Archeologist/SLASH'EM

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In SLASH'EM, the Archeologist is one of the roles from NetHack that is available to the hero.

Archeologists can be of lawful or neutral alignment, and can be a human, dwarf, gnome, doppelganger, elf, or hobbit.

Starting equipment

Each Archeologist starts with the following equipment:[1]

The Archeologist's default starting pet is a little dog or kitten with equal probability.

Intrinsics

Archeologists gain the following abilities upon reaching the following experience levels:[5]

Attributes

The Archeologist's starting attributes are distributed as follows:[6]

Attributes Strength Dexterity Constitution Intelligence Wisdom Charisma Remaining
Minimum attributes 7 7 7 10 10 7 27
Distribution percentages 20% 10% 20% 20% 20% 10%
Mean w/ standard deviation 12.79±2.15 9.78±1.63 12.50±2.10 15.34±1.86 15.34±1.86 9.51±1.57

Skills

Archeologists have the following skills available to them:[7]

Archeologist skills
Max Skills
Basic
Skilled
Expert

Archeologists start with Basic skill level in whips, pick-axes and slings (since touchstones are classed as sling ammo), along with Basic skill in either matter or divination spells depending on the starting spellbook.

Techniques

Archeologists can learn the disarm technique by reaching Skilled in any weapon, and also gain the following techniques:[8]

Level Technique
1 Research

Special rules

Archeologists can apply uncursed touchstones as if they were blessed to formally identify any gem.

Archeologists suffer a −1 penalty to alignment record for breaking a historic statue.

Non-chaotic archeologists suffer a −3 penalty to alignment record for digging up a headstone, while chaotic archeologists get a +3 bonus for doing the game.

A fedora worn by an Archeologist gives a +1 charisma bonus and acts as a luckstone.

Rank titles

The status line shows you to be one of the following ranks when you reach the specified experience level:[9]

  • XL 1–2: Digger
  • XL 3–5: Field Worker
  • XL 6–9: Investigator
  • XL 10–13: Exhumer
  • XL 14–17: Excavator
  • XL 18–21: Spelunker
  • XL 22–25: Speleologist
  • XL 26–29: Collector
  • XL 30: Curator

Gods

Main article: Religion

The Archeologist pantheon is based on Central American mythology, specifically the Aztecs.[10]

Quest

Main article: Archeologist quest

The Archeologist quest sees an Archeologist fight The Minion of Huhetotl for The Orb of Detection, an artifact crystal ball. While carried, it confers magic resistance, telepathy and half spell damage, and can be invoked to toggle invisibility on or off.

A user has suggested improving this page or section as follows:

"Establish role strategy, detail to match the layout of other NetHack/SLASH'EM role strategy sections and distinguish it from those."

References