Difference between revisions of "Disenchanter"

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(unicorn horn as a weapon)
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  |difficulty=14
 
  |difficulty=14
 
  |level=12
 
  |level=12
  |experience=272
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  |experience=301
 
  |speed=12
 
  |speed=12
  |AC=-10
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  |AC=−10
 
  |MR=0
 
  |MR=0
  |align=-3
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  |align=−3
  |frequency=Rare
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  |frequency=2
 
  |genocidable=Yes
 
  |genocidable=Yes
 
  |attacks=Claw 4d4 disenchant, [[passive]] disenchant
 
  |attacks=Claw 4d4 disenchant, [[passive]] disenchant
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  |resistances=None
 
  |resistances=None
 
  |resistances conveyed=None
 
  |resistances conveyed=None
  |attributes={{attributes|A disenchanter|=
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  |attributes={{attributes|A disenchanter|hell=1|animal=1|carnivore=1|hostile=1|infravisible=1}}
|hell=1|animal=1|carnivore=1|hostile=1|infravisible=1}}
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  |reference=[[monst.c#line1737]]
  |reference=[[monst.c#line1876]]
 
 
}}
 
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A '''disenchanter''' is an annoying monster found in the deeper levels of the dungeons and in [[Gehennom]]. The random {{white|R}} at the [[Castle]] may be a disenchanter, but they are otherwise only randomly generated in Gehennom. Its attack can decrease the [[enchantment]] of weapons and armor (as well as doing an unthreatening amount of damage).  Disenchanters are rather fast, so that most players without [[intrinsic]] [[speed]] will find themselves confronted if they try to run a great distance away.
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A '''disenchanter''', {{monsym|disenchanter}}, is a type of [[monster]] that appears in ''[[NetHack]]''. It is the only other member of the [[rust monster or disenchanter]] [[monster class]].
  
Hitting a disenchanter with a [[weapon]] can decrease the enchantment of the weapon.
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Disenchanters are [[carnivorous]] [[animal]]s that can be seen via [[infravision]]. They possess a single claw attack and a passive attack: both can decrease the positive [[enchantment]]s (or charges if applicable) of its target's equipment, with the claw weakening worn [[armor]] and the other weakening [[weapon]]s and other items that strike the disenchanter. [[Artifact]]s have a {{frac|9|10}} chance of resisting in both cases.
  
Disenchanters are the deeper level equivalent of [[rust monster|rust monsters]]. Disenchanters remove only positive enchantment; a disenchanter will not remove negative enchantment or cause an unenchanted item to gain negative enchantment.
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Eating a disenchanter [[corpse]] or [[tin]] will remove a random [[intrinsic]], as with the [[intrinsic-stealing]] attack used by a [[gremlin]].
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==Generation==
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Randomly generated disenchanters are always hostile. Disenchanters are only randomly generated in [[Gehennom]], though they are a valid form for normal polymorph, and they can also be created by the [[summon nasties]] [[monster spell]].
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The random {{white|R}} generated in the central room of the [[Castle]] at level creation has a chance of being a disenchanter.
  
