Difference between revisions of "Earth elemental"

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(pick-axes and variant stuff, plane of earth, etc. - the way the E are listed in that part of the .des file makes citing a line for that a bit impractical, but leaving it in)
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An '''earth elemental''', {{monsym|earth elemental}}, is a type of [[monster]] that appears in ''[[NetHack]]''. It is a [[strong]], [[thick-skinned]] [[elemental]] that is capable of [[phasing]] through walls. An earth elemental has a single claw attack, and possesses [[poison resistance]], [[fire resistance]], [[cold resistance]], and [[stoning resistance]].
 
An '''earth elemental''', {{monsym|earth elemental}}, is a type of [[monster]] that appears in ''[[NetHack]]''. It is a [[strong]], [[thick-skinned]] [[elemental]] that is capable of [[phasing]] through walls. An earth elemental has a single claw attack, and possesses [[poison resistance]], [[fire resistance]], [[cold resistance]], and [[stoning resistance]].
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Weapons that use the [[pick-axe]] skill gain a +2 [[to-hit]] bonus against earth elementals.
  
 
==Generation==
 
==Generation==
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Earth elementals are the first [[quest]] monster for the [[Monk]], making up {{frac|96|175}} of monsters randomly generated on the [[Monk quest]], and several earth elementals are generated at level creation for each floor: eight on the home level, three on the upper filler level, fourteen on the locate level, two on the lower filler level(s), and nine on the goal level.
 
Earth elementals are the first [[quest]] monster for the [[Monk]], making up {{frac|96|175}} of monsters randomly generated on the [[Monk quest]], and several earth elementals are generated at level creation for each floor: eight on the home level, three on the upper filler level, fourteen on the locate level, two on the lower filler level(s), and nine on the goal level.
  
Twenty-seven hostile earth elementals are generated across the various caverns on the Plane of Earth at level creation.{{refsrc|dat/endgame.des|57|version=NetHack 3.6.7}}
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Twenty-seven hostile earth elementals are generated across the various caverns on the Plane of Earth at level creation.{{refsrc|dat/endgame.des|57|version=NetHack 3.6.7}} Digging with a pick-axe or [[dwarvish mattock]] has an effective {{frac|6}} chance of generating an earth elemental on each adjacent square.{{refsrc|src/dig.c|444|version=NetHack 3.6.7}}
  
 
Earth elementals are not a valid target for [[genocide]]. An earth elemental [[Corpseless|does not leave a corpse]] upon death.
 
Earth elementals are not a valid target for [[genocide]]. An earth elemental [[Corpseless|does not leave a corpse]] upon death.
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===As a polymorph form===
 
===As a polymorph form===
Earth elementals are sometimes used as a polyself form for travel purposes - while they move at half the base speed of a normal character, they are one of only two monsters capable of phasing normally (with the other being the [[xorn]]), and there are fewer areas with unphaseable walls than undiggable ones. In this regard, the earth elemental is an inferior polyform to the xorn, since it cannot wear any armor while xorns can at least wear non-torso armor; one of their few advantages is that they cannot be genocided, which keeps phasing attainable in the rare ccases where xorns are wiped out (e.g., by a [[Wizard]] attempting to farm [[wraith]]s on the [[Wizard quest]]).
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Earth elementals are sometimes used as a polyself form for travel purposes - while they move at half the base speed of a normal character, they are one of only two monsters capable of phasing normally (with the other being the [[xorn]]), and there are fewer areas with unphaseable walls than undiggable ones. In this regard, the earth elemental is an inferior polyform to the xorn, since it cannot wear any armor while xorns can at least wear non-torso armor; one of their few advantages is that they cannot be genocided, which keeps phasing attainable in the rare cases where xorns are wiped out (e.g., by a [[Wizard]] attempting to farm [[wraith]]s on the [[Wizard quest]]).
  
 
==History==
 
==History==
 
The earth elemental first appears in [[NetHack 3.0.0]].
 
The earth elemental first appears in [[NetHack 3.0.0]].
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==Messages==
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{{message|The debris from your digging comes to life!|Earth elementals and/or xorns were generated from digging using a pick-axe or dwarvish mattock.}}
  
 
==Variants==
 
==Variants==
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In variants that incorporate the [[Convict]] role, one or two earth elementals are generated on the lower filler level(s) of the [[Convict quest]] at level creation.
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===SLASH'EM===
 
===SLASH'EM===
 
In [[SLASH'EM]], at least one earth elemental is generated within the Cloud Bank of the [[Lawful Quest]] at level creation, with a {{frac|3|5}} chance of a second one being placed nearby.
 
