Gauntlets (EvilHack)
- For the various types of 'gauntlets' that have secondary effects when worn, see gloves.
- For the item in dNetHack and notdNetHack, see Gauntlets (dNetHack).
[ [ [ [ gauntlets | |
---|---|
Appearance | random |
Slot | gloves |
AC | 1 |
Special | (none) |
Base price | 50 zm |
Weight | 30 |
Material | iron |
Gauntlets are a type of gloves that appear in EvilHack and Hack'EM. Their base material is iron, and they have a randomized appearance when unidentified.
For Samurai, gauntlets as a pair of tekko.
Generation
All Knights that are not elven or drow begin the game with a non-cursed pair of +0 gauntlets. Barbarians, Knights, Monks, Samurai, and Valkyries start the game with knowledge of the gauntlets' randomized appearance.
Gauntlets can appear in the preset kits of various player monsters and racial monsters, particularly centaur and giant player monsters, and can also generate in the kits of NPC monks.
Gauntlets can be created at a forge by combining a mace and a helmet.
Description
When worn, gauntlets grant 1 point of base AC with their base material, and also incur a -2 to-hit penalty when shooting from a bow.
Gauntlets can be used at a forge to make a couple of items:
- A pair of gauntlets can be combined with a dwarvish short sword to create a pair of dwarvish boots.
- A pair of gauntlets can be combined with an orcish short sword to create a pair of orcish boots.
Strategy
Metallic gauntlets are usually not susceptible to burning and rotting as with leather gloves, but will also interfere with spellcasting, making them more ideal for martial-focused roles and other builds that are not as reliant on using bows or casting around hostile monsters. Conversely, bone or wood gauntlets are more ideal for early casting-focused characters and bow users.
Encyclopedia entry
A type of armored glove designed to protect the wrist and hand,
usually made of metal or hardened leather and intended to be
worn as part of a full suit of armor.