Difference between revisions of "Battle-axe"

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A '''battle-axe''' is a kind of [[melee]] [[weapon]], a more powerful [[two-handed]] version of the regular [[axe]].  When [[identification|unidentified]], it appears as a '''double-headed axe'''. Having a double head, the battle-axe is twice as heavy as the regular (single-headed) axe. [[Cleaver]] is the only [[artifact weapon|artifact]] battle-axe.
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A '''battle-axe''' is a type of [[weapon]] that appears in ''[[NetHack]]''. It is a [[two-handed]] [[melee]] weapon that uses the [[axe]] [[skill]], and appears as a '''double-headed axe''' when [[Identification|unidentified]].
  
Battle-axes, like plain axes, do an extra d4 damage against [[wood golem]]s,{{refsrc|src/weapon.c|327|version=NetHack 3.6.0}} and can be used to chop down doors.
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The battle-axe is the [[base item]] for the [[artifact]] [[Cleaver]].
  
 
==Generation==
 
==Generation==
In addition to being found randomly generated on new dungeon levels, in [[shop]]s, and as a [[death drop]], the battle-axe is one of a number of two-handed weapons that [[strong]] monsters can be generated wielding.{{refsrc|src/makemon.c|473|version=NetHack 3.6.0}}
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[[Barbarian]]s have a {{frac|2}} chance of starting the game with a [[Enchantment|+0]] battle-axe as their starting axe.{{refsrc|src/u_init.c|44|version=NetHack 3.6.7|comment=Barbarian initial inventory}}{{refsrc|src/u_init.c|680|version=NetHack 3.6.7|comment=Barbarian inventory substitution; <code>rn2(100)</code> is used rather that <code>rn2(2)</code>}}
  
[[Barbarian]]s start with a battle-axe 50% of the time.{{refsrc|src/u_init.c|673|version=NetHack 3.6.0}} Cleaver is their guaranteed first [[sacrifice gift]].
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In addition to random generation, general [[shop]]s and antique weapon outlets can sell battle-axes.
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[[Ogre (monster class)|Ogres]] can [[Monster starting inventory|be generated with]] battle-axes: [[ogre]]s have a {{frac|12}} chance, [[ogre lord]]s have a {{frac|6}} chance, and [[ogre king]]s have a {{frac|3}} chance.{{refsrc|src/makemon.c|434|version=NetHack 3.6.7}}
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A [[strong]] [[humanoid]] monster with a weapon attack, the ability to wield weapons and no other ruleset governing its monster starting inventory has a chance of generating with a battle-axe, unless they are being generated on the [[Rogue level]]: the base odds are {{frac|14}} for normal monsters, {{frac|12}} for a monster that is a [[M2_LORD|lord]] or [[nasty]], {{frac|10}} for a monster that is an [[M2_PRINCE|overlord]] or both a lord and nasty, and {{frac|8}} for a monster that is both nasty and an overlord.{{refsrc|src/makemon.c|521|version=NetHack 3.6.7|comment=Case for battle-axe in "default" monster weapon generation}}
  
 
==Strategy==
 
==Strategy==
 
{{main|Two-handed}}
 
{{main|Two-handed}}
 
 
While they may be powerful early-game choices, battle-axes are two-handed. This means that if a battle-axe become cursed while you wield it, you will [[Two-handed#Strategy|lose the ability to do a number of actions]]. In [[NetHack 3.6.0]] and later, players wielding two-handed weapons can use the #[[tip]] command to get items out of containers and onto the floor, so the curse is slightly more manageable than in earlier versions.
 
While they may be powerful early-game choices, battle-axes are two-handed. This means that if a battle-axe become cursed while you wield it, you will [[Two-handed#Strategy|lose the ability to do a number of actions]]. In [[NetHack 3.6.0]] and later, players wielding two-handed weapons can use the #[[tip]] command to get items out of containers and onto the floor, so the curse is slightly more manageable than in earlier versions.
  
== References ==
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==References==
 
<references />
 
<references />
 
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{{nethack-367}}
 
[[Category:Weapons]]
 
[[Category:Weapons]]
{{nethack-362}}
 

Revision as of 06:53, 16 April 2024

) Battle-axe.png
Name battle-axe
Appearance double-headed axe
Damage vs. small 1d8+1d4 (2-12)
Damage vs. large 1d6+2d4 (3-14)
To-hit bonus +0
Weapon skill axe
Size two-handed
Base price 40 zm
(+10/positive
enchant)
Weight 120
Material iron

A battle-axe is a type of weapon that appears in NetHack. It is a two-handed melee weapon that uses the axe skill, and appears as a double-headed axe when unidentified.

The battle-axe is the base item for the artifact Cleaver.

Generation

Barbarians have a 12 chance of starting the game with a +0 battle-axe as their starting axe.[1][2]

In addition to random generation, general shops and antique weapon outlets can sell battle-axes.

Ogres can be generated with battle-axes: ogres have a 112 chance, ogre lords have a 16 chance, and ogre kings have a 13 chance.[3]

A strong humanoid monster with a weapon attack, the ability to wield weapons and no other ruleset governing its monster starting inventory has a chance of generating with a battle-axe, unless they are being generated on the Rogue level: the base odds are 114 for normal monsters, 112 for a monster that is a lord or nasty, 110 for a monster that is an overlord or both a lord and nasty, and 18 for a monster that is both nasty and an overlord.[4]

Strategy

Main article: Two-handed

While they may be powerful early-game choices, battle-axes are two-handed. This means that if a battle-axe become cursed while you wield it, you will lose the ability to do a number of actions. In NetHack 3.6.0 and later, players wielding two-handed weapons can use the #tip command to get items out of containers and onto the floor, so the curse is slightly more manageable than in earlier versions.

References

  1. src/u_init.c in NetHack 3.6.7, line 44: Barbarian initial inventory
  2. src/u_init.c in NetHack 3.6.7, line 680: Barbarian inventory substitution; rn2(100) is used rather that rn2(2)
  3. src/makemon.c in NetHack 3.6.7, line 434
  4. src/makemon.c in NetHack 3.6.7, line 521: Case for battle-axe in "default" monster weapon generation