Difference between revisions of "Crystal ooze"

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A '''crystal ooze''', {{cyan|b}}, is a type of [[monster]] that appears in [[dNetHack]], [[notdNetHack]] and [[notnotdNetHack]]. The crystal ooze is a type of [[acidic]] [[blob]] monster that is not only capable of [[swimming]], but is also naturally invisible while moving over [[moat]]s and pools of water.
 
A '''crystal ooze''', {{cyan|b}}, is a type of [[monster]] that appears in [[dNetHack]], [[notdNetHack]] and [[notnotdNetHack]]. The crystal ooze is a type of [[acidic]] [[blob]] monster that is not only capable of [[swimming]], but is also naturally invisible while moving over [[moat]]s and pools of water.
  
A crystal ooze has a [[paralyzing]] touch attack, a second touch attack that can [[drown]] targets, and a [[passive attack]] that induces [[corrosion]]. Crystal oozes possess [[fire resistance]], [[cold resistance]], [[sleep resistance]], [[poison resistance]], [[acid resistance]], and [[stoning resistance]].
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A crystal ooze has a [[paralyzing]] touch attack, a second touch attack that can [[drown]] targets, and a [[passive attack]] that induces [[corrosion]]. Crystal oozes resist blunt damage and possess [[fire resistance]], [[cold resistance]], [[sleep resistance]], [[poison resistance]], [[acid resistance]], and [[stoning resistance]].
  
 
A crystal ooze [[corpse]] is acidic to [[eat]], but cures stoning when bitten into.
 
A crystal ooze [[corpse]] is acidic to [[eat]], but cures stoning when bitten into.
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Crystal oozes are not randomly generated, and normally-created crystal oozes are always created hostile.
 
Crystal oozes are not randomly generated, and normally-created crystal oozes are always created hostile.
  
A single crystal ooze is generated within the first catacombs level of the [[Mithardir Quest]], near the northern edge of the pool surrounding the up [[stair]].
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A single crystal ooze is generated within the first catacombs section of the [[Mithardir Quest|Mithadir]] [[Chaos Quest (dNetHack)|Chaos Quest]] at level creation, near the northern edge of the pool surrounding the up [[stair]].
  
 
==Strategy==
 
==Strategy==
Though the crystal ooze is an incredibly rare sight, it is not difficult to kill.
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The crystal ooze is an incredibly rare sight - even though it is not difficult to kill, players should be wary of its paralyzing touch if they lack a source of [[free action]], and should not give it an opportunity to potentially drown the hero even if they have the property. In addition, be mindful of its passive corrosion, which can be annoying for weapon maintenance.
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==Origin==
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The crystal ooze is a type of blob creature that appears in ''[[Dungeons & Dragons]]'', and debuts in the 1st edition ''Monster Manual II''. Crystal oozes are an offshoot species of gray ooze that have translucent bodies that are clear as glass with occasional swirls of white - this makes them very hard to spot in similarly-clear water; despite this, crystal oozes usually inhabit dark, murky pools in order to better their camouflage. Though adapted to life in water, crystal oozes are still capable of surviving outside it for many hours, and frequently leave their dwellings to hunt for prey.
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Crystal oozes lash out at opponents in a serpentine manner, attempting to submerge or smother them. Though they cannot corrode metal like their gray ooze kin, crystal oozes can directly poison cloth, flesh and wood; they are capable of paralyzing almost any living being they directly touch, and will usually consume a paralyzed victim in short order. Crystal oozes are impervious to harm from acid, fire, heat, or cold, and can only be damaged by magical and electrical energy, as well as raw damage from metal weapons.
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A crystal ooze's diet consisted of almost any non-metal material, and their lairs often contain leftover metal weapons and pieces of armor from previous meals.
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As with gray oozes, crystal oozes reproduce by budding (crystal) pods, which hatch into newly formed gray oozes after up to 10 days; the oozes might life alongside their offspring, but would consume them if food was scarce.
  
 
==Encyclopedia entry==
 
==Encyclopedia entry==
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green soup.
 
green soup.
 
| [ Dead Gods, by Monte Cook ]
 
| [ Dead Gods, by Monte Cook ]
}}{{stub}}
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}}
 
{{variant-343}}
 
{{variant-343}}
 
[[Category:dNetHack monsters]]
 
[[Category:dNetHack monsters]]
 
[[Category:notdNetHack monsters]]
 
[[Category:notdNetHack monsters]]
 
[[Category:notnotdNetHack monsters]]
 
[[Category:notnotdNetHack monsters]]

Latest revision as of 05:30, 13 July 2024

A crystal ooze, b, is a type of monster that appears in dNetHack, notdNetHack and notnotdNetHack. The crystal ooze is a type of acidic blob monster that is not only capable of swimming, but is also naturally invisible while moving over moats and pools of water.

A crystal ooze has a paralyzing touch attack, a second touch attack that can drown targets, and a passive attack that induces corrosion. Crystal oozes resist blunt damage and possess fire resistance, cold resistance, sleep resistance, poison resistance, acid resistance, and stoning resistance.

A crystal ooze corpse is acidic to eat, but cures stoning when bitten into.

Generation

Crystal oozes are not randomly generated, and normally-created crystal oozes are always created hostile.

A single crystal ooze is generated within the first catacombs section of the Mithadir Chaos Quest at level creation, near the northern edge of the pool surrounding the up stair.

Strategy

The crystal ooze is an incredibly rare sight - even though it is not difficult to kill, players should be wary of its paralyzing touch if they lack a source of free action, and should not give it an opportunity to potentially drown the hero even if they have the property. In addition, be mindful of its passive corrosion, which can be annoying for weapon maintenance.

Origin

The crystal ooze is a type of blob creature that appears in Dungeons & Dragons, and debuts in the 1st edition Monster Manual II. Crystal oozes are an offshoot species of gray ooze that have translucent bodies that are clear as glass with occasional swirls of white - this makes them very hard to spot in similarly-clear water; despite this, crystal oozes usually inhabit dark, murky pools in order to better their camouflage. Though adapted to life in water, crystal oozes are still capable of surviving outside it for many hours, and frequently leave their dwellings to hunt for prey.

Crystal oozes lash out at opponents in a serpentine manner, attempting to submerge or smother them. Though they cannot corrode metal like their gray ooze kin, crystal oozes can directly poison cloth, flesh and wood; they are capable of paralyzing almost any living being they directly touch, and will usually consume a paralyzed victim in short order. Crystal oozes are impervious to harm from acid, fire, heat, or cold, and can only be damaged by magical and electrical energy, as well as raw damage from metal weapons.

A crystal ooze's diet consisted of almost any non-metal material, and their lairs often contain leftover metal weapons and pieces of armor from previous meals. As with gray oozes, crystal oozes reproduce by budding (crystal) pods, which hatch into newly formed gray oozes after up to 10 days; the oozes might life alongside their offspring, but would consume them if food was scarce.

Encyclopedia entry

What's worse, the evil residue has spawned a creature.
A gigantic crystal ooze lives in the pool and attacks
anything that enters the chamber - not out of hunger,
but spite. It particularly enjoys attacking sods as
soon as they emerge from the bottom of the shaft,
trying to grab them and drag them down into the foul,
green soup.

[ Dead Gods, by Monte Cook ]