Difference between revisions of "Experience level"

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m (Text replace - "<ref>[ \ ]*{{[ \ ]*[sS]ourcecode[ \ ]*\|[ \ ]*([a-zA-Z_][a-zA-Z0-9_]*\.[ch])[ \ ]*\|[ \ ]*([0-9][0-9]*)[ \ ]*}}[ \ ]*<\/ref>" to "{{refsrc|$1|$2}}")
(Remove dead link; remove the entire section about alternate methods of gaining experience as that belongs in experience points; various minor improvements)
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Your '''experience level''' in NetHack is a measure of the overall power of your [[hero]] and progress of your adventure. The more experienced you are, the better you become at both fighting and magic.
 
Your '''experience level''' in NetHack is a measure of the overall power of your [[hero]] and progress of your adventure. The more experienced you are, the better you become at both fighting and magic.
  
[[Experience points]] (XP) are the units that you accumulate to increase your level. Depending on your game options, you may see a display of your XP or only see your current experience level.
+
[[Experience points]] (XP) are the units that you accumulate to increase your level. Depending on [[options#showexp|the <tt>showexp</tt> option]], you may see a display of your XP or only see your current experience level.
  
 
You start at level 1 and can reach a maximum level of 30. [[Monster]]s also have an experience level defined, but it can only be seen with a [[wand of probing]], [[stethoscope]], or [[Magicbane]]. These will also show your own level unless you are [[polymorph]]ed. In that case, you could work backward from [[fail|spell failure rates]].
 
You start at level 1 and can reach a maximum level of 30. [[Monster]]s also have an experience level defined, but it can only be seen with a [[wand of probing]], [[stethoscope]], or [[Magicbane]]. These will also show your own level unless you are [[polymorph]]ed. In that case, you could work backward from [[fail|spell failure rates]].
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* Increases your chance of successfully learning a spell from [[spellbook]]
 
* Increases your chance of successfully learning a spell from [[spellbook]]
 
* Decreases your [[Fail|spell failure]] rate
 
* Decreases your [[Fail|spell failure]] rate
* Increases damage done by certain spells (e.g., [[spellbook of magic missile|magic missile]])
+
* Increases damage done by certain spells (e.g., {{spell of|magic missile}})
 
* Increases difficulty of monsters generated
 
* Increases difficulty of monsters generated
 
* Changes your [[rank]], based on your [[role]] (and possibly gender)
 
* Changes your [[rank]], based on your [[role]] (and possibly gender)
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== Gaining levels ==
 
== Gaining levels ==
 
There are several ways to gain an experience level, ranging from obvious to somewhat obscure:
 
There are several ways to gain an experience level, ranging from obvious to somewhat obscure:
* Experience points (mostly from killing monsters, also from consulting the [[Oracle]]).
+
* [[Experience points]] (mostly from killing monsters).
 
* Quaffing a blessed or uncursed [[potion of gain level]].
 
* Quaffing a blessed or uncursed [[potion of gain level]].
 
* Eating a [[wraith]] corpse.
 
* Eating a [[wraith]] corpse.
* Chance from [[incubus]] or [[succubus]] encounter <ref>See also: ''The NetHack Incubus and Succubus Spoiler'' by Ray Chason, [http://www.nethack.de/spoiler330/succubi.txt succubi.txt]</ref>.
+
* Chance from [[incubus]] or [[succubus]] encounter.
 
* Chance when [[polymorph]]ing into your own [[race]].
 
* Chance when [[polymorph]]ing into your own [[race]].
 
* Chance of regaining a lost level when [[praying]] successfully at a coaligned [[altar]].
 
* Chance of regaining a lost level when [[praying]] successfully at a coaligned [[altar]].
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You may never gain more than one experience level at a time; killing a [[water demon]] at XP1:0 will only put you on 2:39, not 4:169 as might be expected. (You can, however, gain multiple experience levels in a single turn, as for example when a beginner character manages to destroy many creatures at once with an exploding gas spore.)
 
