Amulet of strangulation/zh-CN
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窒息护身符(amulet of strangulation)是NetHack中的一种护身符。
Contents
生成
随机生成的护身符有27⁄200(13.5%)的概率是窒息护身符。
窒息护身符生成时有90.5%的概率为被诅咒的,9%的概率为未诅咒的,0.5%的概率为受祝福的。
弗拉德之塔的中间层必定生成一枚窒息护身符。
描述
佩戴时,窒息护身符会立刻对玩家施加勒颈特质:玩家会在6回合后因窒息而死[1][2]。在持有此特质期间,玩家的力量会被损害,且无法饮用任何东西,无法使用口哨等气鸣乐器,若失明则无法阅读卷轴,也无法施放法术或超度亡灵[3][4][5]。如果玩家变形为没有头,或者同时具有无呼吸和无心智的怪物,则能够免疫该特质的效果。
窒息护身符会在佩戴时自动鉴定。
摘下窒息护身符会立即移除勒颈特质。如果玩家在持有勒颈特质时成功执行了一次祈祷,特质的死亡倒计时会在祈祷的无敌时间内暂停[6]。佩戴窒息护身符属于大麻烦,若此时祈祷成功,则护身符会被摧毁[7][8]。在调试模式下,如果玩家在被窒息护身符杀死时选择不死亡,护身符会消失[9]。
食用窒息护身符会有19⁄20的概率使得玩家直接被噎死,除非玩家拥有无呼吸特质[10][11]。锈怪不会主动食用窒息护身符[12]。
策略
窒息护身符很危险,因此不要随意佩戴BUC未知的护身符。
非诅咒的窒息护身符只要及时摘下来就能免除危险,但绝大多数窒息护身符生成时都是被诅咒的。如果戴上了被诅咒的护身符,你可以通过祈祷(只要你能安全祈祷)来摧毁它。被护身符勒住时你不能施放法术,所以不要依赖解除诅咒法术拯救自己。
如果你有取消魔杖,你可以对自己挥魔杖来解除护身符的诅咒。这也会影响到你背包里的其他物品,所以若有时间的话,先丢弃背包里的其他东西再挥魔杖。
历史
窒息护身符最初于NetHack 3.0.0加入游戏。
在NetHack 3.4.3及更早版本,玩家在戴上此护身符时无论变成何种形态都会受到勒颈影响。具有无呼吸特质的玩家在吃护身符时不会噎死,但佩戴护身符时仍然会被窒息。
自NetHack 3.6.1开始,佩戴窒息护身符时不能施放法术。
消息
- 你被窒息。(You are being strangled.)
- 你受到窒息护身符的效果影响,该消息可见于启蒙。
死亡倒计时
下表为玩家受勒颈效果影响时,在每回合显示的消息。在玩家具有无呼吸特质时,或者不具有无呼吸时有2%概率,游戏会显示“消息2”一列的消息,否则使用“消息1”一列的消息[13]。
| 消息1 | 消息2 | 剩余存活回合数 |
|---|---|---|
| “它勒住了你的喉咙!” ("It constricts your throat!") |
“它勒住了你的喉咙!” ("It constricts your throat!") |
5 |
| “你觉得很难呼吸。” ("You find it hard to breathe.") |
“你的脖子被束缚。” ("Your neck is becoming constricted.") |
4 |
| “你直喘气。” ("You're gasping for air.") |
“你的血液不能到达你的脑中。” ("Your blood is having trouble reaching your brain.") |
3 |
| “你不能再呼吸。” ("You can no longer breathe.") |
“你脖子上的压力增加了。” ("The pressure on your neck increases.") |
2 |
| “你的脸发青。” ("You're turning blue.") |
“你渐渐失去意识。” ("Your consciousness is fading.") |
1 |
| “你窒息了。” ("You suffocate.") |
“你窒息了。” ("You suffocate.") |
0 |
Variants
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SLASH'EM
In SLASH'EM, a cursed amulet of strangulation named life saving is generated in The Chamber of Junk within the Lawful Quest at level creation.
Gaining invulnerability from a potion of invulnerability does not prevent a delayed instadeath from a worn or eaten amulet of strangulation.
UnNetHack
In UnNetHack, an amulet of strangulation is generated next to the up stair of Asmodeus' Lair at level creation.
dNetHack
In dNetHack, notdNetHack and notnotdNetHack, breath mechanics are significantly changed from NetHack: eating an amulet of strangulation while in the form of a metallivore will not instantly kill the hero by choking, but instead causes temporary strangulation for six turns, which will eventually kill them unless the property is removed. Successfully praying can cure strangulation from choking this way, while obtaining the breathless property (e.g. via an unbreathing polyform) ignores strangulation and allows it to time out harmlessly. Incantifier heroes can "eat" an amulet of strangulation without consequence, since they are incorporeal and absorbing the magic from the amulet rather than physically consuming it.
The Wizard of Yendor has a unique monster spell that forces an amulet of strangulation onto the hero's neck, transforming any currently worn amulet into one if possible. If the hero is wearing an amulet, the spell can be prevented completely with magic resistance.
SpliceHack
In SpliceHack, an amulet of strangulation is generated next to the up stair of Asmodeus' Lair at level creation.
SlashTHEM
In SlashTHEM, in addition to SLASH'EM details, an amulet of strangulation is generated at one of six particular squares on the locate level of the Geek quest.
引用及注释
- ↑ src/mondata.c in NetHack 3.6.7, line 362
- ↑ src/do_wear.c in NetHack 3.6.7, line 777
- ↑ src/mondata.c in NetHack 3.6.7, line 336
- ↑ src/mondata.c in NetHack 3.6.7, line 350
- ↑ src/potion.c in NetHack 3.6.7, line 493
- ↑ src/timeout.c in NetHack 3.6.7, line 506
- ↑ src/pray.c in NetHack 3.6.7, line 195
- ↑ src/pray.c in NetHack 3.6.7, line 350
- ↑ src/timeout.c in NetHack 3.6.7, line 697
- ↑ src/eat.c in NetHack 3.6.7, line 252
- ↑ src/eat.c in NetHack 3.6.7, line 2061
- ↑ src/mon.c in NetHack 3.6.7, line 886
- ↑ src/timeout.c in NetHack 3.6.7, line 257