarterstaves, clubs and matter spells before racial adjustments. They use the wisdom stat to cast spells, and their special spell is enlighten.

Techniques

Flame Mages can learn the disarm technique by reaching Skilled in any weapon, and also gain the following techniques at the listed experience levels:

Level Technique
1 Reinforce memory
3 Power surge
5 Draw energy

Special rules

Flame Mages benefit from a somewhat weaker form of hungerless casting, and gain the exact same benefits of hungerless casting as the Wizard specifically when casting the fire bolt and fireball spells.

Flame Mages have the ability to transform into a dragon of their element: they gain access to the baby red dragon polyform at experience level 8, and can become adult red dragons upon reaching experience level 15. Transforming into a baby red dragon costs 20 power, while transforming into an adult red dragon costs 40 power, with a reduction in power cost if the Flame Mage is wearing red dragon scales or red dragon-scaled armor, and the process takes two turns.

Due to their affinity with the element of flame, fire elementals always generate as peaceful for Flame Mages, and genocide of red dragons carries several penalties to alignment record. A Flame Mage can invoke the artifact Firewall to cast flame sphere. Flame Mages also naturally like fire, which causes them to take extra damage from water attacks and allows them to quaff from forges without taking damage. This also means that cold is antithetical to Flame Mages, which expresses itself in the following restrictions:

Flame Mages only take 15 damage from breaking wands by applying them.

Rank titles

The status line displays one of the following ranks for the corresponding experience levels:

  • XL 1-2: Spark
  • XL 3-5: Igniter
  • XL 6-9: Broiler
  • XL 10-13: Combuster
  • XL 14-17: Torcher
  • XL 18-21: Scorcher
  • XL 22-25: Incinerator
  • XL 26-29: Disintegrator
  • XL 30: Flame-Master

Gods

Main article: Religion

The Flame Mage pantheon is based on elements related to flame and heat. Their first sacrifice gift is Firewall.

Quest

The Flame Mage's quest sees them fighting the High Ice Mage for The Candle of Eternal Flame, an artifact magic candle. The Candle of Eternal Flame is always lit, and while carried it grants warning, teleport control and cold resistance. Invoking The Candle of Eternal Flame summons a tame fire elemental.

Strategy

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