Potion of wonder
|Base price||200 zm|
|Monster use||Will not be used by monsters.|
A potion of wonder is a potion exclusive to FIQHack and Slash'EM Extended. The only similarity between the two is the name -- a potion of wonder in Slash'EM Extended simply functions as a random potion when quaffed.
In FIQHack, it can have a variety of effects when quaffed, but its primary use is to imbue weapons, armor, and accessories with object properties.
When quaffed, a noncursed potion will permanently give the player one intrinsic, while cursed potions remove an intrinsic. Blessed potions will never grant the player an intrinsic they already have. The intrinsic lost or gained will be explicitly stated to the player. Possible intrinsics that can be acquired far exceed the number that can be normally gained. These include:
- Fire resistance
- Cold resistance
- Sleep resistance
- Disintegration resistance
- Shock resistance
- Poison resistance
- Acid resistance
- Stoning resistance
- See invisible
- Teleport control
- Polymorph control
- Levitation (as eating a ring of levitation)
- Aggravate monster
- Protection from shape changers
- Restful sleep
- Water walking
- Magic resistance
- Energy regeneration
- Magical breathing
- Sickness resistance
- Drain resistance
- Cancellation (prevents player spellcasting)
- Free action
- Slowness (sets speed to 6)
- Stun resistance
- Death resistance (resistance to death magic)
Weapons, armor, weapon-tools, and jewelry, including unicorn horns, will consume the potion when dipped, attempting to give the item a random object property appropriate to its class if the potion is noncursed and removing one if it is cursed.
If the potion is noncursed, there is a
- chance that all properties are lost and a
- chance that a property is added, where n is the number of existing properties.
Dipping other types of items as well as artifacts has no effect and will not consume the potion.
Quaffing the potion can be tempting, as many of the intrinsics are otherwise unattainable and can be quite alluring such as magic resistance and reflection. However, with such a variety of options, it's highly unlikely that you will obtain specific desirable intrinsics while risking dangerous ones such as polymorphitis and slowness. It's probably better to use this to give ordinary, replaceable equipment properties, as they can be easily discarded if they gain a useless or harmful property.