Difference between revisions of "Escape item"

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(First line is escape items; second line is precautions about the escape item's limitation.)
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::This is not a reliable escape item because [[rnz]] might draw huge timeouts.
 
::This is not a reliable escape item because [[rnz]] might draw huge timeouts.
 
; [[Wand of digging]]
 
; [[Wand of digging]]
: [[Zap]] this downwards and fall to the next dungeon level<ref name="warning"/>, or engrave [[Elbereth]]. You won't fall if a monster is holding you.
+
: [[Zap]] this downwards and fall to the next dungeon level<ref name="warning"/>, or engrave [[Elbereth]].
 +
::You won't fall if a monster is [[holding attack|holding]] you.
 
; [[Scroll of genocide]]
 
; [[Scroll of genocide]]
: Can instantly kill the monster that is about to kill you. Note that reading an uncursed scroll of genocide while confused is a very [[Bad Idea]], and reading a cursed scroll of genocide will create even more monsters rather than getting rid of them.
+
: Can instantly kill the monster that is about to kill you.
 +
::Note that reading an [[BUC|uncursed]] scroll of genocide while confused is a very [[Bad Idea]], and reading a cursed scroll of genocide will create even more monsters rather than getting rid of them.
 
; [[Wand of teleportation]]
 
; [[Wand of teleportation]]
 
: Same as the scroll, except that the wand gives you the choice of teleporting the monster instead, and a cursed wand won't teleport you to a different level. The wand is much more useful on no-teleport levels, as teleporting monsters will work even on no-teleport levels.
 
: Same as the scroll, except that the wand gives you the choice of teleporting the monster instead, and a cursed wand won't teleport you to a different level. The wand is much more useful on no-teleport levels, as teleporting monsters will work even on no-teleport levels.
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: You can use this one in an open space to create a [[boulder fort]] around you, possibly giving you the time to heal.
 
: You can use this one in an open space to create a [[boulder fort]] around you, possibly giving you the time to heal.
 
; [[Wand of polymorph]]
 
; [[Wand of polymorph]]
: Zap that monster that is about to kill you and change it into another (hopefully easier) monster, unless it [[monster magic resistance|resists]].  You can also zap yourself with it, using it as a makeshift healing device (if your HP reaches 0 when you are polymorphed, you change back to your original form instead of dying). This should be your last resort, as the monster may very well become much tougher than whatever it was before, or you could kill yourself with system shock, not to mention that using this wand for [[polypiling]] is a much better use for it. Minotaurs and air elementals engulfing you are worthy targets, though.
+
: Zap that monster that is about to kill you and change it into another (hopefully easier) monster, unless it [[monster magic resistance|resists]].  You can also zap yourself with it, using it as a makeshift healing device (if your HP reaches 0 when you are polymorphed, you change back to your original form instead of dying).
 +
::This should be your last resort, as the monster may very well become much tougher than whatever it was before, or you could kill yourself with system shock, not to mention that using this wand for [[polypiling]] is a much better use for it. Minotaurs and air elementals engulfing you are worthy targets, though.
 
; Non-cursed [[athame]], including [[Magicbane]]
 
; Non-cursed [[athame]], including [[Magicbane]]
 
: You can engrave one [[Elbereth]] per turn as often as you need to. Wizards might want to melee fight on ELBerethELBerethELB, adding more single ELBereth as needed, once they have sacrificed for [[Magicbane]].
 
: You can engrave one [[Elbereth]] per turn as often as you need to. Wizards might want to melee fight on ELBerethELBerethELB, adding more single ELBereth as needed, once they have sacrificed for [[Magicbane]].
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: Scares monsters, 80% chance, even those that don't respect Elbereth.
 
: Scares monsters, 80% chance, even those that don't respect Elbereth.
 
; [[Expensive camera]]
 
; [[Expensive camera]]
: May blind or scare seeing monsters, causing them to be less effective at attacking you and/or to flee, but beware: [[Elbereth]] will not work on [[blinded]] monsters.
+
: May blind or scare seeing monsters, causing them to be less effective at attacking you and/or to flee.
 +
::[[Elbereth]] will not work on [[blinded]] or eyeless monsters.
 
; [[Magic whistle]]
 
; [[Magic whistle]]
 
: Summons your pet(s), which can then either attack the monster or block its path to you.
 
