Robe
[ robe | |
---|---|
Appearance | robe |
Slot | cloak |
AC | 2 |
Special |
|
Base price | 50 zm |
Weight | 15 |
Material | cloth |
A robe is a type of cloak that appears in NetHack. It is made of cloth.
Contents
Generation
Monks and Priests each start the game with a +0 robe.
Aligned priests and high priests each have a 6⁄7 chance of Monster starting inventory.[1]
Description
When worn, a robe grants 2 base AC and MC2, and decreases the spellcasting penalty for any worn metal body armor by 1⁄2;[2] if none is being worn, the robe decrease spellcasting difficulty by the full penalty amount for that role.[3]
Strategy
As robes tend to generate fairly rarely, one of the easier methods to obtain one is to sic a sufficiently strong pet on an aligned priest you do not plan on donating to - you can also kill the priest yourself if you are willing to accept the murder penalties. Wishless and/or polypileless conduct players may favor these methods in particular.
Characters planning to dabble in lower-level spells, particularly utility spells like identify, remove curse, and drain life, may want to stash a spare robe to pair with a helm of brilliance; this can work even for spells in restricted schools, and typically can be swapped with your primary cloak (e.g., a cloak of magic resistance) only requires the removal of cloak slot temporarily ) can allow even a non-casting role restricted in their schools to cast certain useful item-management spells like
Wizards
A robe is particularly useful for wizards to offset the spellcasting penalty of wearing gauntlets of power. As wizards are often low in both strength and constitution, and tend to wield Magicbane and/or carry the Eye of the Aethiopica, they can easily choose a robe over a cloak of magic resistance and get increased carrying capacity from the gauntlets of power.
History
The robe first appears in NetHack Plus, a variant of the NetHack 3.1.0 series of releases and an ancestor of SLASH'EM. It makes its vanilla NetHack debut in NetHack 3.3.0.
The robe that originates in SLASH'EM and its predecessors has significant differences in function from the later NetHack robe: it acts as body armor that provides 1 AC rather than a cloak, and does not block spellcasting - it also does not impede a Monk's martial arts, being the only suitable type of body armor for the role.
Variants
SLASH'EM
As explained above, the robe that appears in SLASH'EM, as well as its variants and descendants, is body armor that works very different from the robe of NetHack. There are also four types of robe available:
- A standard robe.
- A robe of power, which enhances your spellcasting ability much like the robe introduced in NetHack would.
- A robe of weakness, which sets your base strength to 3 unless you are wearing gauntlets of power simultaneously.
- A robe of protection, which offers 5 base AC.
Robes are not randomly generated, but the various types can be found on wraiths, aligned priests and mind flayers.[4] Upgrading a regular robe will yield either a robe of power or a robe of protection.
Encyclopedia entry
Robes are the only garments, apart from Shirts, ever to have sleeves. They have three uses:
1. As the official uniform of Priests, Priestesses, Monks, Nuns (see Nunnery), and Wizards. The OMT [ Official Management Term ] prescribed for the Robes of Priests and Nuns is that they _fall in severe folds_; of Priestesses that they _float_; and of Wizards that they _swirl_. You can thus see who you are dealing with.
2. For Kings. The OMT here is _falling in stately folds_.
3. As the garb of Desert Nomads. [...]
References
- ↑ makemon.c#line568 (aligned/high priest starting armor)
- ↑ spell.c in NetHack 3.4.3, line 1150
- ↑ spell.c in NetHack 3.4.3, line 1152
- ↑ http://www.statslab.cam.ac.uk/~eva/slashem/armor.html
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