You may never gain more than one experience level at a time; killing a [[water demon]] at XP1:0 will only put you on 2:39, not 4:169 as might be expected. (You can, however, gain multiple experience levels in a single turn, as for example when a beginner character manages to destroy many creatures at once with an exploding gas spore.)
  
If you are already level 30, experience points will not raise your level. Except for polymorph, the "Gain Level" methods above will cause your maximum HP and energy to increase.
+
If you are already at level 30, experience points will not raise your level. Except for polymorph, the "Gain level" methods above will cause your maximum HP and energy to increase.
  
 
== Losing levels ==
 
== Losing levels ==
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**[[Drain life (monster attack)|Monster attacks]]--[[vampire]] bite, [[wraith (monster class)|wraith]] touch, or [[Demogorgon]] sting
 
**[[Drain life (monster attack)|Monster attacks]]--[[vampire]] bite, [[wraith (monster class)|wraith]] touch, or [[Demogorgon]] sting
 
**Getting hit by [[the Staff of Aesculapius]] or [[Stormbringer]]
 
**Getting hit by [[the Staff of Aesculapius]] or [[Stormbringer]]
**Getting zapped with the spell of [[spellbook of drain life|drain life]] (or the [[wand of draining]] in [[SLASH'EM]])
+
**Getting zapped with the spell of {{spell of|drain life}} (or the [[wand of draining]] in [[SLASH'EM]])
 
* Chance from [[foocubus]] encounter
 
* Chance from [[foocubus]] encounter
* Chance when receiving a [[god]]'s anger from incorrect [[prayer]] or [[sacrifice]].
+
* Chance when receiving a [[god]]'s anger from incorrect [[prayer]] or [[sacrifice]]
 
* Chance when [[polyself|polymorphing]] into your own race
 
* Chance when [[polyself|polymorphing]] into your own race
  
 
[[Drain resistance]] protects against all these except polymorph. If you kill anything after losing an experience level you immediately gain it back, but only one level can be restored in this way. A blessed [[potion of full healing]] will also restore a lost level, but only up to half of those lost. For this reason care should be taken when fighting wraiths.
 
[[Drain resistance]] protects against all these except polymorph. If you kill anything after losing an experience level you immediately gain it back, but only one level can be restored in this way. A blessed [[potion of full healing]] will also restore a lost level, but only up to half of those lost. For this reason care should be taken when fighting wraiths.
  
When losing a level, your HP and maximum HP are both decreased by the same amount you would have gained by gaining a level, down to a minimum of one. Energy and maximum energy work similarly, down to a minimum of zero.{{refsrc|Exper.c|142}} You will be just one experience point away from regaining the lost level.{{refsrc|Exper.c|163}} Being drained below experience level one is deadly, although an [[amulet of life saving]] can rescue you, leaving you at level one with no experience.{{refsrc|Exper.c|133}}  
+
When losing a level, your HP and maximum HP are both decreased by the same amount you would have gained by gaining a level, down to a minimum of one. Energy and maximum energy work similarly, down to a minimum of zero.{{refsrc|exper.c|142}} You will be just one experience point away from regaining the lost level.{{refsrc|exper.c|163}} Being drained below experience level one is deadly, although an [[amulet of life saving]] can rescue you, leaving you at level one with no experience.{{refsrc|exper.c|133}}
  
There are several uses for intentionally lowering your level--"[[drain for gain]]".
+
There are several uses for intentionally lowering your level; these are typically referred to as "[[drain for gain]]".
 
 
== Alternate Methods of Gaining Experience ==
 
Besides [[Monsters_(by_experience)|killing monsters]] or the above "Gain Level" methods, there are some alternate ways of getting experience.  These may be useful if you're trying a [[pacifist]] ascension, or if you want to get one level back before quaffing blessed full healing.
 
 
 
* A major or minor consultation with the [[Oracle]].  (see [[Oracle]] for number of points)
 
* Eating a tripe ration. (1 XP)
 
* Fixing a squeaky board. (1 XP)
 
* Drinking from a sink.  1/20 chance.  (1 XP "Yuk, this water tastes awful.")
 