: Summons your pet(s), which can then either attack the monster or block its path to you.

Revision as of 20:43, 21 August 2011

An escape item refers to any object that can instantly get you out of trouble. These are the ones you will search your inventory for when cornered by a tough monster, being pulled underwater, or something similar. As a general note, scrolls and potions can get destroyed, and some intelligent artifacts will blast you, so you might want to carry one of the less vulnurable cures to each trouble in your main inventory at all times. That is key to winning NetHack.

Some common escape items are:

Scroll of teleportation
An obvious one — teleports you out. A cursed scroll of teleportation is noteworthy as it will not only teleport you away from your current predicament but also place you on a different dungeon level[1].
Cursed potion of gain level
Moves you through the ceiling to an upper dungeon level.[1]
The Eye of the Aethiopica
Opens a portal for you to any visited dungeon branch when #invoked.[1]
This is not a reliable escape item because rnz might draw huge timeouts.
The Orb of Fate.
Can be invoked for level teleportation.[1]
This is not a reliable escape item because rnz might draw huge timeouts.
Wand of digging
Zap this downwards and fall to the next dungeon level[1], or engrave Elbereth.
You won't fall if a monster is holding you.
Scroll of genocide
Can instantly kill the monster that is about to kill you.
Note that reading an uncursed scroll of genocide while confused is a very Bad Idea, and reading a cursed scroll of genocide will create even more monsters rather than getting rid of them.
Wand of teleportation
Same as the scroll, except that the wand gives you the choice of teleporting the monster instead, and a cursed wand won't teleport you to a different level. The wand is much more useful on no-teleport levels, as teleporting monsters will work even on no-teleport levels.
Wand of cold
If you are being pulled underwater, you can use this wand to freeze the water that the sea monster is swimming in, thus preventing it from drowning you. It also deals significant damage, and stands a pretty good chance of destroying most early-game threats in one strike.
Wand of fire or wand of lightning
can be used to engrave Elbereth permanently and quickly. The wand of lightning, however, will blind you, and there are monsters that don't respect Elbereth. Also, like the wand of cold, these can be used to simply nuke the attacking monster. Fire can also be used to cure sliming. Lightning will not explode if monsters zap you.
Blessed scroll of earth
You can use this one in an open space to create a boulder fort around you, possibly giving you the time to heal.
Wand of polymorph
Zap that monster that is about to kill you and change it into another (hopefully easier) monster, unless it resists. You can also zap yourself with it, using it as a makeshift healing device (if your HP reaches 0 when you are polymorphed, you change back to your original form instead of dying).
This should be your last resort, as the monster may very well become much tougher than whatever it was before, or you could kill yourself with system shock, not to mention that using this wand for polypiling is a much better use for it. Minotaurs and air elementals engulfing you are worthy targets, though.
Non-cursed athame, including Magicbane
You can engrave one Elbereth per turn as often as you need to. Wizards might want to melee fight on ELBerethELBerethELB, adding more single ELBereth as needed, once they have sacrificed for Magicbane.
Tooled horn or leather drum
Scares monsters, 80% chance, even those that don't respect Elbereth.
Expensive camera
May blind or scare seeing monsters, causing them to be less effective at attacking you and/or to flee.
Elbereth will not work on blinded or eyeless monsters.
Magic whistle
Summons your pet(s), which can then either attack the monster or block its path to you.
Wand of Death
Will kill most enemies in one turn. However, there is a slight chance to miss. (A)pply it if you are surrounded.
Lizard corpse or potion of acid
Not strictly for running away, but cures stoning in one turn. Note that tins of acidic monsters will also work, but take at least two turns to consume, and the spell of stone to flesh has other drawbacks. Don't choke on the lizard.
Amulet of life saving
Remember to put on another one when it's used up!

Strategy

You might want to assign fixed inventory letters to the following items and carry them in your main inventory at all times:

The above selection covers the most common or pressing problems without burdening you down too much.

NetHack is a game of risk management. That's why escape items are so important.

References

  1. 1.0 1.1 1.2 1.3 1.4 Using this item to escape from some nasties (e.g., named Demons) may not work. If the nasty is next to you when you #invoke the artifact, quaff the potion, etc., he may follow you!

See also