In [[SLASH'EM]], at least one earth elemental is generated within the Cloud Bank of the [[Lawful Quest]] at level creation, with a {{frac|3|5}} chance of a second one being placed nearby.
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Zapping an earth elemental with a wand of digging will halve its current HP.{{refsrc|mondata.h|206|version=SLASH'EM 0.0.7E7F2}}
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===dNetHack===
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In [[dNetHack]], {{frac|10}} of the monsters randomly generated on the Earth Temple level of the [[Chaos Temple Quest]] will be earth elementals.
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===SpliceHack===
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In [[SpliceHack]], ten earth elementals are generated on the [[Gemstone Array]] at level creation.
  
 
===SlashTHEM===
 
===SlashTHEM===
 
In addition to SLASH'EM details, [[SlashTHEM]] adds the [[greater earth elemental]], though earth elementals cannot grow up into them.
 
In addition to SLASH'EM details, [[SlashTHEM]] adds the [[greater earth elemental]], though earth elementals cannot grow up into them.
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The [[Acid Mage]] [[quest artifact]], [[The Flute of Slime]], can be [[invoked]] to summon earth elementals, and has a {{frac|3|4}} chance of generating a standard one.
  
 
==References==
 
==References==

Revision as of 23:04, 3 December 2023

An earth elemental, E, is a type of monster that appears in NetHack. It is a strong, thick-skinned elemental that is capable of phasing through walls. An earth elemental has a single claw attack, and possesses poison resistance, fire resistance, cold resistance, and stoning resistance.

Weapons that use the pick-axe skill gain a +2 to-hit bonus against earth elementals.

Generation

Randomly generated earth elementals may be peaceful towards neutral characters. Earth elementals generated on the Plane of Earth will have three times as many hit points.[1][2][3]

In addition to random generation, an earth elemental may also be generated as a minion of a neutral god.

Earth elementals are the first quest monster for the Monk, making up 96175 of monsters randomly generated on the Monk quest, and several earth elementals are generated at level creation for each floor: eight on the home level, three on the upper filler level, fourteen on the locate level, two on the lower filler level(s), and nine on the goal level.

Twenty-seven hostile earth elementals are generated across the various caverns on the Plane of Earth at level creation.[4] Digging with a pick-axe or dwarvish mattock has an effective 16 chance of generating an earth elemental on each adjacent square.[5]

Earth elementals are not a valid target for genocide. An earth elemental does not leave a corpse upon death.

Strategy

Individually, earth elementals are slow and hard-hitting monsters that can be dealt with relatively easily at the point you encounter them, though their phasing can make them quite annoying. Large groups of earth elementals can be quite dangerous, since their phasing allows them to surround you quite easily and cut off some of the usual escape routes - this is a particular hazard on the Monk quest, where every level pairs them with xorns that can also phase and hit similarly hard, and both can move effortlessly through the boulder forts some Monks employ as a defense against Master Kaen.

As a polymorph form

Earth elementals are sometimes used as a polyself form for travel purposes - while they move at half the base speed of a normal character, they are one of only two monsters capable of phasing normally (with the other being the xorn), and there are fewer areas with unphaseable walls than undiggable ones. In this regard, the earth elemental is an inferior polyform to the xorn, since it cannot wear any armor while xorns can at least wear non-torso armor; one of their few advantages is that they cannot be genocided, which keeps phasing attainable in the rare cases where xorns are wiped out (e.g., by a Wizard attempting to farm wraiths on the Wizard quest).

History

The earth elemental first appears in NetHack 3.0.0.

Messages

The debris from your digging comes to life!
Earth elementals and/or xorns were generated from digging using a pick-axe or dwarvish mattock.

Variants

In variants that incorporate the Convict role, one or two earth elementals are generated on the lower filler level(s) of the Convict quest at level creation.

SLASH'EM

In SLASH'EM, at least one earth elemental is generated within the Cloud Bank of the Lawful Quest at level creation, with a 35 chance of a second one being placed nearby.

Zapping an earth elemental with a wand of digging will halve its current HP.[6]

dNetHack

In dNetHack, 110 of the monsters randomly generated on the Earth Temple level of the Chaos Temple Quest will be earth elementals.

SpliceHack

In SpliceHack, ten earth elementals are generated on the Gemstone Array at level creation.

SlashTHEM

In addition to SLASH'EM details, SlashTHEM adds the greater earth elemental, though earth elementals cannot grow up into them.

The Acid Mage quest artifact, The Flute of Slime, can be invoked to summon earth elementals, and has a 34 chance of generating a standard one.

References