Difference between revisions of "Barbed devil"

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The '''barbed devil''', {{monsym|barbed devil}}, is a [[major demon]] that appears in ''[[NetHack]]''. It has stronger attacks than the [[horned devil]], but possesses weaker AC than both it and the [[water demon]].
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The '''barbed devil''', {{monsym|barbed devil}}, is a type of [[monster]] that appears in ''[[NetHack]]''. It is a [[major demon]] that possesses two claw attacks and a sting attack, and has [[fire resistance]] and [[poison resistance]] like all major demons.
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{{upcoming|NetHack 3.7.0|As of {{commit|3946c5a01dbc6ec541313d5c39eaa9951f6205b3|commit 3946c5a}}, the barbed devil's second claw attack becomes a [[sticking]] attack.}}
  
 
==Generation==
 
==Generation==
The barbed devil is flagged to only appear in [[Gehennom]], but no [[lawful]] creatures can be randomly generated there; thus, they are effectively [[monster frequency|never randomly generated]]. This trait also occurs with [[horned devil]]s and the [[erinys]].
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While barbed devils are flagged to appear only in [[Gehennom]], no [[lawful]] monsters can be randomly generated there - they share this trait with [[horned devil]]s and [[erinyes]].
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Above Gehennom, barbed devils can appear in [[graveyard]]s, and are valid forms for normal [[polymorph]]. Barbed devils are eligible for [[gating]] by other lawful major demons, and may also be created when a lawful monster casts the [[summon nasties]] [[monster spell]].
  
Barbed devils may be created in [[groups]] wherever they DO appear, and are valid forms for a [[polymorph trap]], which may result in them appearing much earlier in the main dungeon. They are also eligible for [[gating]] by other major demons.
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A barbed devil is always generated in [[Baalzebub's Lair]] outside of [[bones]] files, and another barbed devil is guaranteed to appear in the courtyard of [[Moloch's Sanctum]].
  
 
==Strategy==
 
==Strategy==
The barbed devil's damage is unimpressive, and even in groups they are not much threat to a player skilled in dealing with demons or multiple opponents.
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Barbed devils have stronger attacks than [[horned devil]]s, but possess weaker AC and are overall not too remarkable for the point at which they are normally encountered. Barbed devils that appear early on outside of Gehennom can be somewhat troublesome to an unprepared character, but are easily dealt with by those skilled in handling demons or multiple opponents.
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==History==
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The barbed devil first appears in [[NetHack 3.0.0]].
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==Variants==
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Some variants include additional areas where barbed devils can generate.
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===SLASH'EM===
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In [[SLASH'EM]], a barbed devil is generated in [[The Temple of Moloch]], and [[Dispater's lair (SLASH'EM)|Dispater's lair]] contains six barbed devils. This also applies to [[SlashTHEM]] and [[Hack'EM]].
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===dNetHack===
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In [[dNetHack]], a barbed devil is generated in The Temple of Moloch.
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===EvilHack===
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In [[EvilHack]], barbed devils have one of their claw attacks replaced with a fireball ray-type spell that can be cast at range or in melee, similar to the attacks of [[angel]]s, [[Yeenoghu]] and [[Asmodeus]]. The fireball is flavored as "hellfire" that can still deal half damage even on a target with full [[fire resistance]].
  
==Encyclopedia Entry==
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==Encyclopedia entry==
 
{{encyclopedia|<poem>
 
{{encyclopedia|<poem>
 
  These devils lack any real special abilities, though they
 
  These devils lack any real special abilities, though they
 
  are quite difficult to kill.
 
  are quite difficult to kill.
 
</poem>}}
 
</poem>}}
 
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{{nethack-367}}
{{stub}}
 
 
[[Category:Monsters]]
 
[[Category:Monsters]]
{{nethack-364}}
 

Latest revision as of 17:09, 27 February 2024

The barbed devil, &, is a type of monster that appears in NetHack. It is a major demon that possesses two claw attacks and a sting attack, and has fire resistance and poison resistance like all major demons.

The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

As of commit 3946c5a, the barbed devil's second claw attack becomes a sticking attack.

Generation

While barbed devils are flagged to appear only in Gehennom, no lawful monsters can be randomly generated there - they share this trait with horned devils and erinyes.

Above Gehennom, barbed devils can appear in graveyards, and are valid forms for normal polymorph. Barbed devils are eligible for gating by other lawful major demons, and may also be created when a lawful monster casts the summon nasties monster spell.

A barbed devil is always generated in Baalzebub's Lair outside of bones files, and another barbed devil is guaranteed to appear in the courtyard of Moloch's Sanctum.

Strategy

Barbed devils have stronger attacks than horned devils, but possess weaker AC and are overall not too remarkable for the point at which they are normally encountered. Barbed devils that appear early on outside of Gehennom can be somewhat troublesome to an unprepared character, but are easily dealt with by those skilled in handling demons or multiple opponents.

History

The barbed devil first appears in NetHack 3.0.0.

Variants

Some variants include additional areas where barbed devils can generate.

SLASH'EM

In SLASH'EM, a barbed devil is generated in The Temple of Moloch, and Dispater's lair contains six barbed devils. This also applies to SlashTHEM and Hack'EM.

dNetHack

In dNetHack, a barbed devil is generated in The Temple of Moloch.

EvilHack

In EvilHack, barbed devils have one of their claw attacks replaced with a fireball ray-type spell that can be cast at range or in melee, similar to the attacks of angels, Yeenoghu and Asmodeus. The fireball is flavored as "hellfire" that can still deal half damage even on a target with full fire resistance.

Encyclopedia entry

 These devils lack any real special abilities, though they
 are quite difficult to kill.