Difference between revisions of "Apelike creature"

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The '''apelike creature''' is a [[monster class]] in ''[[NetHack]]'' composed of the following [[monster]]s:
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The '''apelike creature''' is a [[monster class]] that appears in ''[[NetHack]]'', and is represented by the uppercase [[Y]] glyph ({{white|Y}}). Apelike creatures are designated internally by the macro <code>'''S_YETI'''</code>.{{refsrc|include/monsym.h|65|version=NetHack 3.6.7}}
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The monster class contains the following monsters:{{refsrc|src/monst.c|1921|version=NetHack 3.6.7}}
  
 
* {{monsymlink|monkey}}
 
* {{monsymlink|monkey}}
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==Common traits==
 
==Common traits==
All apelike creatures are defined by the <code>'''S_YETI'''</code> macro in [[monst.c]]. Apelike creatures favor clawing and biting in combat. The [[monkey]] has a theft attack, while the [[owlbear]], [[carnivorous ape]] and [[sasquatch]] have a [[grabbing attack]]. As pets, these monster regard [[banana]]s as [[treat]]s.
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Apelike creatures favor clawing and biting in combat alongside other attacks. As pets, these monsters regard [[banana]]s as [[treat]]s.
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===Generation===
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Apelike creatures are the second [[quest]] monster class for [[Healer]]s, making up {{frac|6|175}} of the monsters randomly generated in the [[Healer quest]].
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All apelike monsters leave [[corpse]]s which are safe to eat, subject to freshness.
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==Strategy==
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Apelike creatures at based speed can move as fast as an unhasted, unburdened character if not faster, and many of them can hit decently hard for the point they are encountered at.
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==History==
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The apelike creatures first appear in [[NetHack 3.0.0]], which introduces the ape and carnivorous ape. From this version to [[NetHack 3.1.0]], the monster class uses the uppercase [[A]] glyph, {{white|A}}, and is designated internally with the macro <code>'''S_APE'''</code> - NetHack 3.1.0 moves apelike creatures to their current glyph, merging the [[yeti]] into the monster class and repurposing its macro.
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==Variants==
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Variants such as SLASH'EM and its descendants move the [[zruty]] to the apelike creature monster class, repurposing its glyph for another monster class (usually the [[zouthern animals]]).
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===SLASH'EM===
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In [[SLASH'EM]], the zruty is made a part of the apelike creature monster class.
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All apelike creatures are [[domestic animal]]s and can be tamed with [[banana]]s.
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===dNetHack===
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[[dNetHack]] adds one new monster to the monster class:
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* {{magenta|Y}} [[gug]]
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===EvilHack===
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[[EvilHack]] adds two new monsters to the monster class:
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* {{orange|Y}} [[baby owlbear]]
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* {{brightcyan|Y}} [[Abominable Snowman]]
  
All apelike monsters leave [[corpse]]s which are safe to eat, subject to freshness. Furthermore, yeti corpses may grant resistance to [[cold]].
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==References==
{{nethack-366}}
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<references/>
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{{nethack-367}}
 
[[Category:Monster classes]]
 
[[Category:Monster classes]]

Latest revision as of 00:50, 7 February 2024

The apelike creature is a monster class that appears in NetHack, and is represented by the uppercase Y glyph (Y). Apelike creatures are designated internally by the macro S_YETI.[1]

The monster class contains the following monsters:[2]

Common traits

Apelike creatures favor clawing and biting in combat alongside other attacks. As pets, these monsters regard bananas as treats.

Generation

Apelike creatures are the second quest monster class for Healers, making up 6175 of the monsters randomly generated in the Healer quest.

All apelike monsters leave corpses which are safe to eat, subject to freshness.

Strategy

Apelike creatures at based speed can move as fast as an unhasted, unburdened character if not faster, and many of them can hit decently hard for the point they are encountered at.

History

The apelike creatures first appear in NetHack 3.0.0, which introduces the ape and carnivorous ape. From this version to NetHack 3.1.0, the monster class uses the uppercase A glyph, A, and is designated internally with the macro S_APE - NetHack 3.1.0 moves apelike creatures to their current glyph, merging the yeti into the monster class and repurposing its macro.

Variants

Variants such as SLASH'EM and its descendants move the zruty to the apelike creature monster class, repurposing its glyph for another monster class (usually the zouthern animals).

SLASH'EM

In SLASH'EM, the zruty is made a part of the apelike creature monster class.

All apelike creatures are domestic animals and can be tamed with bananas.

dNetHack

dNetHack adds one new monster to the monster class:

EvilHack

EvilHack adds two new monsters to the monster class:

References