  
 
== Experience points required per level ==
 
== Experience points required per level ==
 
{|class="prettytable striped"
 
{|class="prettytable striped"
!Level  
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!Level
!''NetHack'' - XP Required
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!''NetHack'' - XP required
!''SLASH'EM'' - XP Required
+
!''SLASH'EM'' - XP required
 
|-
 
|-
 
|1
 
|1
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|}
 
|}
  
The following graphs show the amount of XP required for each level. These should clearly illustrate the significant difference between the leveling curve in Slash'em and NetHack.
+
The following graphs show the amount of XP required for each level. These should clearly illustrate the significant difference between the leveling curve in SLASH'EM and NetHack.
  
 
[[Image:SLASH_XP_p_Lvl.png|Slash'em XP amount required for each level]][[Image:NH_XP_p_Lvl.png|NetHack XP amount required for each level]]
 
[[Image:SLASH_XP_p_Lvl.png|Slash'em XP amount required for each level]][[Image:NH_XP_p_Lvl.png|NetHack XP amount required for each level]]
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{{message|Welcome to experience level <x>.|You have gained a level.}}
 
{{message|Welcome to experience level <x>.|You have gained a level.}}
 
 
{{message|Aloha level <x>.|You have lost a level as a [[Tourist]].}}
 
{{message|Aloha level <x>.|You have lost a level as a [[Tourist]].}}
 
+
{{message|Sayonara level <x>.|You have lost a level as a [[Samurai]].}}
{{message|Sayonara level <x>|You have lost a level as a [[Samurai]].}}
+
{{message|Farvel level <x>.|You have lost a level as a [[Valkyrie]].}}
 
+
{{message|Fare thee well level <x>.|You have lost a level as a [[Knight]].}}
{{message|Farvel level <x>|You have lost a level as a [[Valkyrie]].}}
 
 
 
{{message|Fare thee well level <x>|You have lost a level as a [[Knight]].}}
 
 
 
 
{{message|Goodbye level <x>.|You have lost a level as any other role.}}
 
{{message|Goodbye level <x>.|You have lost a level as any other role.}}
  
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Using [[draw blood]] to make a [[potion of vampire blood]] drains an experience level, and you are put at the minimum experience for the new level. Killing a wimpy monsters won't get the level back.
 
Using [[draw blood]] to make a [[potion of vampire blood]] drains an experience level, and you are put at the minimum experience for the new level. Killing a wimpy monsters won't get the level back.
  
As opposed to vanilla, in SLASH'EM a character will usually gain enough experience to reach XL30 naturally without [[pudding farming]] or other degenerate means. This advantage is slightly balanced the higher experience requirement at low levels. Thus most early characters be about one level lower than their vanilla counterparts.
+
As opposed to vanilla, in SLASH'EM a character will usually gain enough experience to reach XL30 naturally without [[pudding farming]] or other degenerate means. This advantage is slightly balanced by the higher experience requirement at low levels; thus most early characters will be about one level lower than their vanilla counterparts.
  
 
== References ==
 
== References ==

Revision as of 19:28, 24 November 2012

Your experience level in NetHack is a measure of the overall power of your hero and progress of your adventure. The more experienced you are, the better you become at both fighting and magic.

Experience points (XP) are the units that you accumulate to increase your level. Depending on the showexp option, you may see a display of your XP or only see your current experience level.

You start at level 1 and can reach a maximum level of 30. Monsters also have an experience level defined, but it can only be seen with a wand of probing, stethoscope, or Magicbane. These will also show your own level unless you are polymorphed. In that case, you could work backward from spell failure rates.

