Difference between revisions of "Unchanging"

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'''Unchanging''' is a [[property]] in ''[[NetHack]]'' that prevents [[you]] from being [[polymorph]]ed or otherwise transformed into another [[monster]] or form.
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'''Unchanging''' is a [[property]] in ''[[NetHack]]'' that prevents the [[hero]] from being [[polymorph]]ed or otherwise transformed into another [[monster]] or form.
  
The only source of the property is wearing the [[amulet of unchanging]].
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The only source of the property is the [[worn]] [[amulet of unchanging]].
  
 
==Description==
 
==Description==
Unchanging stops polymorphing and other means of changing form from occurring, including [[sliming]] and the effects of eating certain [[corpse]]s or [[tin]]s, but ''not'' [[stoning]]. If you gain unchanging while suffering from sliming, it is aborted and cured.
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Unchanging stops polymorphing and other means of changing form from occurring, including [[sliming]] and the effects of eating certain [[corpse]]s or [[tin]]s, but ''not'' [[stoning]]. If a character gains unchanging while suffering from sliming, it is aborted and cured. A worn source of unchanging can protect a [[steed]] from [[polymorph trap]]s while riding.
  
If you die while polymorphed (which would normally return you to your normal form) and have unchanging, you will instead die as normal in most cases. The exception are as follows:
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If a character dies while they have unchanging and are polymorphed, which would ordinarily return them to normal form, they will instead die as normal in most cases, with the following exceptions:
  
* While in the form of a [[wood golem|wood]] or [[leather golem]], be hit by a [[brown pudding]] bite and rotted away.
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* While in the form of a [[wood golem]] or [[leather golem]], the character is hit by a [[brown pudding]] bite and rotted away.
* While in the form of an [[iron golem]], be hit by a source of [[water]] or a [[rust monster]] attack.
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* While in the form of an [[iron golem]], the character is hit by a source of [[water]] or a [[rust monster]] attack.
* While in the form of a [[clay golem]], be hit by the [[intrinsic-stealing]] attack of a [[gremlin]].
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* While in the form of a [[clay golem]], the character is hit by the [[intrinsic-stealing]] attack of a [[gremlin]].
* While in the form of an [[undead]] monster, [[pray]] to your [[god]].
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* While in the form of an [[undead]] monster, the character [[pray]]s to their [[god]].
  
In the above circumstances, you will be returned to normal form even with unchanging.
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In the above circumstances, a character will be returned to normal form even with unchanging.
  
 
==Strategy==
 
==Strategy==
 
{{main|Amulet of unchanging}}
 
{{main|Amulet of unchanging}}
Unchanging is typically used to maintain a long-term (and often [[Polymorph control|controlled]]) polyself for various purposes, in exchange for the risk of deaths that occur being permanent where they would not be otherwise. A source of unchanging can also be a good substitute for [[magic resistance]] in areas such as the [[Gnomish Mines]] beyond [[Minetown]], where [[polymorph trap]]s are a major obstacle; unchanging can also protect your steed from polymorph traps while [[riding]]. Unchanging can also suppress unwanted polymorphing from other sources, such as [[lycanthropy]].
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Unchanging is typically used to maintain a long-term (and often [[Polymorph control|controlled]]) polyself for various purposes, in exchange for the risk of any deaths that occur being permanent when they would not be otherwise. A source of unchanging can also be a good substitute for [[magic resistance]] in areas such as the [[Gnomish Mines]] beyond [[Minetown]], where [[polymorph trap]]s are a major obstacle. Unchanging can also suppress unwanted polymorphing from other sources, such as [[lycanthropy]].
  
 
==Messages==
 
==Messages==
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===dNetHack===
 
===dNetHack===
In [[dNetHack]], [[deep dragon scales]] (include scaled mail and shields) confer unchanging while worn.
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In [[dNetHack]], [[notdNetHack]] and [[notnotdNetHack]], [[deep dragon scales]], [[deep dragon scale mail]] and [[deep dragon scale shield]]s confer unchanging while worn.
  