 
==Strategy==
 
==Strategy==
*The disenchanting claw attack is subject to [[magic cancellation]], so make sure your armor grants magic cancellation of 3. This does not prevent the [[passive]] disenchanting attack.
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Disenchanters are a nightmare to face in close combat due to their very good [[AC]] of -10. The disenchanting claw attack is subject to [[magic cancellation]]: MC3 via a [[cloak of protection]] or other means will reduce the probability of your armor losing enchantment, but does not affect the [[passive]] disenchanting attack. Thankfully, disenchanters have [[Magic resistance (monster)|0 MR]], leaving them completely vulnerable to magical effects such as [[polymorph]], [[cancellation]], and [[sleep]], and they can be easily warded off using instruments such as a [[tooled horn]] or [[leather drum]] to scare them. [[Attack spell]]s and [[wand]]s can keep them at bay with far less risk to your armor, though their AC will make landing shots a major problem.
*Engrave [[Elbereth]].  Note that your weapon may still be disenchanted if you attack and hit.
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*[[cancellation|Cancel]] the disenchanter via a [[wand of cancellation]] or by hitting with [[Magicbane]].  Canceled disenchanters can not disenchant, even through their [[passive attack]].
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The "simplest" method of killing a disenchanter is to solely use unenchanted options, such as weapon-tools like [[pick-axe]]s or [[unicorn horn]]s, or else secondary starting weapons that went mostly unused. If you can immobilize a disenchanter, or else armor enchantment is not a pressing issue for you, you can also remove your [[gloves]] to preserve their enchantment and bash it to death with your bare hands - [[Monk]]s aiming to [[kick]] one to death will also want to mind the enchantment of their [[boots]]. Similarly, strong pets that do not rely on weapons or else are wielding unenchanted ones will have no trouble against them.
*Use [[ranged attack]]s. Be aware that your projectiles will be disenchanted; prefer [[spell]]s or [[wand]]s. In a game where you had many [[scroll of enchant weapon|scrolls of enchant weapon]], you might choose to throw from your pile of +7 [[dagger]]s; for though the resulting +6 daggers will not stack, they are much preferable to disenchanting your artifacts or armor.
 
*Unequip your weapon and punch it to death, or use an unenchanted weapon. Bear in mind that any [[gloves]] will be disenchanted if you hit with gloved hands.
 
*Equip a junk weapon and hack it to death; pick-axes work well for this, as do some class' starting secondary weapons. [[Unicorn horn]]s also work very well, as they are rarely enchanted, provide d12 base damage, and you should always have one with you anyway by the time you meet disenchanters.
 
*Let your pet do the killing if it's strong enough, if your pet does not wield weapons.
 
*[[Genocide]].  Because rust monsters are not much of a threat once the player reaches Gehennom, and blessed scrolls of genocide are best reserved for monsters whose entire class is difficult ([[lich]]es, for example), disenchanters can be a good target for a single species (uncursed, if from a scroll) genocide.
 
  
== Encyclopedia entry ==
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Disenchanters are often a common target for single-species [[genocide]], as rust monsters are not much of a threat once the player reaches Gehennom. However, they can also be useful to roles who cannot reliably cast [[drain life]]: a wielded weapon or piece of armor can have its enchantment selectively reduced by wielding the item and hitting the disenchanter with it, so that it can be re-enchanted to a higher level.
{{encyclopedia|<poem>
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==History==
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The disenchanter first appears in [[NetHack 3.3.0]].
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 +
==Origin==
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The disenchanter is a monster that originates in ''[[Dungeons & Dragons]]'', making its debut in the 1st edition ''Fiend Folio'' and issue  #6 of ''White Dwarf''. It is often described as a blue-furred quadrupedal creature with an elephant-like trunk and a camel-esque body and "hump". Disenchanters are considered even more infamous in tabletop settings, not solely for their magic-eating abilities, but also for their somewhat goofy-looking designs.
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==Message==
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{{message|Your <item> seems less effective.|A weapon or piece of armor was subjected to disenchantment.}}
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==Variants==
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===SLASH'EM===
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In [[SLASH'EM]], disenchanter corpses and tins are safe to eat. Additionally, they are no longer the only monster that can disenchant weapons and armor with the addition of the [[steel golem]], which has also a passive disenchanting attack.
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===UnNetHack===
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In [[UnNetHack]], eating a disenchanter corpse or tin only has a {{frac|2}} chance of removing a random intrinsic. If you are [[hallucinating]], it has a {{frac|5}} of ending hallucination immediately.
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===dNetHack===
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In [[dNetHack]], two disenchanters appear within one of the rooms in [[Demogorgon]]'s lair if his dwelling appears as [[User:Chris/dNetHack/Branches/Brine Flats#Demogorgon's palace|the third Abyss level]].
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===xNetHack===
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In [[xNetHack]], eating a disenchanter corpse or tin while hallucinating cures that status property without targeting any other intrinsic - this also breaks perma-hallucination [[conduct]].
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==Encyclopedia entry==
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{{encyclopedia|
 
Ask not, what your magic can do to it. Ask what it can do to your magic.
 
