Zombie (monster class)
- This page is a stub. Should you wish to do so, you can contribute by expanding this page.
Members of the Z zombie monster class are undead creatures often found in graveyards or in the main dungeon. Zombies leave corpses that are already old, so they are unfit for sacrificing, and are likely to be tainted even if eaten immediately. You can tin a zombie's corpse to attempt to gain whatever intrinsic would normally be added by consuming a normal corpse of the same monster type.
Ghouls and skeletons are also represented by Z, but are not technically zombies.
Contents
List of zombies
Kobold zombie
Z kobold zombie | |
---|---|
Difficulty | 1 |
Attacks |
Claw 1d4 |
Base level | 0 |
Base experience | 1 |
Speed | 6 |
Base AC | 10 |
Base MR | 0 |
Alignment | -2 (chaotic) |
Frequency (by normal means) | 1 (Very rare) |
Genocidable | Yes |
Weight | 400 |
Nutritional value | 50 |
Size | Small |
Resistances | Cold, sleep, poison |
Resistances conveyed | None |
A kobold zombie:
| |
Reference | monst.c#line2113 |
These monsters are coveted by neutral protection racketeers because they provide a boost to alignment record with only minimal gain in experience. This is helpful to improve the outcome of Prayer without gaining unnecessary levels. This is true for lawful protection racketeers as well, though their options are so common that it's rarely an issue.
Gnome zombie
Z gnome zombie | |
---|---|
Difficulty | 2 |
Attacks |
Claw 1d5 |
Base level | 1 |
Base experience | 8 |
Speed | 6 |
Base AC | 10 |
Base MR | 0 |
Alignment | -2 (chaotic) |
Frequency (by normal means) | 1 (Very rare) |
Genocidable | Yes |
Weight | 650 |
Nutritional value | 50 |
Size | Small |
Resistances | Cold, sleep, poison |
Resistances conveyed | None |
A gnome zombie:
| |
Reference | monst.c#line2120 |
Orc zombie
Z orc zombie | |
---|---|
Difficulty | 3 |
Attacks |
Claw 1d6 |
Base level | 2 |
Base experience | 17 |
Speed | 6 |
Base AC | 9 |
Base MR | 0 |
Alignment | -3 (chaotic) |
Frequency (by normal means) | 1 (Very rare) |
Genocidable | Yes |
Weight | 850 |
Nutritional value | 75 |
Size | Medium |
Resistances | Cold, sleep, poison |
Resistances conveyed | None |
An orc zombie:
| |
Reference | monst.c#line2127 |
Dwarf zombie
Z dwarf zombie | |
---|---|
Difficulty | 3 |
Attacks |
Claw 1d6 |
Base level | 2 |
Base experience | 17 |
Speed | 6 |
Base AC | 9 |
Base MR | 0 |
Alignment | -3 (chaotic) |
Frequency (by normal means) | 1 (Very rare) |
Genocidable | Yes |
Weight | 900 |
Nutritional value | 150 |
Size | Medium |
Resistances | Cold, sleep, poison |
Resistances conveyed | None |
A dwarf zombie:
| |
Reference | monst.c#line2134 |
Elf zombie
Z elf zombie | |
---|---|
Difficulty | 4 |
Attacks |
Claw 1d7 |
Base level | 3 |
Base experience | 28 |
Speed | 6 |
Base AC | 9 |
Base MR | 0 |
Alignment | -3 (chaotic) |
Frequency (by normal means) | 1 (Very rare) |
Genocidable | Yes |
Weight | 850 |
Nutritional value | 170 |
Size | Medium |
Resistances | Cold, sleep, poison |
Resistances conveyed | None (but sleep from the "elf" corpse it leaves) |
An elf zombie:
| |
Reference | monst.c#line2141 |
Elf zombies leave old elf corpses. These may be tinned and then eaten for the sleep resistance intrinsic, which they have a 67% chance of giving. The high chance comes from the fact that the base level of the elf monster is considerably higher than other base race monsters.
Human zombie
Z human zombie | |
---|---|
Difficulty | 5 |
Attacks |
Claw 1d8 |
Base level | 4 |
Base experience | 41 |
Speed | 6 |
Base AC | 8 |
Base MR | 0 |
Alignment | -3 (chaotic) |
Frequency (by normal means) | 1 (Very rare) |
Genocidable | Yes |
Weight | 1450 |
Nutritional value | 200 |
Size | Medium |
Resistances | Cold, sleep, poison |
Resistances conveyed | None |
A human zombie:
| |
Reference | monst.c#line2149 |
Zapping an aligned priest corpse with turn undead will instead produce a human zombie.
Ettin zombie
Z ettin zombie | |
---|---|
Difficulty | 7 |
Attacks |
Claw 1d10, claw 1d10 |
Base level | 6 |
Base experience | 73 |
Speed | 8 |
Base AC | 6 |
Base MR | 0 |
Alignment | -4 (chaotic) |
Frequency (by normal means) | 1 (Very rare) |
Genocidable | Yes |
Weight | 1700 |
Nutritional value | 250 |
Size | Huge |
Resistances | Cold, sleep, poison |
Resistances conveyed | None |
An ettin zombie:
| |
Reference | monst.c#line2157 |
Giant zombie
Z giant zombie | |
---|---|
Difficulty | 9 |
Attacks |
Claw 2d8, claw 2d8 |
Base level | 8 |
Base experience | 113 |
Speed | 8 |
Base AC | 6 |
Base MR | 0 |
Alignment | -4 (chaotic) |
Frequency (by normal means) | 1 (Very rare) |
Genocidable | Yes |
Weight | 2050 |
Nutritional value | 375 |
Size | Huge |
Resistances | Cold, sleep, poison |
Resistances conveyed | None |
A giant zombie:
| |
Reference | monst.c#line2165 |
Giant zombies leave rotten giant corpses. These may be tinned and then eaten for the strength gain.
This page may need to be updated for the current version of NetHack.
It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.
Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.