Difference between revisions of "Battle-axe"
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− | A '''battle-axe''' is a | + | A '''battle-axe''' is a type of [[weapon]] that appears in ''[[NetHack]]''. It is a [[two-handed]] [[melee]] weapon that uses the [[axe]] [[skill]], and appears as a '''double-headed axe''' when [[Identification|unidentified]]. |
− | + | The battle-axe is the [[base item]] for the [[artifact]] [[Cleaver]]. | |
==Generation== | ==Generation== | ||
− | + | [[Barbarian]]s have a {{frac|2}} chance of starting the game with a [[Enchantment|+0]] battle-axe as their starting axe.{{refsrc|src/u_init.c|44|version=NetHack 3.6.7|comment=Barbarian initial inventory}}{{refsrc|src/u_init.c|680|version=NetHack 3.6.7|comment=Barbarian inventory substitution; <code>rn2(100)</code> is used rather that <code>rn2(2)</code>}} | |
− | [[ | + | In addition to random generation, general [[shop]]s and antique weapon outlets can sell battle-axes. |
+ | |||
+ | [[Ogre (monster class)|Ogres]] can [[Monster starting inventory|be generated with]] battle-axes: [[ogre]]s have a {{frac|12}} chance, [[ogre lord]]s have a {{frac|6}} chance, and [[ogre king]]s have a {{frac|3}} chance.{{refsrc|src/makemon.c|434|version=NetHack 3.6.7}} | ||
+ | |||
+ | A [[strong]] [[humanoid]] monster with a weapon attack, the ability to wield weapons and no other ruleset governing its monster starting inventory has a chance of generating with a battle-axe, unless they are being generated on the [[Rogue level]]: the base odds are {{frac|14}} for normal monsters, {{frac|12}} for a monster that is a [[M2_LORD|lord]] or [[nasty]], {{frac|10}} for a monster that is an [[M2_PRINCE|overlord]] or both a lord and nasty, and {{frac|8}} for a monster that is both nasty and an overlord.{{refsrc|src/makemon.c|521|version=NetHack 3.6.7|comment=Case for battle-axe in "default" monster weapon generation}} | ||
==Strategy== | ==Strategy== | ||
{{main|Two-handed}} | {{main|Two-handed}} | ||
− | |||
While they may be powerful early-game choices, battle-axes are two-handed. This means that if a battle-axe become cursed while you wield it, you will [[Two-handed#Strategy|lose the ability to do a number of actions]]. In [[NetHack 3.6.0]] and later, players wielding two-handed weapons can use the #[[tip]] command to get items out of containers and onto the floor, so the curse is slightly more manageable than in earlier versions. | While they may be powerful early-game choices, battle-axes are two-handed. This means that if a battle-axe become cursed while you wield it, you will [[Two-handed#Strategy|lose the ability to do a number of actions]]. In [[NetHack 3.6.0]] and later, players wielding two-handed weapons can use the #[[tip]] command to get items out of containers and onto the floor, so the curse is slightly more manageable than in earlier versions. | ||
− | == References == | + | ==References== |
<references /> | <references /> | ||
− | + | {{nethack-367}} | |
[[Category:Weapons]] | [[Category:Weapons]] | ||
− |
Revision as of 06:53, 16 April 2024
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Name | battle-axe |
Appearance | double-headed axe |
Damage vs. small | 1d8+1d4 (2-12) |
Damage vs. large | 1d6+2d4 (3-14) |
To-hit bonus | +0 |
Weapon skill | axe |
Size | two-handed |
Base price | 40 zm (+10/positive enchant) |
Weight | 120 |
Material | iron |
A battle-axe is a type of weapon that appears in NetHack. It is a two-handed melee weapon that uses the axe skill, and appears as a double-headed axe when unidentified.
The battle-axe is the base item for the artifact Cleaver.
Generation
Barbarians have a 1⁄2 chance of starting the game with a +0 battle-axe as their starting axe.[1][2]
In addition to random generation, general shops and antique weapon outlets can sell battle-axes.
Ogres can be generated with battle-axes: ogres have a 1⁄12 chance, ogre lords have a 1⁄6 chance, and ogre kings have a 1⁄3 chance.[3]
A strong humanoid monster with a weapon attack, the ability to wield weapons and no other ruleset governing its monster starting inventory has a chance of generating with a battle-axe, unless they are being generated on the Rogue level: the base odds are 1⁄14 for normal monsters, 1⁄12 for a monster that is a lord or nasty, 1⁄10 for a monster that is an overlord or both a lord and nasty, and 1⁄8 for a monster that is both nasty and an overlord.[4]
Strategy
While they may be powerful early-game choices, battle-axes are two-handed. This means that if a battle-axe become cursed while you wield it, you will lose the ability to do a number of actions. In NetHack 3.6.0 and later, players wielding two-handed weapons can use the #tip command to get items out of containers and onto the floor, so the curse is slightly more manageable than in earlier versions.
References
- ↑ src/u_init.c in NetHack 3.6.7, line 44: Barbarian initial inventory
- ↑ src/u_init.c in NetHack 3.6.7, line 680: Barbarian inventory substitution;
rn2(100)
is used rather thatrn2(2)
- ↑ src/makemon.c in NetHack 3.6.7, line 434
- ↑ src/makemon.c in NetHack 3.6.7, line 521: Case for battle-axe in "default" monster weapon generation