Ask not, what your magic can do to it. Ask what it can do to your magic.
</poem>}}
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}}
 
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{{nethack-367}}
 
[[Category:Monsters]]
 
[[Category:Monsters]]

Latest revision as of 10:43, 6 March 2024

A disenchanter, R, is a type of monster that appears in NetHack. It is the only other member of the rust monster or disenchanter monster class.

Disenchanters are carnivorous animals that can be seen via infravision. They possess a single claw attack and a passive attack: both can decrease the positive enchantments (or charges if applicable) of its target's equipment, with the claw weakening worn armor and the other weakening weapons and other items that strike the disenchanter. Artifacts have a 910 chance of resisting in both cases.

Eating a disenchanter corpse or tin will remove a random intrinsic, as with the intrinsic-stealing attack used by a gremlin.

Generation

Randomly generated disenchanters are always hostile. Disenchanters are only randomly generated in Gehennom, though they are a valid form for normal polymorph, and they can also be created by the summon nasties monster spell.

The random R generated in the central room of the Castle at level creation has a chance of being a disenchanter.

Strategy

Disenchanters are a nightmare to face in close combat due to their very good AC of -10. The disenchanting claw attack is subject to magic cancellation: MC3 via a cloak of protection or other means will reduce the probability of your armor losing enchantment, but does not affect the passive disenchanting attack. Thankfully, disenchanters have 0 MR, leaving them completely vulnerable to magical effects such as polymorph, cancellation, and sleep, and they can be easily warded off using instruments such as a tooled horn or leather drum to scare them. Attack spells and wands can keep them at bay with far less risk to your armor, though their AC will make landing shots a major problem.

The "simplest" method of killing a disenchanter is to solely use unenchanted options, such as weapon-tools like pick-axes or unicorn horns, or else secondary starting weapons that went mostly unused. If you can immobilize a disenchanter, or else armor enchantment is not a pressing issue for you, you can also remove your gloves to preserve their enchantment and bash it to death with your bare hands - Monks aiming to kick one to death will also want to mind the enchantment of their boots. Similarly, strong pets that do not rely on weapons or else are wielding unenchanted ones will have no trouble against them.

Disenchanters are often a common target for single-species genocide, as rust monsters are not much of a threat once the player reaches Gehennom. However, they can also be useful to roles who cannot reliably cast drain life: a wielded weapon or piece of armor can have its enchantment selectively reduced by wielding the item and hitting the disenchanter with it, so that it can be re-enchanted to a higher level.

History

The disenchanter first appears in NetHack 3.3.0.

Origin

The disenchanter is a monster that originates in Dungeons & Dragons, making its debut in the 1st edition Fiend Folio and issue #6 of White Dwarf. It is often described as a blue-furred quadrupedal creature with an elephant-like trunk and a camel-esque body and "hump". Disenchanters are considered even more infamous in tabletop settings, not solely for their magic-eating abilities, but also for their somewhat goofy-looking designs.

Message

Your <item> seems less effective.
A weapon or piece of armor was subjected to disenchantment.

Variants

SLASH'EM

In SLASH'EM, disenchanter corpses and tins are safe to eat. Additionally, they are no longer the only monster that can disenchant weapons and armor with the addition of the steel golem, which has also a passive disenchanting attack.

UnNetHack

In UnNetHack, eating a disenchanter corpse or tin only has a 12 chance of removing a random intrinsic. If you are hallucinating, it has a 15 of ending hallucination immediately.

dNetHack

In dNetHack, two disenchanters appear within one of the rooms in Demogorgon's lair if his dwelling appears as the third Abyss level.

xNetHack

In xNetHack, eating a disenchanter corpse or tin while hallucinating cures that status property without targeting any other intrinsic - this also breaks perma-hallucination conduct.

Encyclopedia entry

Ask not, what your magic can do to it. Ask what it can do to your magic.