Dart
) | |
---|---|
Name | dart |
Appearance | dart |
Damage vs. small | 1d3 |
Damage vs. large | 1d2 |
To-hit bonus | +0 |
Weapon skill | dart |
Size | one-handed |
Base price | 2 zm (+10/positive enchant) |
Weight | 1 |
Material | iron |
Darts are the most common ranged weapon in NetHack. Usual sources of darts include kobolds and dart traps. Tourists also start with darts in their initial inventory.
As with most other projectiles, when used in melee they are ineffective and do not train the dart skill. They may also break after hitting a monster, depending on their enchantment, beatitude and Luck. Like other cursed missile weapons, cursed darts occasionally slip from your hand when you throw or fire them, causing you to drop them or throw them in a different direction.
Dipping darts in a potion of sickness will poison them, for an additional d6 damage and 10% chance of instadeath per dart against non-poison resistant foes.
Generation
Tourists start with 21–40 +2 darts.[1][2]
1⁄4 of kobolds are generated with 3–14 darts.[3] 1⁄4 of ninja are generated with 6–11 darts.[4][5]
Dart traps will shoot darts when activated, and untrapping them will produce 50–rnl(50) darts.[6]
Strategy
Because of their initial low damage and high chance of breakage, darts are generally ineffective as thrown weapons in the early game (daggers or an aklys are generally preferable). However, these concerns become negligible with high luck, enchantment, and strength, and darts have many advantages over other projectiles: they are of the lightest possible weight, are the most plentiful of all weapon types, may be poisoned, require no launcher, and gain a damage bonus from strength (which launcher-using projectiles don't get).[7] Depending on role and skill, they may also be multishot.
Dart skill
Dart | |
---|---|
Max | Role |
Basic | |
Expert |
Darts are the only weapons to use dart skill, and there are no artifact darts.
External links
References
- ↑ src/u_init.c in NetHack 3.6.6, line 768
- ↑ src/u_init.c in NetHack 3.6.6, line 143
- ↑ src/makemon.c in NetHack 3.6.6, line 456
- ↑ src/makemon.c in NetHack 3.6.6, line 266
- ↑ src/mkobj.c in NetHack 3.6.6, line 803
- ↑ src/trap.c in NetHack 3.6.6, line 4241
- ↑ src/uhitm.c in NetHack 3.6.6, line 1101: damage bonus from strength