Difference between revisions of "Air elemental"

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#REDIRECT [[Elemental#Air elemental]]
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{{monster
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|name=air elemental
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|difficulty=10
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|level=8
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|experience=126
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|speed=36
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|AC=2
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|MR=30
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|align=0
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|frequency=1
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|genocidable=No
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|attacks=Engulf 1d10
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|weight=0
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|nutr=0
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|size=Huge
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|resistances=poison, petrification
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|resistances conveyed=None
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|attributes={{attributes|An air elemental|
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|nocorpse=1|noeyes=1|nolimbs=1|nohead=1|=
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|mindless=1|unsolid=1|fly=1|strong=1|neuter=1}}
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|reference=[[monst.c#line1364]]
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}}
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An '''air elemental''', {{monsym|air elemental}}, is a type of [[monster]] that appears in ''[[NetHack]]''. It is an [[unsolid]], [[whirly]] [[elemental]] that is [[strong]] and capable of [[flight]]. An air elemental has an [[engulf]]ing attack, and possesses [[posion resistance]] and [[stoning resistance]].
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==Generation==
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Randomly generated air elementals may be [[peaceful]] towards [[neutral]] characters. Air elementals generated on the [[Plane of Air]] have three times as many hit points.
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Air elementals are not a valid target for [[genocide]].
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==Strategy==
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The air elemental is the fastest monster that can be encountered in the game, and its 36 [[speed]] is the primary factor behind its deadliness: the amount of turns it can get while engulfing you allows damage from the debris it pummels you with to pile up, even against fast and well-armored characters. Additionally, the damage is non-elemental, making it harder to reduce. One of the few defenses against air elemental attacks is to have [[half physical damage]] - a polyform that is [[huge]] or larger can also prevent engulfing.
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If you are engulfed by an air elemental, you can escape using tools such as a [[bugle]] to scare it into releasing you - the {{spell of|knock|and=1|slow monster}} spells (or their equivalents in the {{wand of|opening|and=1|slow monster}} wands) can also force the air elemental to expel you, though their speed may allow them to get another chance at engulfing you. [[Teleportation]] is a fairly reliable means of escaping an air elemental, either by zapping it with a [[wand of teleportation]] on a [[non-teleport]] level, or else teleporting yourself on any other level. A [[Wand of sleep|wand]] or [[spell of sleep]] can also immobilize the air elemental and give you valuable turns to either escape or bring it down. In all of these cases, be mindful of an air elemental's 30 [[Magic resistance (monster)|MR score]], which gives it a significant chance to resist magic and scaring.
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===As a polyself===
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Air elementals are sometimes used as a polymorph form for traveling purposes, due to their high speed and flight: in terms of combat, their base AC of 2 is unimpressive, they cannot wear armor and the engulfing attack falls short as the sole source of damage when dealing with large monsters, such as the expected [[Giant (monster attribute)|giants]] and [[dragon]]s. The polyform is also [[blind]] and lacks [[hand]]s to adjust rings or open containers, among other actions. A [[wand of probing]] can reveal the identity of items you pick up while moving, as well as wearing the [[Eyes of the Overworld]].
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They make surprisingly bad fighter forms to [[polymorph]] into, though they are good for travel. E.g. hunting the [[vibrating square]], or crossing the [[Plane of Air]]. They are less good for the [[Plane of Fire]] because a [[boulder]]-throwing, [[lava]]-splashing giant might rehumanize you right over [[lava]], and outright bad for the [[Plane of Water]] where you cannot see the [[portal]] move. Once [[polymorph]]ed, you cannot use your [[hand]]s, including to put on or remove rings or operate a bag. Since they are blind, you might want to pack a [[wand of probing]] to make picked-up items seen, or wear the [[Eyes of the Overworld]] (if you have them).
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==History==
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The air elemental first appears in [[NetHack 3.0.0]]. From this version to [[NetHack 3.3.1]], including some variants based on those versions, the air elemental's pummel attack dealt twice as much damage.
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==Messages==
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{{message|You are pummeled with debris!|You are engulfed by an air elemental.}}
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{{nethack-367}}
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[[Category:Monsters]]

Revision as of 10:24, 3 December 2023

An air elemental, E, is a type of monster that appears in NetHack. It is an unsolid, whirly elemental that is strong and capable of flight. An air elemental has an engulfing attack, and possesses posion resistance and stoning resistance.

Generation

Randomly generated air elementals may be peaceful towards neutral characters. Air elementals generated on the Plane of Air have three times as many hit points.

Air elementals are not a valid target for genocide.

Strategy

The air elemental is the fastest monster that can be encountered in the game, and its 36 speed is the primary factor behind its deadliness: the amount of turns it can get while engulfing you allows damage from the debris it pummels you with to pile up, even against fast and well-armored characters. Additionally, the damage is non-elemental, making it harder to reduce. One of the few defenses against air elemental attacks is to have half physical damage - a polyform that is huge or larger can also prevent engulfing.

If you are engulfed by an air elemental, you can escape using tools such as a bugle to scare it into releasing you - the knock and slow monster spells (or their equivalents in the opening and slow monster wands) can also force the air elemental to expel you, though their speed may allow them to get another chance at engulfing you. Teleportation is a fairly reliable means of escaping an air elemental, either by zapping it with a wand of teleportation on a non-teleport level, or else teleporting yourself on any other level. A wand or spell of sleep can also immobilize the air elemental and give you valuable turns to either escape or bring it down. In all of these cases, be mindful of an air elemental's 30 MR score, which gives it a significant chance to resist magic and scaring.

As a polyself

Air elementals are sometimes used as a polymorph form for traveling purposes, due to their high speed and flight: in terms of combat, their base AC of 2 is unimpressive, they cannot wear armor and the engulfing attack falls short as the sole source of damage when dealing with large monsters, such as the expected giants and dragons. The polyform is also blind and lacks hands to adjust rings or open containers, among other actions. A wand of probing can reveal the identity of items you pick up while moving, as well as wearing the Eyes of the Overworld.

They make surprisingly bad fighter forms to polymorph into, though they are good for travel. E.g. hunting the vibrating square, or crossing the Plane of Air. They are less good for the Plane of Fire because a boulder-throwing, lava-splashing giant might rehumanize you right over lava, and outright bad for the Plane of Water where you cannot see the portal move. Once polymorphed, you cannot use your hands, including to put on or remove rings or operate a bag. Since they are blind, you might want to pack a wand of probing to make picked-up items seen, or wear the Eyes of the Overworld (if you have them).

History

The air elemental first appears in NetHack 3.0.0. From this version to NetHack 3.3.1, including some variants based on those versions, the air elemental's pummel attack dealt twice as much damage.

Messages

You are pummeled with debris!
You are engulfed by an air elemental.