Archeologist/SLASH'EM
In SLASH'EM, the Archeologist is one of the roles from NetHack that is available to the hero.
Archeologists can be of lawful or neutral alignment, and can be a human, dwarf, gnome, doppelganger, elf, or hobbit.
Starting equipment
Each Archeologist starts with the following equipment:[1]
- +2 bullwhip (wielded)
- +0 leather jacket
- +0 fedora
- 3 to 6 uncursed food rations
- a random blessed spellbook for one of the following spells:[2]
- 2 stacks of 1-2 random scrolls
- +0 uncursed pick-axe (alternate weapon)
- uncursed tinning kit (30 to 99 charges)
- uncursed touchstone
- uncursed sack
- One of the following:[3]
- uncursed leash (1⁄4 chance or 25%)
- One of the following:[4]
- uncursed tin opener (1⁄4 chance or 25%), otherwise;
- uncursed oil lamp or uncursed torch (equal probability of each)
- uncursed magic marker (1⁄8 chance or 12.5%)
The Archeologist's default starting pet is a little dog or kitten with equal probability.
Intrinsics
Archeologists gain the following abilities upon reaching the following experience levels:[5]
Attributes
The Archeologist's starting attributes are distributed as follows:[6]
Attributes | Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma | Remaining |
---|---|---|---|---|---|---|---|
Minimum attributes | 7 | 7 | 7 | 10 | 10 | 7 | 27 |
Distribution percentages | 20% | 10% | 20% | 20% | 20% | 10% | |
Mean w/ standard deviation | 12.79±2.15 | 9.78±1.63 | 12.50±2.10 | 15.34±1.86 | 15.34±1.86 | 9.51±1.57 |
Skills
Archeologists have the following skills available to them:[7]
Archeologist skills | |
---|---|
Max | Skills |
Basic |
|
Skilled |
|
Expert |
|
Archeologists start with Basic skill level in whips, pick-axes and slings (since touchstones are classed as sling ammo), along with Basic skill in either matter or divination spells depending on the starting spellbook.
Techniques
Archeologists can learn the disarm technique by reaching Skilled in any weapon, and also gain the following techniques at the listed experience levels:[8]
Level | Technique |
1 | Research |
Special rules
Archeologists can apply uncursed touchstones as if they were blessed to formally identify any gem.
Archeologists suffer a −1 penalty to alignment record for breaking a historic statue.
Non-chaotic archeologists suffer a −3 penalty to alignment record for digging up a headstone, while chaotic archeologists get a +3 bonus for doing the game.
A fedora worn by an Archeologist gives a +1 charisma bonus and acts as a luckstone.
Rank titles
The status line shows you to be one of the following ranks when you reach the specified experience level:[9]
- XL 1–2: Digger
- XL 3–5: Field Worker
- XL 6–9: Investigator
- XL 10–13: Exhumer
- XL 14–17: Excavator
- XL 18–21: Spelunker
- XL 22–25: Speleologist
- XL 26–29: Collector
- XL 30: Curator
Gods
The Archeologist pantheon is based on Central American mythology, specifically the Aztecs.[10]
- Lawful: Quetzalcoatl
- Neutral: Camaxtli
- Chaotic: Huhetotl
Quest
The Archeologist quest sees an Archeologist fight The Minion of Huhetotl for The Orb of Detection, an artifact crystal ball. While carried, it confers magic resistance, telepathy and half spell damage, and can be invoked to toggle invisibility on or off.
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References
- ↑ u_init.c in SLASH'EM 0.0.7E7F2, line 28
- ↑ u_init.c in SLASH'EM 0.0.7E7F2, line 1015
- ↑ u_init.c in SLASH'EM 0.0.7E7F2, line 1024
- ↑ u_init.c in SLASH'EM 0.0.7E7F2, line 1028
- ↑ attrib.c in SLASH'EM 0.0.7E7F2, line 29
- ↑ role.c in SLASH'EM 0.0.7E7F2, line 49
- ↑ role.c in SLASH'EM 0.0.7E7F2, line 28
- ↑ tech.c in SLASH'EM 0.0.7E7F2, line 88
- ↑ role.c in SLASH'EM 0.0.7E7F2, line 28
- ↑ role.c in SLASH'EM 0.0.7E7F2, line 38