 
===FIQHack===
 
===FIQHack===
In [[FIQHack]], unchanging is one of the properties that can be conferred by [[quaff]]ing or [[dip]]ping into a [[potion of wonder]].
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In [[FIQHack]], unchanging is one of the properties that can be conferred by [[quaff]]ing or [[dipping]] into a [[potion of wonder]].
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===xNetHack===
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In [[xNetHack]], a character with a source of unchanging will not protect their steed from a polymorph trap that they ride over.
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A character that dies at the hands of specific monsters (i.e. any [[Vampire (monster class)|vampire]], [[mummy]], [[wraith]], [[ghoul]], [[zombie]], or [[green slime]]) has a varying chance of rising from death and being allowed to continue play as a monster with permanent intrinsic unchanging. A character that starts a game in [[polyinit]] mode also has permanent intrinsic unchanging.
  
 
===SpliceHack===
 
===SpliceHack===
 
In [[SpliceHack]], the [[robe of stasis]] is a type of [[cloak]] that confers unchanging while worn.
 
In [[SpliceHack]], the [[robe of stasis]] is a type of [[cloak]] that confers unchanging while worn.
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===EvilHack===
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In [[EvilHack]], a character that dies at the hands of a zombie may rise from the dead and be allowed to continue play with permanent intrinsic unchanging, and characters that die in other circumstances may similarly rise as a [[spectre]] with permanent intrinsic unchanging.
 
{{nethack-367}}
 
{{nethack-367}}
 
[[Category:Properties]]
 
[[Category:Properties]]

Latest revision as of 19:50, 2 July 2024

Unchanging is a property in NetHack that prevents the hero from being polymorphed or otherwise transformed into another monster or form.

The only source of the property is the worn amulet of unchanging.

Description

Unchanging stops polymorphing and other means of changing form from occurring, including sliming and the effects of eating certain corpses or tins, but not stoning. If a character gains unchanging while suffering from sliming, it is aborted and cured. A worn source of unchanging can protect a steed from polymorph traps while riding.

If a character dies while they have unchanging and are polymorphed, which would ordinarily return them to normal form, they will instead die as normal in most cases, with the following exceptions:

In the above circumstances, a character will be returned to normal form even with unchanging.

Strategy

Main article: Amulet of unchanging

Unchanging is typically used to maintain a long-term (and often controlled) polyself for various purposes, in exchange for the risk of any deaths that occur being permanent when they would not be otherwise. A source of unchanging can also be a good substitute for magic resistance in areas such as the Gnomish Mines beyond Minetown, where polymorph traps are a major obstacle. Unchanging can also suppress unwanted polymorphing from other sources, such as lycanthropy.

Messages

You can not change from your current form.
You have unchanging as viewed via enlightenment.

Variants

Some variants implement additional sources of unchanging outside of the amulet of unchanging.

dNetHack

In dNetHack, notdNetHack and notnotdNetHack, deep dragon scales, deep dragon scale mail and deep dragon scale shields confer unchanging while worn.

FIQHack

In FIQHack, unchanging is one of the properties that can be conferred by quaffing or dipping into a potion of wonder.

xNetHack

In xNetHack, a character with a source of unchanging will not protect their steed from a polymorph trap that they ride over.

A character that dies at the hands of specific monsters (i.e. any vampire, mummy, wraith, ghoul, zombie, or green slime) has a varying chance of rising from death and being allowed to continue play as a monster with permanent intrinsic unchanging. A character that starts a game in polyinit mode also has permanent intrinsic unchanging.

SpliceHack

In SpliceHack, the robe of stasis is a type of cloak that confers unchanging while worn.

EvilHack

In EvilHack, a character that dies at the hands of a zombie may rise from the dead and be allowed to continue play with permanent intrinsic unchanging, and characters that die in other circumstances may similarly rise as a spectre with permanent intrinsic unchanging.