Difference between revisions of "Doomblade"
Ion frigate (talk | contribs) (mentioned lack of to-hit bonus - most other artifacts have one) |
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− | '''Doomblade''' is | + | '''Doomblade''' is an [[artifact weapon]] that appears in [[SLASH'EM]], [[SlashTHEM]] and [[SpliceHack]]. It is [[chaotic]], and its [[base item]] is an [[orcish short sword]]. |
+ | |||
+ | Doomblade deals +10 damage versus all monsters, with a {{frac|4}} chance of dealing an extra (1d4 * 5) damage every attack; this bonus damage is accompanied by a message when it triggers. The bonus chance still occurs even if you are [[twoweapon]]ing with Doomblade in the off-hand, which is allowed in SLASH'EM. | ||
==Strategy== | ==Strategy== | ||
− | + | Though not seen or sought out as often as other artifacts in SLASH'EM, Doomblade is actually one of the better weapons in the game - its extra damage averages out to +13, which is comparable with [[Skullcrusher]] as well as [[Excalibur]] and [[Snickersnee]] (though to a lesser degree). While the average damage of +5d4 vs +1d4 * 5 is the same (12.5 per proc, or 3.125 per attack), the damage output distribution of the latter is much "swingier": where a roll of 5d4 will cluster around 12.5, a roll of 1d4 * 5 will take a value of 5, 10, 15 or 20, all with equal probability. The bonus damage rolls are fairly frequent, allowing Doomblade to finish off difficult or well-armored monsters, and it remains more than viable well into the SLASH'EM end game even if you do not get the bonus damage as often. | |
− | + | Unlike most artifacts, Doomblade lacks a [[to-hit]], making using it while [[unskilled]] and/or at a low [[experience level]] somewhat more difficult; for high-level characters, the difference is negligible. Players who cannot effectively use the [[Bat from Hell]] due to being restricted in [[club]] skill may find this a worthwhile artifact weapon wish, as might those who want a suitably powerful offhand weapon. | |
===Average damage calculation=== | ===Average damage calculation=== | ||
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− | + | ==Messages== | |
+ | {{message|You plunge the Doomblade deeply into <monster>!|Doomblade's extra damage effect has triggered.}} | ||
+ | {{slashem-7E7|offset=1}} | ||
+ | {{variant-343}} | ||
[[Category:SLASH'EM Artifacts|Doomblade]] | [[Category:SLASH'EM Artifacts|Doomblade]] |
Revision as of 23:08, 27 December 2022
) Doomblade | |
---|---|
Base item | orcish short sword |
Damage vs. small | 1d5 +10 +(1d4 * 5) (25% chance) |
Damage vs. large | 1d8 +10 +(1d4 * 5) (25% chance) |
To-hit bonus | +0 |
Bonus versus | (any) |
Weapon skill | short sword |
Size | one-handed |
Affiliation | |
When carried |
(none) |
When wielded |
(none) |
When invoked |
(none) |
Base price | 1000 zm |
Weight | 30 |
Material | iron |
Doomblade is an artifact weapon that appears in SLASH'EM, SlashTHEM and SpliceHack. It is chaotic, and its base item is an orcish short sword.
Doomblade deals +10 damage versus all monsters, with a 1⁄4 chance of dealing an extra (1d4 * 5) damage every attack; this bonus damage is accompanied by a message when it triggers. The bonus chance still occurs even if you are twoweaponing with Doomblade in the off-hand, which is allowed in SLASH'EM.
Strategy
Though not seen or sought out as often as other artifacts in SLASH'EM, Doomblade is actually one of the better weapons in the game - its extra damage averages out to +13, which is comparable with Skullcrusher as well as Excalibur and Snickersnee (though to a lesser degree). While the average damage of +5d4 vs +1d4 * 5 is the same (12.5 per proc, or 3.125 per attack), the damage output distribution of the latter is much "swingier": where a roll of 5d4 will cluster around 12.5, a roll of 1d4 * 5 will take a value of 5, 10, 15 or 20, all with equal probability. The bonus damage rolls are fairly frequent, allowing Doomblade to finish off difficult or well-armored monsters, and it remains more than viable well into the SLASH'EM end game even if you do not get the bonus damage as often.
Unlike most artifacts, Doomblade lacks a to-hit, making using it while unskilled and/or at a low experience level somewhat more difficult; for high-level characters, the difference is negligible. Players who cannot effectively use the Bat from Hell due to being restricted in club skill may find this a worthwhile artifact weapon wish, as might those who want a suitably powerful offhand weapon.
Average damage calculation
The average damage calculations in the following table do not include bonuses from weapon skills, strength, or from using a blessed weapon against undead or demons.
Bonus Damage Proc |
---|
Weapon | Small monsters | Large monsters |
---|---|---|
+0 Doomblade | ||
+7 Doomblade |
Messages
- You plunge the Doomblade deeply into <monster>!
- Doomblade's extra damage effect has triggered.