Asmodeus' Lair (UnNetHack)

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Revision as of 18:31, 29 August 2024 by Umbire the Phantom (talk | contribs) (and we're up to the lemure pits)
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In UnNetHack, there are two possible maps for Asmodeus' Lair.

First map

Main article: Asmodeus' Lair

The first possible map for the lair of Asmodeus is the same as in NetHack.

Second map

Asmodeus' Lair
Location Level 2–7 of
Gehennom
Bones Yes
Mappable Yes
Teleportable No, when Asmodeus is on level
Diggable floor No
Diggable walls No

The second possible map for the lair of Asmodeus is based on the Lethe patch. The floor and all walls are undiggable.

                                          }}}}                          ----
--------------------    -------         |}}}}--                         |j.|
|............S.....|    |.....|------   --}}}}--------------       #####+..|
|---+-----------...|    |.lmr.|.....|------}}}}|...........|       #    |..|
|.....|&......&|-+------|.....|.lmr.|.lmr.#}}}}#.&..&..V...|    ---+--- ----
|..---|....^...|...^....|.....|.....|.....|}}}}|..{..{..{..|    |...d.|     
|..|..S..^.m.^.|.....^....................|#.|#.........^..+##H#S..d.dS#    
|..|..|....^...|........|.....|.....|.....|}}}}|..{..{..{..|    |...d.|     
|.^|..|!......&|-&------|.....|.lmr.|.lmr.#}}}}#.&..&..V...|    ---+---     
|..|..-----S----...|    |.lmr.|.....|------}}}}|...........|       H        
|..S.....|^.^|.....|    |.....|------    |}}}}--------------       H        
---------|.^.|------    -------         --}}}}|  --------          H        
         |^^^|            ###           |}}}}----|?$^...|          #        
         |&.&|              #  #^#       }}}}| |^+!^.$^.+###########        
     -----+++-----    ####  #  #         }}}}  |^+^.^.^.+###########        
     |...........|    #     ######  ----  }}}} --|..$...|          #        
     |..&..&..&..S#####     #    #  |"$|  }}}}   --------       ---+---     
     |...&.>.&...|    #     #    ###+.$|   }}}}                 |<...i|     
     |.....&.....|    #######       |=$|   }}}}                 |*....|     
     -------------                  ----  }}}}                  -------     

There are four random pieces of armor, four random weapons, two random potions and two random scrolls scattered across the level.

The room containing the up stair has a helm of opposite alignment on the stairway's square, a loadstone and a cursed amulet of strangulation on the adjacent square below it, and a random imp or minor demon in the corner to the right of the stairway.

A path leads from this room to a set of double doors, and behind them is an outer room, which has two fire traps, two magic traps, a spiked pit, and an anti-magic trap at the marked locations—a single gold piece is placed on four squares of the room, with three of them marked and the fourth placed atop the anti-magic trap. The left pair of doors lead to a two-square room that contains a land mine and a magic trap, both with a single gold piece on each of their squares; the land mine also has a cursed scroll of earth on its square, while the magic trap also has a cursed scroll of fire on its square.

A set of secret corridors branching north from the hallway between the up stair room and trap room leads to the outer chamber, which has four hell hounds with a closet to the east and two other hallways branching out from the north and west: the north hallway has a polymorph trap in the middle of it and leads to a room with a blue jelly; the west hallway is blocked by a secret corridor. This west hallway leads to a room with six fountains, four random demons and two random vampires, along with a fire trap between the rightmost pair of fountains—this room is connected by a pair of drawbridges to a group of connected lemure pits (marked with "lmr").

The small room with the ring of hunger additionally has three major demons and some cursed gems:

  • a diamond named The Tears of Koth
  • a ruby named The Heart of Cassanova
  • an emerald named The Eye of Hera

The incubus is on a throne.

In the room with the giant mimic and magic traps, random demons are generated in the three marked corners, and a potion of invisibility is generated on all four of the corner squares.

Strategy

Having a means of opening or demolishing the drawbridges may be useful.

With the possible exception of the helm of opposite alignment, most of the loot on this level is of limited use to a late-game character.