Difference between revisions of "Dungeon Growths"

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The '''Dungeon Growths''' [[patch]], written by Pasi Kallinen, adds code that enables plant life of various forms to grow and spread in the dungeon. It is most notably incorporated into the popular [[UnNetHack]] [[variant]] of the game.
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The '''Dungeon Growths''' [[patch]], written by Pasi Kallinen, adds code that enables plant life of various forms to grow and spread in the dungeon. It has been incorporated into [[SLASH'EM]], [[SlashTHEM]], [[UnNetHack]], and [[Hack'EM]].
  
 
The patch contains two major elements: herb growth and tree growth.
 
The patch contains two major elements: herb growth and tree growth.
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== Tree growth ==
 
== Tree growth ==
 
[[Tree]]s in the dungeon can potentially seed trees to nearby squares. While this growth is slow, it can mean that unattended trees can become dense forests by the time levels are revisited in the ascension run.
 
[[Tree]]s in the dungeon can potentially seed trees to nearby squares. While this growth is slow, it can mean that unattended trees can become dense forests by the time levels are revisited in the ascension run.
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[[UnNetHack]] and [[Hack'EM]] will generate a random [[axe]] on levels with trees so that adventurers will have a way to cut through any dense groves.
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== Hack'EM ==
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[[Hack'EM]] expands on the "land herbs" category: [[pineapple]]s, [[sprig of catnip|sprigs of catnip]], and [[mushroom]]s have been added so they can also propagate on the dungeon floor.
  
 
[[Category: Patches]]
 
[[Category: Patches]]

Revision as of 17:32, 30 July 2023

Dungeon Growths
Author Pasi Kallinen
Download link
NetHack PatchDB 35

The Dungeon Growths patch, written by Pasi Kallinen, adds code that enables plant life of various forms to grow and spread in the dungeon. It has been incorporated into SLASH'EM, SlashTHEM, UnNetHack, and Hack'EM.

The patch contains two major elements: herb growth and tree growth.

Herb Growth

The patch considers certain plant-based items to be herbs. When left on an appropriate tile for a long time, these items have a chance of multiplying.

Land herbs multiply when left on the floor:

Water herbs multiply while underwater:

Trees will also occasionally drop a single "ripe" fruit comestible onto an adjacent tile. This can be any kind of 'fruit' you can get by kicking a tree, including eucalyptus leaves.

Tree growth

Trees in the dungeon can potentially seed trees to nearby squares. While this growth is slow, it can mean that unattended trees can become dense forests by the time levels are revisited in the ascension run.

UnNetHack and Hack'EM will generate a random axe on levels with trees so that adventurers will have a way to cut through any dense groves.

Hack'EM

Hack'EM expands on the "land herbs" category: pineapples, sprigs of catnip, and mushrooms have been added so they can also propagate on the dungeon floor.