Effects

Gaining an experience level will have a number of effects on gameplay:

  • Increases your maximum HP
  • Increases your maximum energy
  • Increases your skill slots by one
  • Increases your chance to hit in combat
  • Increases your chance of successfully learning a spell from spellbook
  • Decreases your spell failure rate
  • Increases damage done by certain spells (e.g., magic missile)
  • Increases difficulty of monsters generated
  • Changes your rank, based on your role (and possibly gender)
  • Characters at level 14 or more can attempt the Quest
  • Increases your chance of converting an altar
  • Increases your chance of successfully playing certain musical instruments
  • Scrolls will have more meaningful error messages once you aren't considered a beginner anymore ("You have a strange feeling, then it passes.")

Experience level has no direct effect on your attributes.

Gaining levels

There are several ways to gain an experience level, ranging from obvious to somewhat obscure:

You may never gain more than one experience level at a time; killing a water demon at XP1:0 will only put you on 2:39, not 4:169 as might be expected. (You can, however, gain multiple experience levels in a single turn, as for example when a beginner character manages to destroy many creatures at once with an exploding gas spore.)

If you are already at level 30, experience points will not raise your level. Except for polymorph, the "Gain level" methods above will cause your maximum HP and energy to increase.

Losing levels

It's also possible to lose your hard-earned experience levels:

Drain resistance protects against all these except polymorph. If you kill anything after losing an experience level you immediately gain it back, but only one level can be restored in this way. A blessed potion of full healing will also restore a lost level, but only up to half of those lost. For this reason care should be taken when fighting wraiths.

When losing a level, your HP and maximum HP are both decreased by the same amount you would have gained by gaining a level, down to a minimum of one. Energy and maximum energy work similarly, down to a minimum of zero.[1] You will be just one experience point away from regaining the lost level.[2] Being drained below experience level one is deadly, although an amulet of life saving can rescue you, leaving you at level one with no experience.[3]

There are several uses for intentionally lowering your level; these are typically referred to as "drain for gain".

Experience points required per level

Level NetHack - XP required SLASH'EM - XP required
1 0 0
2 20 40
3 40 80
4 80 160
5 160 320
6 320 640
7 640 1280
8 1280 2560
9 2560 5120
10 5120 10000
11 10000 20000
12 20000 40000
13 40000 80000
14 80000 150000
15 160000 250000
16 320000 300000
17 640000 350000
18 1280000 400000
19 2560000 450000
20 5120000 500000
21 10000000 550000
22 20000000 600000
23 30000000 650000
24 40000000 700000
25 50000000 750000
26 60000000 800000
27 70000000 850000
28 80000000 900000
29 90000000 950000
30 100000000 1000000

The following graphs show the amount of XP required for each level. These should clearly illustrate the significant difference between the leveling curve in SLASH'EM and NetHack.

Slash'em XP amount required for each levelNetHack XP amount required for each level

Messages

Welcome to experience level <x>.
You have gained a level.
Aloha level <x>.
You have lost a level as a Tourist.
Sayonara level <x>.
You have lost a level as a Samurai.
Farvel level <x>.
You have lost a level as a Valkyrie.
Fare thee well level <x>.
You have lost a level as a Knight.
Goodbye level <x>.
You have lost a level as any other role.

Monsters

Monsters also have experience levels, but they are largely a function of their maximum hit points. When a monster (usually a pet) kills a monster, it gains a few maximum hit points. As opposed to players, it does not gain current hit points from the maxHP increase. See also growing up.

SLASH'EM

Using draw blood to make a potion of vampire blood drains an experience level, and you are put at the minimum experience for the new level. Killing a wimpy monsters won't get the level back.

As opposed to vanilla, in SLASH'EM a character will usually gain enough experience to reach XL30 naturally without pudding farming or other degenerate means. This advantage is slightly balanced by the higher experience requirement at low levels; thus most early characters will be about one level lower than their vanilla counterparts.

References

This page is based on a spoiler by Dylan O'Donnell. The original license is:

Redistribution, copying, and editing of these spoilers, with or without modification, are permitted provided that the following conditions are met:

  1. The original contributors to any spoiler must continue to be credited.
  2. Any modifications to the spoiler must be acknowledged and credited.