Potion of wonder
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Name | wonder |
Appearance | random |
Base price | 200 zm |
Weight | 20 |
Monster use | Will not be used by monsters. |
A potion of wonder is a type of potion that appears in FIQHack. It can confer a variety of effects when quaffed or dipped into.
Contents
Description
When quaffed, a noncursed potion will permanently give the player one of the following intrinsics, while a cursed potion will remove one of the following:
- Fire resistance
- Cold resistance
- Sleep resistance
- Disintegration resistance
- Shock resistance
- Poison resistance
- Acid resistance
- Stoning resistance
- Regeneration
- Searching
- See invisible
- Invisibility
- Teleportitis
- Teleport control
- Polymorphitis
- Polymorph control
- Levitation (as from eating a ring of levitation)
- Stealth
- Aggravate monster
- Conflict
- Protection from shape changers
- Warning
- Telepathy
- Speed
- Restful sleep
- Water walking
- Hunger
- Reflection
- Magic resistance
- Displacement
- Clairvoyance
- Energy regeneration
- Breathlessness
- Sickness resistance
- Drain resistance
- Cancellation (prevents player spellcasting)
- Free action
- Swimming
- Flying
- Unchanging
- Phasing
- Infravision
- Slowness (sets speed to 6)
- Stun resistance
- Death resistance (resistance to death magic)
The intrinsic lost or gained will be explicitly stated to the player; blessed potions will never grant the player an intrinsic they already have.
Dipping
Dipping weapons, armor, weapon-tools, and jewelry into a potion of wonder will consume the potion and attempt to give the item a random object property appropriate to its class, or else remove one if the potion is cursed. Dipping artifacts or other types of items have no effect and will not consume the potion.
If the potion is noncursed, there is a chance that all properties are lost and a chance that a property is added, where n is the number of existing properties.
Strategy
Quaffing the potion can be tempting, as many of the intrinsics are otherwise unattainable and can be quite alluring such as magic resistance and reflection. However, with such a variety of options, it's highly unlikely that you will obtain specific desirable intrinsics while risking dangerous ones such as polymorphitis and slowness. It's probably better to use this to give ordinary, replaceable equipment properties, as they can be easily discarded if they gain a useless or harmful property.